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Hargh'peng Torpedoes
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I know you probably weren't being malicious or spiteful when you introduced these weapons, just that they'd be a cool reward for a remastered mission. But they have the unintended consequence of skewing PvP incredibly. I actually don't even think that they actually need rebalancing that much, but there needs to be a limit on how many you can put on 1 ship, especially with pre-made PvP teams that could possibly bring up to 40 different individual weapons into a match. I still believe this is a problem, though. Please fix it. |
I know where you're coming from, I too am not too happy with the Hargh'Peng. But I highly suggest you edit out some of that anger before you get an infraction and the thread closed.
Hopefully, the Dev Team has been rethinking the Hargh'Peng even after the first revision. Because it's better than all torpedo types, except the Quantum Torpedo in High Yield Attacks. |
The Hargh'peng needs only some work. Longer CD or unique so you have only one on your ship/it's only worth to have one on your ship, and the stack of the secondary explosion limited to 2 (max 3). Oh yeah and the Klings should get access to it too. ;)
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Anyone that uses them en masse deserves to be lamed in the most annoying way possible.
Was just in a match with a million mines, thankfully no mass pengs, but let's not give people any ideas. =p |
At VA the hargh'peng is annoying but not a big problem most of the time. At lower level PVP on the other hand... well, balancing a game for multiple levels with dramatically different amounts of available skills is difficult and I doubt anyone at Cryptic ever thought about the balance implications of hargh'pengs for LtC pvp.
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Harpeng=FailI
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Harpeng=FailI maybe died 2 times from a harpeng since the release of them and that was only cause I toke 3 or more and couldn’t clear them. Other then that it fails 2 fail worse I mean your giving up a weapon slot for a torp that may or may not do damage. On a escort maybe but still a waste on a tank that does no damage pre peng LOL funny. All these are a cheap cloak detection pods that work 10% on smart players. If hit by one peng and your hull is above 50 take the damage if you see multi peng take all the hit ever hull reses you gat I get them cleared 90% time. Only thing that is really crazy in all this is the Klingon weapon that the federation seem to have gain control and made the empire forget how to make them LOL. But worse of all is OP Kling OP fed we need balance whine and Cryptic jumps however high these whiners want then add pengs and such to one side yayaya<---Not whine more like the truth lets say whinecooler |
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I know you probably weren't being malicious or spiteful when you introduced these weapons, just that they'd be a cool reward for a remastered mission. But they have the unintended consequence of skewing PvP incredibly. I actually don't even think that they're actually need rebalancing that much, but there needs to be a limit on how many you can put on 1 ship, especially with pre-made PvP teams that could possibly bring up to 40 different individual weapons into a match. |
The fleet you didnt name has a reputation for using every broken and fun destroying ability in the game. If you enter an arena against them, just leave. I wont even give those clowns the satisfaction of a match. The Harh'peng needs to be unique, & the proc SHOULD NOT STACK.
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Ya
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They used to be a pretty unique fleet a little annoying some of their players are Pompous donkeys but every fleet has their share of those. They were fun to play against because they had good build with very little "cheese" but I guess they got tired of being beat by "cheese". That fleet has some really good players but they are getting near the cookie cutter fleet status. |
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