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-   -   MVAM Escort - Couple questions (http://sto-forum.perfectworld.com/showthread.php?t=225604)

Archived Post 07-25-2011 07:44 PM

MVAM Escort - Couple questions
 
So, I'm starting the emblem grind for this ship... and the character in question also has some gear needs where emblems could be useful as well. So I figured before I went any further I'd just ask a couple questions about the ship >.<

1) I'm assuming when split off, the split off sections fire phasers... do I need Phaser skill to use these effectively? I'm currently specced Tetryon and I rather like my blue beams of doom; I'd hate to have to switch to phasers, but I'm willing to do it if necessary.

2) Is it worth it? I love the idea behind MVAM, I played around with it on Tribble a bit and liked what I saw... but that's no substitute for spending a lot of time with the ship and using it regularly. I figure someone here has actually spent some real time with it could give me a better idea of how it actually handles.


*edit* part of the last paragraph just... didn't show up. Weird. Fixed now.

Archived Post 07-25-2011 09:35 PM

The short answer is yes on phasers. the reality is that I never noticed a significant increase in damage to lock me in to using phasers. The MVAM console in my opinion is awesome for the beta section. Especially if you turn fight with some of the KDF escorts in PvP.

Also useful if your science is to lure an opponent away, pop photonic fleet, separate, and throw in some reman fighters. The MVAM and MVAE both benefit from the console so it opens up a lot of choices depending on your play style.

For a fed escort IMHO it is the most versatile escort. Shield tanking, Photonic shockwave, Gravity well. High DPS.... the possibilities are very good.

Archived Post 07-26-2011 05:47 AM

Good good, that definitely sounds worth my time then <. .>b Thank you!

Archived Post 07-26-2011 05:48 AM

I use MVAM on my tacs and engs :)
Works perfectly fine ^^ Nice damage output, and with the right set of skills, also alot of survivability

Archived Post 07-28-2011 06:58 AM

MVAM is sort of like Photonic Fleet; good for bringing more fire on a target (especially those "battleship" types) and as a distraction, since it splits the enemy's fire (and attention) between 2-3 additional targets.

And keep in mind, the MVAM ability is a console that comes with the MVAM Advanced Escort, so you can switch it between the MVAM Escort and the AE you get at Rear Admiral. It's what I did, since I like the BOff set up on the RA AE better than I do the MVAM AE.

Archived Post 07-28-2011 08:21 AM

Don't pay full price if you intend to buy. Wait for a sale like I did. At first, I swore I wouldn't buy it until they fixed some issues with it and that happened. It's still not perfect but it's a lot better than it was when it first hit the C-Store. I use Disruptors on mine currently so you can tell which section I pilot when separated. I'd like to see this fixed in future and the same for the Galaxy Refit and the Lance on the Galaxy X. The best thing about MVAN is, you sort of get the best of all three ship classes. Regardless of what career your toon is, there is a section that coresponds with it. This ship can eat up a lot of spec points though but I doubt you'll be disappointed with it.

Archived Post 07-28-2011 09:32 AM

Quote:

Originally Posted by JCSWW (Post 3668578)
Don't pay full price if you intend to buy. Wait for a sale like I did. At first, I swore I wouldn't buy it until they fixed some issues with it and that happened. It's still not perfect but it's a lot better than it was when it first hit the C-Store. I use Disruptors on mine currently so you can tell which section I pilot when separated. I'd like to see this fixed in future and the same for the Galaxy Refit and the Lance on the Galaxy X. The best thing about MVAN is, you sort of get the best of all three ship classes. Regardless of what career your toon is, there is a section that coresponds with it. This ship can eat up a lot of spec points though but I doubt you'll be disappointed with it.

if you would have read he plans on buying it via emblems, not through the C-store... they dont put a sale on the in game price :p it will always cost the same amount of emblems.

Archived Post 07-28-2011 09:40 AM

Can someone who has spec'd for the MVAM please post their skill build + BOFFs? I'd really like to see if I am doing something wrong or if I am on the right path.

Thanks.

Archived Post 07-28-2011 10:22 AM

Quote:

Originally Posted by Tenkari
if you would have read he plans on buying it via emblems, not through the C-store... they dont put a sale on the in game price :p it will always cost the same amount of emblems.

That seems like a waste in my opinion. The shiip is one of the most versatile in-game due to the MVAM console working on either version of the Prometheus. Buying it on a sale makes the most sense to me.

Quote:

Originally Posted by gsquaredncnp
Can someone who has spec'd for the MVAM please post their skill build + BOFFs? I'd really like to see if I am doing something wrong or if I am on the right path.

Thanks.

I'm not one to share my builds unless it's within one of the fleets I belong to. What's your play style? Do you want hit and run, survivability, PvE, PvP, etc? There is no one answer and the ship can be very effective in many ways. Best advice is, figure out what works best for you.

Archived Post 07-28-2011 10:38 AM

Well I seem to have survivability going for me. I have points in emitters, deflectors, hazards, etc to power my Sci Team, HE, and TSS III. I also have points in all the engineering abilities that give me power to lower powered subsystems (shields, aux).

So I can survive a prolonged fight with just about any ship, but it's damage I am lacking. Though, it may be because I can't get my nose pointed at faster ships (Defiant R, BOPs, etc). that may be just a problem with my ability to maneuver properly in the game and that could be something I just need to learn.


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