Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   The Art of Star Trek Online (http://sto-forum.perfectworld.com/forumdisplay.php?f=216)
-   -   Console Stacking? (http://sto-forum.perfectworld.com/showthread.php?t=220163)

Archived Post 06-17-2011 04:55 PM

Console Stacking?
 
We've had these questions for so long and have done numerous searches, to no avail... so forgive me if Im rehashing old topics, but I am curious about Console Stacking.

I have been told that only CERTAIN consoles stack their bonuses/abilities and when they do, no one seems to be able to tell to what extent or amount they stack. For example, do Hull Armors, Plating and Alloys) can I place Ablative Hull Armor on all 4 of my Engineering Console slots and reap an increased return because of this? Will I recieve X amount of damage resistance from the first, X-20% for the second, X-30% for the third and X-50% from the fourth and final Hull Armor?

Furthermore, consoles that I have been specifically told that WILL stack, such as Starship Power Systems (Booster Modulator, Plasma Distribution Manifold, etc...)... what is the formula for their stacking (if it differs from others like Hull Armors)?

If any experienced player or Dev has the time to answer, my friends and I would greatly appreciate the information.

Archived Post 06-17-2011 06:40 PM

This is the way I understand it, but I don't have any hard evidence. Also, note that there are some exceptions - but someone else will have to jump in with those.

If the console has a +2 or +22 or any other +number, they stack, and do so at the rates listed. So if you have four +20s, you will have added +80 in total.

If the console is a +3% or +10% or any other +percent, then there is a diminishing return to the stack. Someone will give the exact number, but each additional console will stack at a lesser rate. So if you stack four +20%, you will get something along the lines of +20% +15% +15% +15%...... I believe.

Archived Post 06-17-2011 11:09 PM

thank you for the input. GREATLY appreciated!

Archived Post 06-17-2011 11:51 PM

Quote:

Originally Posted by CrustyMac (Post 3598297)
This is the way I understand it, but I don't have any hard evidence. Also, note that there are some exceptions - but someone else will have to jump in with those.

If the console has a +2 or +22 or any other +number, they stack, and do so at the rates listed. So if you have four +20s, you will have added +80 in total.

If the console is a +3% or +10% or any other +percent, then there is a diminishing return to the stack. Someone will give the exact number, but each additional console will stack at a lesser rate. So if you stack four +20%, you will get something along the lines of +20% +15% +15% +15%...... I believe.

How did this end up in the Art of STO Forum? LOL :D

In any case, CrustyMac is right about consoles with a numeric modifier (example, Weapon Power Engineering Consoles, or Phaser Relays, or what have you). So, if you have three +7 Weapon Power consoles, you get +21 Weapon Power, etc.

For other types of consoles, especially the +% ones, it isn't so much that there are 'diminishing returns', as each console (particularly, Armor consoles or the less-commonly used Shield Regeneration booster) will add its full value to the formula that is used to determine a final value.

For Armor Consoles (as the primary example of where the 'appearance' of diminishing returns appears), the formula used to determine the final resistance value is: 1 - (100/(100 + Resist value)). The Resist value is the total, combined value of all the sources of damage resistance on your ship. Thus, for example, if you have a single +35 armor console, you will have about a 25.9% resistance against that energy type... if you are a Cruiser running 4 of the same +35 armor consoles, your damage resistance improves to 58.3% (so, adding three consoles only slightly more than doubled your final resistance), thus, you have the 'appearance' of diminishing returns, but, each source of resistance IS adding its full value to the formula that determines your final value.

For the other 3 types of +% consoles:

EPS Flow Regulators stack linearly with each other, but all modify the baseline power transfer/regeneration rate (5 Power transfer/regen per second), thus, if you have one +105% EPS Flow Regulator, you will boost your power transfer/regen rate to 10.25 per second, adding a second +105% would improve your rate to 15.5 per second, etc.

Shield Regeneration Consoles all modify the base regeneration rate of your currently equipped shields, thus, if you add a +10% regen console and your shield has a base regen rate of 100, it will improve the base regen rate to 110 (which is then subsequently modified by your current Shield Power level, to determine your final Shield regen rate).

The Field Generator Mk XI (+35% Shield Capacity) DOES NOT STACK... You can never benefit from more than one of these.

For further, incredibly useful information, I highly recommend MustrumRidcully's Insights Into Game Mechanics thread!

Hope that helps,
-Big Red

Archived Post 06-18-2011 10:06 AM

again, wonderfully detailed information and i appreciate the link to further info. ive got a much better understanding now.

Archived Post 06-19-2011 08:49 AM

I always defer to BigRedJedi's expertise. It is bankable.

Archived Post 06-25-2011 12:44 AM

Quote:

Originally Posted by CrustyMac (Post 3600727)
I always defer to BigRedJedi's expertise. It is bankable.

You are too kind, Crusty, I merely compile the expertise of many others that have helped me to learn along the way, my meager contributions are far overshadowed by the efforts of others, but I appreciate the compliment, and, as always, I am here to serve.

-Big Red


All times are GMT -7. The time now is 12:20 AM.