Star Cruiser ( I cant find infos )
Hi! I am looking for informations about Star Cruiser builds and specs but now that ship forums got merged i cannot find what i am looking for.
Anyone can direct me to the right place? I want to know more about Star Cruisers in general and how players are setting their BOs, consoles, weapons and etc...
My char for this ship is an engineer and i want suggestions for Tactical BO, Engineer and Science skills. I also need more information about weapon setup. Id like to know what difference is between having 800 crew and 1000 crew very exactly. I want to know if Attack Patterns Beta or Delta are useful on a SC. I dont want to use FAW so im looking at every options.
So there... I just want infos, learning about creative things players came up with.
The "generic" healboat setup is as follows:
- Lt Tac: TacTeam 1 (or FAW 1/HYT 1), Attack Pattern Delta 1
- LtC Eng: EPtS 1, Aux to SIF 1, EngTeam 3
- Commander Eng: EPtS 1, RSP 1 (or your choice), EngTeam 3, Extend Shields 3
- Ens Sci: SciTeam 1
- Lt Sci: Hazard 1, Transfer Shields 2 (or swap these 2 around.)
You'll likely be running with 25 Weapons/25 Engines/50 Shields/100 Aux to maximize your healing potential.
Attack Pattern Beta is more useful for offensive ships, whereas Delta is absolutely fantastic for healers/tanks.
Weapons setup is up to you, mostly. Common setups include 2 Beams/2 Torps both fore and aft, or you can include mines and such to your liking. Keep in mind that while you can't handle the drain from too many weapons at once, Nadion Inversion will help a lot.
Thanks alot for the hints!
While you are there, do you know if having 1000 Crew makes abig difference on a ship. Like the Escort only have a crew of like 50 to 200 while cruisers have 750 to 1000. In game, what does it affects exactly? Only the Repair rate?
As it currently stands, Crew is utterly useless. The Devs have stated that they want to implement the feature somehow, but it should make no impact on your ship decision at this time.
I run a different setup with my engineers. You might try it.
LtCdr Eng: Eng Team 1 - Aux To SIF - Eng Team 3
Cdr Eng: Ept Aux I - EptS II - Extend Shields II - Extend Shields III
The reason for this: Ept Aux can be used immediately prior to sci heals or Aux to SIF, since cruiser captains don't typically run with Aux as high as Sci captains. Two Extend Shields powers allows you to chain heal, providing uninterrupted coverage to one ship so you can save other heals for others. EptS II further boosts the power of your Extend Shields as well as a quick heal for yourself.
this is a post i made for someone wanting the ultimate tank build a wile ago, its star cruiser related
"trade some emblems for enough marks to get MK X covariant Capx3 shields, or the aegis set. 8 beams will keep your weapons energy at around 0 if you arenít running high levels of weapons power, which im guessing youíre not. Arm all the gimmick crap items like the breen mine torp, tractor mines, hargh pangs, and cronoton mines. energy weapons wonít do you much good with no weapons energy.
for engineering consoles get 1 +35 to shield cap console (you can only use 1!!!) use 1 neutronium armor (armor values have big diminishing returns, so more than 1 is a waist) and 2 SIF consoles, they buff your engineering team.
Your engineering powers should have 1 copy of Reverse shield polarity, and RSP III is sorta cheap on the exchange right now. Much cheaper than aux to struc III, and those are the only self healing/defence skills at commander so get one of them.
your LTCOM powers should be 1 copy of Engenering team III, buffed by the 2 SIF consoles should do like 12000 hull healing. The other should be aux to struc II, a very good heal every 15 seconds, especially with high aux.
your LT skills should be 2 copies of EPtS II, and your ENS skills should be 2 copies of EPtA I. you can chain 2 sets of EPt skills for 100% uptime on both if timed right.
Science consoles should be a mix of Halon and Induction Stabilizers . Science powers should be 1 transfer shield strength, 1 hazard emitter, and the LT skill should be feedback pulse, that can deter people shooting at you. Or a science team 2 instead of that for a good shield heal and debuff remover.
Tactical consoles should be the borg console and the defense turret if you have it. If not, anything else will do, doesnít matter youíre never going to deal much damage. Tactical powers should be tactical team to help distribute shields and attack pattern delta to debuff your attackers.
there, your invincible. have fun?"
My SC build (might be dated with the Extend 3s flying around)
Tac: TacT - AP:D
Eng: EP2S1 x2 - Extend1 x2 - ETeam3 x2 - ASIF3
Sci: TSS1 - TSS2 - STeam1 (or alt HE1/TSS2)
Borg Engine+Shield - Some VRare deflector with a potent boost to Deflector/Deflector Field (Borg set for procheals)
4x SIF Generators
3x Induction Stabilizers
1x Borg 1x Autoturret
Ok thanks guys. You gave me the general idea of what the ideal healing cruiser should be.
Now, as much as i like being resilient in a fight, i am not personnally planning to run my cruiser on lowest weapon setting so anyone came out with an interesting hybrid build with high defense and moderate offense?
I really want to equip beam weapons but the question is do i equip 4 beam arrays or 6 beam arrays? I am tinkering with this right now... If i equip 4 beams then i think i might equip 2 chroniton torpedoes and 2 tricobalt...
Right now my setup looks like this but i am always happy to look at what other people do with their own cruiser: I am RA LH btw, cant equip 35% shield console yet but i plan to :)
LT Tactical: Tactical Team 1 , Attack Pattern Beta 1
Commander Engineering: EPTAux 1, Engineering Team 2, EPTS 3, Extend Shield 3
LT Commander Engineering: Engineering Team 1, RSP 1, EPTS 3
LT Science: Science Team 1, Hazard Emitter 2
Ensign Science: Polarize Hull 1
Full Aegis set equipped and running at offense power setup ( weapons at 105 ), perma EPTS 3 sets my shields at 120 with 30% resist.
My 3 science consoles are bonus to Emitters. My 2 Tact consoles are Phaser bonus. Engineering are armor x2, SIF bonus console and a power transfer console.
Im gonna go get the borg console today and try get to VA. Ill keep checking the forum Fleetyard to see if more build ideas are being shared.
For an hybrid build Id try the following :
EP2W1 x2 - EP2S2 x2 - ETeam3 - ASIF2 - Extend3
STeam1 - TSS2 - PH
Field Gen - Neutronium - Neutroniun - EPS Transfer
Induction Stabilizerx2 - Assimilated
With this build you can set weaponspower to 80 or 85 (including the +5 from the Borg Console) and still reach the 125 weaponspower (you can chain 2+2 EP2x powers with 100% uptime, .. The remaining points can be dumped in Aux for a TSS/ASIF boost.
Your shield power will be slightly lower, but can be boosted by TSS, which will give you a higher net resist.. Your heals will be far more potent, with some 10kish from the ETeam3, and nice resists off ASIF..
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