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-   -   Engineer Survivability in GPvP (http://sto-forum.perfectworld.com/showthread.php?t=224998)

Archived Post 07-20-2011 09:54 PM

Engineer Survivability in GPvP
 
As I'm sure you're aware, before Season 4, Engineers were quite the shield tankers. Now that Reroute Power to Shields has been nerfed, how do I survive?

Even if I activate RPtS right before a battle, it only seems to marginally help. Shield Recharge only lasts 3 seconds, and Equipment Diagnostic doesn't seem to help much either.

I can't seem to deal with stealthed Tacticals either. Even when I know they're there, I can never seem to activate any stun powers or Weapons Malfunction before I'm dead.

Turrets don't seem to help much - they're ignored until I'm dead, and they're not that great anymore anyways.

And how the heck do I protect against knockback, without traits? I was battling a person at close range, and it was a good fight, until they brought out the Pulsewave. I got KB'ed, and had a Weapons Malfunction ready to fire, but got Knockbacked twice more, rendering all of my powers useless by the time I was dead.

Archived Post 07-20-2011 10:51 PM

I've very little experience with GPVP, but I'd take a Fabrication Specialist kit, Covershield is basicly mobile cover wherever you go, and you can pop a medical generator and quantum mortar behind it, and duck behind it to recharge your shields without having to actually use any powers. Obviously people can come around behind it, but the ammount of pets/ground spam you can deploy means they'll likely take flanking damage, and your team should ideally keep an eye on your flank anyhow.

Archived Post 07-20-2011 11:17 PM

Right now the Enemy Neutralization Kit is your friend. Mines that do some serious damage to players, Weapon Malfunction to disable weapons and of course the Orbital Strike for a decisive blow when you landed a snare / root with Fuze Armor.

But if you want shield resistance go with the Equipment Technician Kit, stacking Shield Recharge and Equipment Diagnostics gives you around 50% Shield Resistance and 20% damage resistance for a few seconds.


Also don't forget that Cryptic added a See Stealth ability to Fabrications, so keep a seeker out.

Archived Post 07-21-2011 06:20 AM

Quote:

Originally Posted by Azurian (Post 3654557)
Right now the Enemy Neutralization Kit is your friend. Mines that do some serious damage to players, Weapon Malfunction to disable weapons and of course the Orbital Strike for a decisive blow when you landed a snare / root with Fuze Armor.

But if you want shield resistance go with the Equipment Technician Kit, stacking Shield Recharge and Equipment Diagnostics gives you around 50% Shield Resistance and 20% damage resistance for a few seconds.


Also don't forget that Cryptic added a See Stealth ability to Fabrications, so keep a seeker out.

Right on! My son hated it at first. Now he is back to loving his engineer again.

Archived Post 07-21-2011 06:27 AM

i am having a hard time with gpvp as an engineer.
if I have to fabricate something, ANYTHING, I am already dead. the time it takes to fabricate something is nothing to how fast I can get stunned and killed by a sci or a tac.

Archived Post 07-21-2011 06:28 AM

Equipment Tech and Fab are my two favorite engineer pvp kits right now. However, I once had someone debate with me through a whole game about my kit because I threw a combat supply out at the start. Anything with Seeker Drone 3 (love that sniper shot!) and shield recharge is going to keep you on your feet better. Fabs in general are not bad, but they are mostly a distraction.

In the end, it's not the kit that will make you a good player, it's the player behind the kit.

Archived Post 07-21-2011 06:31 AM

Quote:

Originally Posted by Staran (Post 3654945)
i am having a hard time with gpvp as an engineer.
if I have to fabricate something, ANYTHING, I am already dead. the time it takes to fabricate something is nothing to how fast I can get stunned and killed by a sci or a tac.

Exactly. Some key points...You can throw out drones and hit shield recharge while on the move. Reroute power to shields (the non kit shield power) makes you stop first. That why Equipment tech is so nice because you can make Equipment diag and shield recharge to the same key and hit them at the same time without stopping first. Fuse Armor and Weapon malfunction are also very handy in taking someone out.

Breach Engineer actually is really good. The mortar is less than thrilling and if you have 100s of consumables, the combat supplies won't do much, but assuming you don't, it actually gives you the most flexibility. The supplies will open you up for removing roots, healing and getting rid of equipment malfunctions while the seeker and mortar snag those stealthy *******.

Bunker used to be a big one for PVP. I feel it's the weakest kit right now. Azurian's comment is also spot on.

Archived Post 07-21-2011 08:35 AM

Chroniton Mines

These are my new fav for my engineer since season 4 started.

They now pack enough damage and players now prefer to avoid walking in them.

I can safely shoot behind my cover shield after having deployed my mines and the transphasic bomb behind it. If anyone comes nearby it gets toasted. The mines also can be deployed on the fly when needed. Add Weapon Malfunction 3 over that and you can fare quite good.

Archived Post 07-21-2011 09:08 AM

The problem with Fuse Armor is that it never seems to work against the most dangerous players - they're either traited to resist holds or have powers to resist it.

I'm not sure how I feel about the Combat Supply, since it now drops a crate, which means you have to stop and pick up the items - and you can only get one each of the items it gives.

I've tried the Equipment Technician kit, but Equipment Diagnostics and Shield Recharge don't seem to help much. My shields/armor are still paper thin.

Archived Post 07-21-2011 09:43 AM

S4 will forever be known as the day ground engineers took a nerf bat upside the head.

There is some good info in this thread so far and some very bad info as well. But hey... what do I know?


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