Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   PvP Gameplay (http://sto-forum.perfectworld.com/forumdisplay.php?f=125)
-   -   Fewer Beams (http://sto-forum.perfectworld.com/showthread.php?t=221774)

Archived Post 07-01-2011 06:45 PM

Fewer Beams
 
I've been thinking about that other thread regarding giving Beams a buff (something I absolutely disagree with). There is always some kind of balance being sought after between true to canon Star Trek and good game play. Given the choice between the two I'm going to lean towards game play every time. Which brings me to a relatively minor question, which might be more graphical in nature, regarding Beam weapons. Right now each Beam Array fires 4 shots in a cycle. I don't know why they went that route, although I suppose it was for the pretty light show. I get it, window dressing is important, especially with a flashy new Sci Fi game. Here is my question:

What would happen if they took the 4 shot cycle and combined it into one single beam?

Whaaaaaaaaaaaaaaaaaaaaaaaat:eek:? That's just CRAZY! Clearly this escort punk wants to nerf my Cruiser:mad:! Right? Wrong! Please hear me out.

In the shows, shots were fewer and further between but also quite devastating. If we took the 4 shots and did whatever mathematical hocus pocus we needed in order to combine them into one shot, how would that effect game play? Obviously proc rates would see a 75% reduction which would need to be adjusted. DPS (DoT) would be somewhat reduced, or maybe not necessarily reduced so much as brought a little closer to DPS (Burst). Does that make sense? It's like damage from beams would be less about a whole bunch of small shots and more about a lower volume of higher quality shots. DEM would need some kind of boost probably to compensate for the reduction in shots. How would fewer shots effect the spam situation? I'm assuming that FAW would need another adjustment (lol >_>) but this could certainly give it a better fit, a true purpose, without making it over powered.

On a somewhat related note, if Beams were effectively slowed down like this, would there be a significant enough effect on damage to warrant a similar slow down on Cannons?

I feel like fewer Beams would really clear up the screen. It wouldn't be as bright and pretty sure, but it would look a bit more like canon suggests it should. And if the system has to create fewer effects, or do fewer calculations, that should theoretically free up more resources for other things. I'm concerned though, that while this might look cool it could then just feel too slow for what people want in PVP?

So what do you guys think? I'd really like to see what could happen if Beams went for quality of quantity.

Archived Post 07-01-2011 07:02 PM

I'm all about quality over quantity. Good post. It would bring the beams closer to the "burst" instead of "consant" damage. My worry is how it would effect cannons. I was not here before the cannons got nerf'd but I've heard people talk about it before.

Either way it's a great thought.

See you on the battlefield

Archived Post 07-01-2011 07:02 PM

Errr... No. I do not like your idea because i like the way things currently are. It really is that simple.

Just my 2 cents.

Archived Post 07-01-2011 07:05 PM

Not a real big fan of the disco ball beam effects. Fewer beams would be nice.

Archived Post 07-01-2011 07:47 PM

There would be some downsides too this idea... really this would be a buff to beams. They would become more Spike in nature... of course perhaps this is a somewhere inbetween for people that think there cruiser needs a buff as there FAW button is about to get a bit less shiny. Of course to not raise the DPS they would have to reduce the beam dmg... I can hear the wine now... people thinking that it is a nerf somehow. :)

Of course I can hear the wine now when people realize escorts running 1 beam will be able to double tap Beam overloads even faster... no more waiting 3 or 4 seconds for the first shot beam to cycle. :) Then again the needed reduction to base dmg would perhaps reduce the frequency of 30k+ beam overload spikes... it would be hard to balance this sort of change... I could do with out the disco show though.

Archived Post 07-01-2011 08:24 PM

Fewer Beams aimed at ME !!!
 
Fixed that title for ya..... :D

Oh, and let's not forget:

/Everyone Target: HALE

Archived Post 07-01-2011 08:24 PM

Quote:

Originally Posted by SteveHale (Post 3619954)
I've been thinking about that other thread regarding giving Beams a buff (something I absolutely disagree with). There is always some kind of balance being sought after between true to canon Star Trek and good game play. Given the choice between the two I'm going to lean towards game play every time. Which brings me to a relatively minor question, which might be more graphical in nature, regarding Beam weapons. Right now each Beam Array fires 4 shots in a cycle. I don't know why they went that route, although I suppose it was for the pretty light show. I get it, window dressing is important, especially with a flashy new Sci Fi game. Here is my question:

What would happen if they took the 4 shot cycle and combined it into one single beam?

Whaaaaaaaaaaaaaaaaaaaaaaaat:eek:? That's just CRAZY! Clearly this escort punk wants to nerf my Cruiser:mad:! Right? Wrong! Please hear me out.

In the shows, shots were fewer and further between but also quite devastating. If we took the 4 shots and did whatever mathematical hocus pocus we needed in order to combine them into one shot, how would that effect game play? Obviously proc rates would see a 75% reduction which would need to be adjusted. DPS (DoT) would be somewhat reduced, or maybe not necessarily reduced so much as brought a little closer to DPS (Burst). Does that make sense? It's like damage from beams would be less about a whole bunch of small shots and more about a lower volume of higher quality shots. DEM would need some kind of boost probably to compensate for the reduction in shots. How would fewer shots effect the spam situation? I'm assuming that FAW would need another adjustment (lol >_>) but this could certainly give it a better fit, a true purpose, without making it over powered.

On a somewhat related note, if Beams were effectively slowed down like this, would there be a significant enough effect on damage to warrant a similar slow down on Cannons?

I feel like fewer Beams would really clear up the screen. It wouldn't be as bright and pretty sure, but it would look a bit more like canon suggests it should. And if the system has to create fewer effects, or do fewer calculations, that should theoretically free up more resources for other things. I'm concerned though, that while this might look cool it could then just feel too slow for what people want in PVP?

So what do you guys think? I'd really like to see what could happen if Beams went for quality of quantity.

I would say that's a good idea.... not sure why they decided on a 4 beam cycle. At least we could have more control over firing. When RSP coming up its not an automatic shield recharge due that beams are in mid cycle.

Archived Post 07-01-2011 09:11 PM

If STO where a simulator game the phaser strenght would be adjustable, the lighter the beam the more shots it can do and vice versa.

In STO, stuff like that should be basic abilities that every ship has.
Lets say you have got three phaser settings, light (many shots), strong (one devestating phaser discharge) and medium (something in between).
The light setting could have a better shield bleed through effect for example, while the strong setting would do more damage. The medium setting could be something in between.
Of course the effects should be different depending on energy type the weapon has.
Once activated, the weapon will continue to fire accordingly to it's setting, until another setting is choosen.
(what i mean is that is should be more like a permanent thing, not like a ability thats only temporary)

I think this could add a bit more Star Trek to SOTs space combat, plus it would give us more options when going into a battle.

Just a crazy idea, sorry to bother you guys.:o


Live long and prosper.

Archived Post 07-01-2011 09:20 PM

It's a good idea. Hell, it would bring things closer to the shows and thus make things more Trek-like, which is always good. Of course, it would take time where there are already more pressing issues, and by the nature of change (and the nature of Cryptic changing things :p) would probably create a few issues itself which would also need to be ironed out.

Here's another issue: power drain. How does that work if all beams fire in one burst? Without modification to the core systems it would seem like it would either apply the full drain of all beams every time it fired (massive DPS decrease) or perhaps not create any drain at all if the power drain from firing everything at the same time doesn't kick in instantly (massive DPS increase). In either case, something would need to be done to compensate.

That being said, if your idea was correctly implemented correctly it would be a noticeable improvement over the way beams currently work. Whether that's worth the dev time and the risk of creating balancing and system issues, I don't know.

Archived Post 07-01-2011 09:24 PM

Not going to happen. Too much work for Cryptic to do.


All times are GMT -7. The time now is 09:30 AM.