Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Builds, Powers, and Game Mechanics (http://sto-forum.perfectworld.com/forumdisplay.php?f=219)
-   -   Beam Array on Tac: Target Shield Subsystems III vs. Overload III (http://sto-forum.perfectworld.com/showthread.php?t=218783)

Archived Post 06-09-2011 01:46 PM

Beam Array on Tac: Target Shield Subsystems III vs. Overload III
 
Which one is more preferable? I was searching for an Overload III earlier tonight on the Exchange only to realize I've had a Target Shield Subsystems III one sitting in my list for about a year. Funny how that worked out, right?

I can sell one to buy the other, I'm fairly sure, but I'd like some opinions before I make a decision.

Archived Post 06-09-2011 01:46 PM

Beam Overload III is pretty bad ass. Id be hard pressed to turn down that tasty treat. Especially if your in a cruiser.

Archived Post 06-09-2011 01:46 PM

Quote:

Originally Posted by rlaffargue
Beam Overload III is pretty bad ass. Id be hard pressed to turn down that tasty treat. Especially if your in a cruiser.

I'm running an Escort, but the opinion seems to be the same.

Archived Post 06-09-2011 01:46 PM

Overload 3 hands down.

With BTS you need to spec into science skills for it to work. While with BOv you just need to be spec'd into the weapons you use. Add to that, BOV = Shield down. BTS = 95% chance Shield down. It brute force over finesse.

Archived Post 06-09-2011 01:46 PM

Plz let this missinformation die....
 
Quote:

Originally Posted by tranceaddict (Post 3551986)
With BTS you need to spec into science skills for it to work.

Do not confuse the OP with this, plz... Target SubSystem shields is offered in the Tac section of attacks. The fact that Sci's have it doesn't make any difference. Spec'ing into sci skills will not augment TssS beam attack whatsoever. Plz leave it at that and save your " I got a friend that know's a friend that been in beta b4 you were born and they said......" comments for someone else. It is what it is, sci spec will have no affect on this particular attack.

Archived Post 06-09-2011 01:46 PM

Hmm. Specing into Sensors and Sensor Array will increase the effectiveness of the Beam target Subsystem powers. Has always been like that.

Archived Post 06-09-2011 01:46 PM

Quote:

Originally Posted by f1restarter
Hmm. Specing into Sensors and Sensor Array will increase the effectiveness of the Beam target Subsystem powers. Has always been like that.

True. Don't forget starship operations training. Using Science Team before activating Target Sensors also adds some points for the shield drain.

Archived Post 06-09-2011 01:46 PM

It depends on what you want to accomplish.

Target Shields has a very high chance of dropping shields all together. Timed right it can give you quick access to an enemy's hull. Any damage dealt, however, won't be applied to that shield facing which means you'll have to work through it all over again (bleed through helps with this)

Beam Over can deal high damage, capable of bring a shield facing down in one hit and dealing extra damage to the hull. It can crit and take out some ships in one shot. It will also drain your weapon power temporarily and can't lower the shield power settings of your enemy allowing more maneuverable vessels to put their stronger shield facing towards you.

They both have their pros and cons. Depending on your play style either can be made to work.

A sensor build on an advanced escort combining target shields, charged particle burst and sensor jammer can be a fun ship to play. Some would argue it's not the most effective, but it's still fun all the same. Drop their shields with Target Shields, hit their hull with canons and fire off a salvo of torpedoes (trico even if you're into that). If you don't drop their shields with your first pass use CPB, as their resists should now be relatively low you should quickly collapse most of their shields (CPS hits all shield facings in range) and finish them off with conventional escort tactics. Use Sensor Jammer or Sensor Scramble to escape or incite chaos when necessary.

On the other hand an engineer in a fleet escort can use EPS Flow Regulator to counter act the drain to weapons from beam over load while also allocating extra power into weapons and other subsystems for a limited time. Combining BO3 with EPS Flow, DEM, an attack paten and cannon rapid fire can make quick work of even the toughest ships.

Archived Post 06-09-2011 01:46 PM

I'm looking for Target Shields Subsystem if you plan on using BO3

Archived Post 06-09-2011 01:48 PM

BTsX is for SCI, BO is for tact.


All times are GMT -7. The time now is 05:03 PM.