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-   -   Promote your Foundry mission (http://sto-forum.perfectworld.com/showthread.php?t=218902)

Archived Post 06-10-2011 10:35 AM

Promote your Foundry mission
 
This tread will help new authors promote their foundry mission. Please leave the name of the mission, your author name and the brief description of the mission.

Archived Post 06-10-2011 10:39 AM

To start it off, here mine:

The spy
SGRvirus

Vice Admiral Knife has contacted you been as he has discover a temporal energy build up around a planet on the the way back from his tour of duty. You have been ask to help him out

Archived Post 06-10-2011 10:57 AM

I think your thread will soon be moved over here, where it probably should've been created as this forum is for Cryptic to announce and release information about their Foundry tool-set.

That said, good luck with your promotions and mission-creating. :D

Archived Post 06-13-2011 07:32 PM

Project Echo: A Lost Reflection
 
Project Echo: A Lost Reflection by rfrance74

Starfleet Command has lost contact with the U.S.S. Reflection while conducting experiments of a new prototype system called Project Echo. You are being sent to investigate and determine the fate of the ship near the Elvren System of Alpha Centauri Sector.

Key Features:
* Now featured on Starbase UGC - Podcast UGC Episode 17 at time index 1:40!
* About 1 hour with mix of story and combat. Written in the 'trek' style.
* Optional objectives and multiple paths!
* 4 unique and challenging puzzles. Ask your officers for help or hints as needed
* Multiple endings!
* New abilities on ground and space!
* For best role-play experience, include all roles in your away team.
* Play tested and supported at all levels of difficulty including Elite.

Archived Post 06-14-2011 12:17 AM

My creation is for the Federation side called "The Dark Maiden Calls" . It is a rather long adventure that is rather on the talky side. It's something of a labor of love, asking the question...what if dark elves were in the world of Star Trek? Combat does come in in the last half of the story, and I tried to make the battles challenging. Any constructive input would be appreciated.

I tried to put in a sort of subplot involving a pair of characters and their rather tense relationship. I'm worried that it came off as clumsy.

Archived Post 06-14-2011 01:22 AM

Nice thread.

I wish more people got into promoting their missions. Very few post screens or video of their content and so many never hear of their mission.

Here it goes:
Quote:

Originally Posted by Darren_Kitlor
Vulture Wheel
darrenkitlor
KDF, 16+


(=| Release Trailer (720p) |=)
(=| Old Teaser Trailer |=)


Vulture Wheel Wallpapers (16x9 aspect ratio)
hint: click on the images to see them full-size
http://img839.imageshack.us/img839/4...orama15.th.jpg |=| http://img821.imageshack.us/img821/3...orama35.th.jpg |=| http://img864.imageshack.us/img864/7...rama25n.th.jpg |=| http://img842.imageshack.us/img842/7...orama45.th.jpg

Feedback welcome!


Archived Post 06-14-2011 06:13 AM

i'm hoping that this thread will help other players. thanks by the way and the screen look awesome.

Archived Post 06-16-2011 04:50 PM

My first two missions
 
I have published two missions so far and hope to publish two more soon to finish the series. The first two are called:

1) More Than You Bargained For by ValNicky:
You just happen to be passing through Alpha Trianguli when you pick up a Distress signal from Minas Korva. It cuts out before you get a chance to listen but a superior officer hails you and requests you to investigate the transmission. You agree to take on what you think will be a simple rescue mission but you get a bit more than you bargained for. (Mission last for about 30 to 45 mins mainly story driven though you do have a few bad guys to fight)

2) As Old As Dirt by ValNicky:
The Admiral who asked you to answer the distress call a week earlier has entrusted you with finding some colonists a new place to call home. It won't be easy as the True Way are determined to prevent their settling down in what was once Cardassian territory. If you think fighting True Way Activists are tough try dealing with the colony's unoffical spokesperson who has her own ideas on the subject. (Mission lasts for 45 mins to 1 hour also story driven but there are more bad guys to shoot)

Archived Post 06-17-2011 05:04 AM

Mirror's Edge
 
Hi all,

I've just released my first Foundry mission and invite anyone who's interested to give it a go.

It's called Mirror's Edge and is for Starfleet characters. This is my first attempt at creating a mission and I hope you all enjoy playing through it as much I enjoyed creating it.

PLEASE NOTE: PLEASE don't be put off by some of the lacklustre comments which I feel relate to things beyond my control as a Foundry author. Also, VERY IMPORTANT - the section on Drozana ISN'T broken - you just have to use the console behind the beam-in point to continue after the Comms puzzle. This is due to the Foundry forcing me to use another object as a transition door to the first custom map. This is beyond my control so please don't down-rate the mission based on this.

Many thanks for your time, people.

Live Long and Prosper,
Matthew.

Archived Post 06-20-2011 01:58 PM

new Foundry weekly has been post at starbase UGC. check it out
http://starbaseugc.com/index.php/news/foundry-weekly-2/


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