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-   -   Frustrated with Cruisers (http://sto-forum.perfectworld.com/showthread.php?t=221299)

Archived Post 06-27-2011 02:22 PM

Frustrated with Cruisers
 
Before I start, let me just say, that I am hyper active, and gets bored easy with my builds....ok, moving on...

I am an Engineer captain (VA3) and PvP'ed with my Sovereign, before trying something different. I moved into a sci class vehicle (Nebula) and loved it. Well, I went back to a cruiser ( Sovereign and Gen X) to pvp and just not happy with the results. I am not asking for anything but constructive feedback here. So, what I am frustrated with is the mediocre scores in PvP matches.

This is what I want: Better damage scores

This is what I get:
I consistently come in third place for damage and 2nd place for healing. On my sovereign I am a beam boat and on the Galaxy X I am running canons, turrets and the dreaded 'Peng.

Sometimes I want to Pew pew and wreak havoc with damage, and other times, I don't mind middle of the road, but I don't want to be consistently looked at as a healer.

I am seriously considering going back to the Sci ship (Nebula) just to get more damage as a shield stripper.

Any constructive words of advice?

Archived Post 06-27-2011 02:49 PM

Dust off the old fleet escort. Eng + tank escort will give you great dps and survival that tacs dream of...

Archived Post 06-28-2011 12:23 AM

You should be aware that total dmg done matters little in pvp. If you kill something matters.

In my Galaxy-X I'm not always on top of dmg done charts, but very often on the top kills charts. 2x 30k lance hit is much more than 100k bleedthrough dmg done with a 8 beam FAW spamming cruiser.

Archived Post 06-28-2011 01:10 AM

Quote:

Originally Posted by Dalnar
You should be aware that total dmg done matters little in pvp. If you kill something matters.

In my Galaxy-X I'm not always on top of dmg done charts, but very often on the top kills charts. 2x 30k lance hit is much more than 100k bleedthrough dmg done with a 8 beam FAW spamming cruiser.

Pretty much this...

Damage numbers doesnt matter, healing numbers doesnt matter.

Kills and deaths, and in a lesser degree damage per kill, is what most skilled PvPers are looking at.

Personally Id rather go with a teammate with 300k damage, 10 kills and 0 deaths than one with 800k damage, 5 kills and 5 deaths.

*Edit*

Oh, and just for the record... Engineer is the worst of the 3 classes for damage.. You have no damage buffs (only indirectly by virtue of your powerboosting skills), no debuffs and no spike..

You have amazing survivability skills, but thats about it.

Archived Post 06-28-2011 01:26 AM

Quote:

Originally Posted by MelineAaele (Post 3614028)

You have amazing survivability skills, but thats about it.


If even, all Klingons need do it seems is sit still, aim cannons, and blow you to smithereens. Watching you as you futilely try to heal yourself, turning as you do so to spread the damage, until you finally succumb.

Archived Post 06-28-2011 01:41 AM

Quote:

Originally Posted by Jean_Parisot
If even, all Klingons need do it seems is sit still, aim cannons, and blow you to smithereens. Watching you as you futilely try to heal yourself, turning as you do so to spread the damage, until you finally succumb.

Four things

1: Weapon arcs, know them, understand them.. Exploit them.

2: Know your heals/resists and their CD.. Dont burn your CDs on minor damage (do not spend a CD on a 5% hulldrop).. Dont overheal (dont use a 15k ETeam3 to patch 5k hull damage)

3: Tactical Team - Auto shield rebalancing.. Always always always carry atleast one of these. (turns a 10k shield into a 40k buffer) - Also keep EP2Shield running at all time (EP2S1 for healers, EP2S2 or 3 for DPS), buff resists with TSS.

4: Armor. 2 Slabs of Neutronium on a Cruiser give you ~26% base resist.. Buff this with resist abilities (Brace for Impact, Aux 2 SIF, Hazards, Subspace Field Gen, Polarize hull)

Archived Post 06-28-2011 01:52 AM

If you want to do dmg and kills stuff quick, Fleet Escort FTW.

You might want to try an Excelsior Cannon/Turret Combo, haven't really taken the time see if it works, but i hear reasonably good things about it

I've been an Eng in a Sci for the longest time. Your contribution in pvp depends on your own design choices, but its a lot of fun. Don't let the dmg scores bother you, TAC have small ships to begin with, they need some form of compensation...

Archived Post 06-28-2011 01:56 AM

Quote:

Originally Posted by havam
If you want to do dmg and kills stuff quick, Fleet Escort FTW.

You might want to try an Excelsior Cannon/Turret Combo, haven't really taken the time see if it works, but i hear reasonably good things about it

I've been an Eng in a Sci for the longest time. Your contribution in pvp depends on your own design choices, but its a lot of fun. Don't let the dmg scores bother you, TAC have small ships to begin with, they need some form of compensation...

http://i156.photobucket.com/albums/t...hazi/14v15.jpg

Me, Leecheh is flying a Cannon Excel in this match, Im a Tac though.

Archived Post 06-28-2011 02:03 AM

There is plenty of ways, how to set up your defence skills/equipment to leave you maximum room for offensive power. it boils down to personal preference really.

Someone likes armor consoles for dmg resistance, others prefer SIF consoles for passive hull heal.

Most people prefer Covariants, but with the boost to Tactical Team and its autobalance, regenerative shields works against burst the same way.

I personally prefer passives, to save up engineering/science powers for something else.

[Console - Engineering - Field Emitter Mk XI]
[Console - Engineering - SIF Generator Mk XI]
[Console - Engineering - SIF Generator Mk XI]
[Console - Engineering - SIF Generator Mk XI]

With my human (leadership trait), natural 44% hull heal per minute (roughly 4% hull hps per 6s), 448% outside combat (roughly 10s to get full from being almost destroyed). Saves up some room from hull heals. Single Engineering Team III is 14K hps heal.

[Console - Engineering - Field Emitter Mk XI]
[Console - Engineering - Field Generator Mk XI]
[Console - Engineering - Shield Emitter Amplifier Mk XI]
[Console - Engineering - Shield Emitter Amplifier Mk XI]

With 2x EPtS III to reach 125 shield power, and regenerative shield (borg), you can pretty much have roughly 1600 hps per facing per 6s natural regeneration. Saves me Transfer Shield Strength. You just have to constantly rebalance shields, or even better have tactical team. For a tactical captain a single tactical team with tactical initiate can make you pretty much invulnerable for a minute....unless you are subnuked or have to use other team power.

Too many choices how to save up BO powers for something offensive, like tractor beam, DEM, warp plasma and such.

Archived Post 06-28-2011 03:18 AM

Engineers a while back could deal great damage, but that was back when something broke the weapons energy cap and i was running power as high as 170-200. Every shot was fired at the full 125 power damage modifier, it was a beautiful thing. but the cap is back at ~135, and engineers are back to sucking at being anything other than tanks, can’t have cruisers and engineers utilizing their awesome energy boosting abilities, nope they are never allowed to use that to do damage. tactical captains can stack endless buffs, and science captains endless debuffs wile engineers get HARD CAPS.

6 beam arrays and harghpangs fore and aft works good, with weapons power boosted to 135 with FAW, and DEM, i use 2 copies of DEM 2. it helps inflate your damage numbers but doesn’t really do any meaningful damage. i think there’s a bug with it were tactical captains can dramatically boost the bleedthrough though with their buffs. A well set up cruiser with a well thought up heal and buff order should be able to beat any escort 1v1 eventually, even with an engineer captain. I do it all the time on cap and holds, an unseparated galaxy R is a tempting target alone at one of those points. The single cannon cruiser i wouldn’t recommend, doesn’t seem as effective as beams for an engineer. Works wonders for a tactical caption though.


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