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Archived Post 07-29-2011 01:50 AM

A New Pain
 
So I am fighting on the Cardassian front and have found I am having problems when in space combat with Keldon Class ships. No matter what I do I seem to have to respawn at least once when fighting them and I especailly run into problems once they release their photonic Galors. Any hints or suggestions?

Archived Post 07-29-2011 01:57 AM

the only tip i can give is to hold off on your high DPS buffs until the Holographic ships spawn and then try to kill it fast.


but it would help to know / see what you are doing... and what you are doing wrong...

Archived Post 07-29-2011 01:59 AM

Learn your Science officer feedack pulse and ignore the photonic Galors. As soon as the projecting Keldon is gone the holograms vanish too.

Archived Post 07-29-2011 03:58 AM

or as soon as the holoships spawn, run 10k away when they have on hostile targets they'll de-spawn and allow you to continue attacking the main ship again

Archived Post 07-29-2011 04:15 PM

I try to keep my distance from the main ship as much as possible. I try to deplete one sheild and keep hammering away with quantums and high yeild beams. The problem comes when the photonic ships appear they pound away and really knock me around so I can't keep my bearing on the depleted shield. I am in a defiant class escort (I'm a tac) but have been thinking about going to a crusier. Would this change help?

Archived Post 07-29-2011 04:40 PM

I've used two different stategies when dealing with Keldons. First is keep hammering on the Keldon until it is defeated. The Photonic ships go poof after it's defeated. The other is to beat on the Keldon until it summons the Photonic ships and then focus on the Photonic ships. They are much, much weaker than a real ship. Then go back to hammering on the real Keldon.

For an Escort I would use the Beat on the Keldon strategy. The issue is keeping you shields up. For that I would suggest Science Team II (assuming T5 ship) or Emergency Power to Shields and a couple of Tactical Teams. Tactical Team does a Redistribute Shield power for shields being hit. EPtS gives a Damge resitance buffs, a heal. And Sciece Team gives a bigger Heal.

Archived Post 07-29-2011 04:58 PM

Okay, here's what I do when I'm coming up on a Keldon class ship.

1. Circle around so that you are coming in behind it. There are fewer weapons in the rear and they can't use many of their special attacks.

2. Rake their shields with Cannon Rapid Fire or Beam Overload then fire torpedoes once they drop. This usuall drops them to about half health.

3. Stick to their rear and keep firing, keeping your focus on diverting energy to your forward shields. Use Emergency Power to Shields (or Reverse Shield Polarity, Rotate Shield Frequency or Aux to Shields) when you can to boost your shield power. Tractor Beam can also be useful here to keep him where you want him.

4. Be ready with Polarize Hull Plating and when the holoships appear pop it. You can also use Brace for Impact for good measure but it probably won't be necessary. Then just ignore the holoships and finish him off.

5. If this is a wave battle or there are more ships to deal with for any reason, make sure to use either Emergency Power to Engines or Evasive Maneuvers to get out of range of the explosion. Then pop any shield buffs you can and get back to battle.

A battle with a Keldon class usually takes me about 3-5 min depending on my weapon load out.

Hope this helps.


:cool:

Archived Post 07-29-2011 05:05 PM

Quote:

Originally Posted by Anglerx
I try to keep my distance from the main ship as much as possible. I try to deplete one sheild and keep hammering away with quantums and high yeild beams. The problem comes when the photonic ships appear they pound away and really knock me around so I can't keep my bearing on the depleted shield. I am in a defiant class escort (I'm a tac) but have been thinking about going to a crusier. Would this change help?

Your answer lies in Dual Heavy Cannons with Cannon rapid fire ability. Best defense is a good offense.

Approach Keldon. At 10 km, hit tac initiative, high yield torp, AP Alpha, and EptS. At 7 km, hit APB, CRF, tac team, and unload everything on him, including torps. His shields will be down by the time the torps arrive. He should go boom pretty quick. If you take damage, hit Go down fighting to finish him off.

EDIT: Can't remember if you will have some of those capt skills at your level. But I routinely fight the Keldon in one of the Eti Eridani dailies, and I rarely need to use all those buffs.

Archived Post 07-29-2011 05:13 PM

i generaly just get my ship behind theres and realy close when the spam hits start fireing at will and any other crowd control powers you have. torps are good too.

Archived Post 07-29-2011 05:30 PM

I often use the "run away!" tactic when the photonic ships spawn. It's such a crappy mechanic... holographic ships shouldn't fire real weapons.


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