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-   -   Hargh'peng Torpedoes (http://sto-forum.perfectworld.com/showthread.php?t=224175)

Archived Post 07-14-2011 10:45 PM

Hargh'peng Torpedoes
 
Quote:

Originally Posted by Capt_K
(Original Post)
To whoever though it was a good idea to introduce a torpedo that does double damage AOE that bypasses shields: I hate you.

This is worse than that glitch where the Heavy Plasma Torpedo wouldn't de-spawn after exploding, and would hit you again.

I just got out of a match against a pre-made group in which each enemy player had at least one (I don't know their builds) Hargh'peng Launcher.

My shields? Useless. I literally died once with practically full shields.
My hull strength? Gone in two torpedo hits.
My Hazard Emitters? Overwhelmed by the amount of purple fire on my hull.
My team? Spent more time waiting to respawn than actually fighting.

To repeat, to whoever thought up the concept of these things and put them into the game: I hate you.

Please fix this.

I'm sorry, whoever put these hargh'peng torpedoes into this game. I don't mean that. I made this post right after rage-quiting STO after said team (whose fleet I won't mention, I'll just refer to them as not the 527th or 529th) destroyed my team extremely easily by just focus firing volleys of Hargh'pengs. I was angry and hateful at some players who were using an exploit in the current game system. Now that I've got some sleep and calmed down, I realize that I was being unfair.

I know you probably weren't being malicious or spiteful when you introduced these weapons, just that they'd be a cool reward for a remastered mission. But they have the unintended consequence of skewing PvP incredibly.

I actually don't even think that they actually need rebalancing that much, but there needs to be a limit on how many you can put on 1 ship, especially with pre-made PvP teams that could possibly bring up to 40 different individual weapons into a match.

I still believe this is a problem, though. Please fix it.

Archived Post 07-14-2011 11:18 PM

I know where you're coming from, I too am not too happy with the Hargh'Peng. But I highly suggest you edit out some of that anger before you get an infraction and the thread closed.


Hopefully, the Dev Team has been rethinking the Hargh'Peng even after the first revision. Because it's better than all torpedo types, except the Quantum Torpedo in High Yield Attacks.

Archived Post 07-14-2011 11:31 PM

The Hargh'peng needs only some work. Longer CD or unique so you have only one on your ship/it's only worth to have one on your ship, and the stack of the secondary explosion limited to 2 (max 3). Oh yeah and the Klings should get access to it too. ;)

Archived Post 07-15-2011 01:13 AM

Anyone that uses them en masse deserves to be lamed in the most annoying way possible.

Was just in a match with a million mines, thankfully no mass pengs, but let's not give people any ideas. =p

Archived Post 07-15-2011 02:29 AM

At VA the hargh'peng is annoying but not a big problem most of the time. At lower level PVP on the other hand... well, balancing a game for multiple levels with dramatically different amounts of available skills is difficult and I doubt anyone at Cryptic ever thought about the balance implications of hargh'pengs for LtC pvp.

Archived Post 07-15-2011 05:47 AM

Harpeng=FailI
 
Quote:

Originally Posted by Capt_K
To whoever though it was a good idea to introduce a torpedo that does double damage AOE that bypasses shields: I hate you.

This is worse than that glitch where the Heavy Plasma Torpedo wouldn't de-spawn after exploding, and would hit you again.

I just got out of a match against a pre-made group in which each enemy player had at least one (I don't know their builds) Hargh'peng Launcher.

My shields? Useless. I literally died once with practically full shields.
My hull strength? Gone in two torpedo hits.
My Hazard Emitters? Overwhelmed by the amount of purple fire on my hull.
My team? Spent more time waiting to respawn than actually fighting.

To repeat, to whoever thought up the concept of these things and put them into the game: I hate you.

Please fix this.



Harpeng=FailI maybe died 2 times from a harpeng since the release of them and that was only cause I toke 3 or more and couldn’t clear them. Other then that it fails 2 fail worse I mean your giving up a weapon slot for a torp that may or may not do damage. On a escort maybe but still a waste on a tank that does no damage pre peng LOL funny.


All these are a cheap cloak detection pods that work 10% on smart players. If hit by one peng and your hull is above 50 take the damage if you see multi peng take all the hit ever hull reses you gat I get them cleared 90% time.

Only thing that is really crazy in all this is the Klingon weapon that the federation seem to have gain control and made the empire forget how to make them LOL.

But worse of all is OP Kling OP fed we need balance whine and Cryptic jumps however high these whiners want then add pengs and such to one side yayaya<---Not whine more like the truth lets say whinecooler

Archived Post 07-15-2011 07:06 AM

Quote:

Originally Posted by Capt_K
To whoever though it was a good idea to introduce a torpedo that does double damage AOE that bypasses shields: I hate you.

This is worse than that glitch where the Heavy Plasma Torpedo wouldn't de-spawn after exploding, and would hit you again.

I just got out of a match against a pre-made group in which each enemy player had at least one (I don't know their builds) Hargh'peng Launcher.

My shields? Useless. I literally died once with practically full shields.
My hull strength? Gone in two torpedo hits.
My Hazard Emitters? Overwhelmed by the amount of purple fire on my hull.
My team? Spent more time waiting to respawn than actually fighting.

To repeat, to whoever thought up the concept of these things and put them into the game: I hate you.

Please fix this.

I'm sorry, you ever put these hargh'peng torpedoes into this game. I don't mean that. I made this post right after rage-quiting STO after said team (whose fleet I won't mention, I'll just refer to them as not the 527th or 529th) destroyed my team extremely easily by just focus firing volleys of Hargh'pengs. I was angry and hateful at some players who were using an exploit in the current game system.

I know you probably weren't being malicious or spiteful when you introduced these weapons, just that they'd be a cool reward for a remastered mission. But they have the unintended consequence of skewing PvP incredibly.

I actually don't even think that they're actually need rebalancing that much, but there needs to be a limit on how many you can put on 1 ship, especially with pre-made PvP teams that could possibly bring up to 40 different individual weapons into a match.

Archived Post 07-15-2011 07:12 AM

The fleet you didnt name has a reputation for using every broken and fun destroying ability in the game. If you enter an arena against them, just leave. I wont even give those clowns the satisfaction of a match. The Harh'peng needs to be unique, & the proc SHOULD NOT STACK.

Archived Post 07-15-2011 07:17 AM

Ya
 
Quote:

Originally Posted by Capt_K
I'm sorry, you ever put these hargh'peng torpedoes into this game. I don't mean that. I made this post right after rage-quiting STO after said team (whose fleet I won't mention, I'll just refer to them as not the 527th or 529th) destroyed my team extremely easily by just focus firing volleys of Hargh'pengs. I was angry and hateful at some players who were using an exploit in the current game system.

I know you probably weren't being malicious or spiteful when you introduced these weapons, just that they'd be a cool reward for a remastered mission. But they have the unintended consequence of skewing PvP incredibly.

I actually don't even think that they're actually need rebalancing that much, but there needs to be a limit on how many you can put on 1 ship, especially with pre-made PvP teams that could possibly bring up to 40 different individual weapons into a match.

Dont worrie man when FAW and pengs are fixed that fleet your no saying will be a fail they abuse faw a peng and any otherthing they will find.

Archived Post 07-15-2011 07:18 AM

Quote:

Originally Posted by amidoinitright (Post 3645122)
The fleet you didnt name has a reputation for using every broken and fun destroying ability in the game. If you enter an arena against them, just leave. I wont even give those clowns the satisfaction of a match. The Harh'peng needs to be unique, & the proc SHOULD NOT STACK.

And I have had a birdie or 2 tell me that they have been caught using things that they should not be able to be used.

They used to be a pretty unique fleet a little annoying some of their players are Pompous donkeys but every fleet has their share of those. They were fun to play against because they had good build with very little "cheese" but I guess they got tired of being beat by "cheese". That fleet has some really good players but they are getting near the cookie cutter fleet status.


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