My Science Build
Can you guys please give me some tips and suggestions on how to make it better.....
At first glance it appears you want a survaliblity build. But that is my first glance. Second asking to makea build better without indacting what you want to improve on makes improving it harder.
So let me start off with this: PVP or PVE?
Oncwe I understand what it is you want to do, then I can help you more so, till then feel free to get ahold of me.
I did this very fast and it probably needs a little tuning but here ya go:
I would like to survive and cause a bit of damage at the same time so help me tank while being able to kill an enemy by myself
I *sould* be able to help you with that type of build its very simialar to what I run. PM if you wish do so, I can better understand what powers you like to use, ect ect.
The first thing to bear in mind is that the science class is not really intended to be a damage class. If you go in to it wanting to be anywhere but the lowest 1/3 on the damage chart, be prepared to be disappointed.
The primary purpose of sci is as crowd control, at which it is enormously effective, debuffing, or healing which it is also very good at.
That said, there are a few, very potent damage options.
First thing I will say is you almost have a very promising shield stripping build. Considering how much emphasis is placed on shield hardening, being able to completely negate them, can be very useful, and will help in your overall damage, and the damage of your team.
If you run Tachyon Beam 3 along with Charged Particle burst 3, you can strip over 9k shields in seconds. It can strip ALL shields clean off an escort, most off a cruiser, and a little less off a sci.
A few High Yield warheads on an unshielded escort will do some serious damage, so it works great with HY2. Very good if used with a partner with high burst DPS to take advantage of those moments.
I would recommend running 2x EPTS too for 100% uptime so your shields are permanently hardened.
Oh an don't waste valuable points on Polaron :D I use Tetryons on my shield stripper, otherwise I ALWAYS use disruptors or phasers. You get much more bang for your buck, giving you spare points to put in more useful areas.
One tip I will also share....
Tractor Beam Repulsors.
My lord they can put out a lot of damage.
PSW3 is a waste IMO too. The damage is negligible. The primary use off PSW is to stun the enemy.
i.e Strip shields, stun so they cannot heal or buff, and smack them with HY2 or a tricobalt etc...For that reason, speccing in to PSW3 is a major waste IMO. 1 and 2 are fine.
Build 1 - Shield stripper
Fore = 2 Tetryon beams 1 Quantum torpedo
Aft = 2 Tetryon beams 1 Quantum torpedo
Eng: 2x + 7 aux power consoles
Sci: 2x +15 Deflector dish 2x +15 Astrometrics
Tac: 2x +22 Tetryon weapons
Sci Captain skills
This is a PvP space oriented build, so you will notice the lack of ground skills. If you intend to do any ground content, you might want to consider diverting some of the skill points where necessary. I will add that I don't have any problems with regular ground content. Battle Strategy and Combat Manoeuvres are also good skills to have specced, I'm not actually sure why I don't I will probably fix that shortly.
Build 2 - "Griefer"
Fore = 2 Phaser beams 1 Quantum torpedo
Aft = 2 Phaser beams 1 Quantum torpedo
Eng: 7 aux power consoles, +35% Shield cap
Sci: 2x +18 Hazard systems 2x +16 Tractor Beam
Tac: 2x +26 Phaser weapons
Eng captain skills
This build is much tankier than the previous ones. The eng captain skills add a lot to your survival, there are also a few more heals floating about. I call this my "griefer" build, in that all its offensive sci skills are ones that can really annoy other people. I try to be the guy you really want to kill so he goes away, but hopefully can't.
Again this is a PvP space oriented build, so no ground skills, but the same applies. You will notice a wider spread of skills on this build, some that seem unrelated to my BOFF skills, this is to boost some of my captain skills. If I wanted to be extra annoying, I would stick a copy of scramble sensors in there too. But I'm kind :D
Both of these builds are very effective at what they do. Both carry TBR because it is so freaking fun :D It can also do a lot of damage. I have seen a max of ~15k straight to hull. The shield stripper will happily drain over 9k shields, more than most escorts have. HY1+2 to pound the hull, TBR to finish the job. The "griefer" will throw ships around the map like a baby having a tantrum.
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