Project: Flagship (Collated Submission Thread)
Lo'gaN's thread is mired with discussion, so I thought I'd show some initiative and set up a separate submissions thread.
Absolutely no interplay about the merits of a what a flagship should be or whether a particular submission should even be considered. This thread is just a collection of the ideas in one place. So please add yours.
All discussion about KDFlagships should be here.
Now on to my own submission:
Babylon 5's Excalibur
Tell me that wouldn't make an awesome Klingon Flagship, with the proper design adaptions of course. Greener, meaner, and bulkier. Possibly keep the superweapon as a counterpart to the Gal-X Dreadnought's.
I like the idea of the thread itself and I might turn in one or two ships myself in the next few days since I finally have some time to do something "unproductive" for a while.
As far as the Victory class from B5 goes, I'd say reworking this
to something remotely resembling a Klingon ships is most likely more time-consuming that to start from scratch.
It has nacelles on wings and it has a forward module that remotely resembles that of a Klingon BoP if we ignore the fact it's actually four "shields" that surround a hollow area that contains the Minbari-inspired weaponry (the specs on "b5tech.com" are non-canon and, frankly, a pile of BS)
but beyond that it has little in common with a Klingon ship IMO.
Change the color to green and done
To add more substance to this thread, Ill put some generic stats for the Flagship regardless what the model is:
Lo'gaN Class Dreadnought
Special: Ramming Speed! - Dreadnought engages Full Impulse in a last ditch effort to destroy the enemy. While under RS buff conditions the ship is immune to speed altering effects, cannot maneuver, and will do kinetic damage to anything in its path equal to the current hull hp of the ship. The ship takes 40% of that damage back onto itself and damage has 50% shield penetration. If a ship is destroyed by RS and the Dread survives, 10% of the crew will be healed. 5 second duration, ship must be at or below 60% hull to initiate.
5 foreward weapons
4 aft weapons
33000 hull ?
9 turning ?
12 speed ?
1.5 Shield modifier
0.75 Shield regen modifier (yes, that is a 25% nerf to base regen)
3 tac consoles
4 eng consoles
2 sci consoles
BO Tac - LCDR, LT, Ens
BO Eng - CDR, LCDR, LT
BO Sci - LT, Ens
Here is one of my ideas for a Klingon Cruiser design:-
The Hargh’Ra class klingon heavy cruiser
We already have one.
Of course it feels familiar to have Tony Todd order "Ramming Speed!" to attack the Shadow Death cloud but even though he also played Kurn in Star Trek it becomes clear where you got the idea from.
I do have a counterproposal:
Ramming is usually emloyed in SF against something that's bigger than oneself because
1. It's too big to miss
2. It's too big to evade the ram
3. It's too big to damage any other way
Since the Klingon flagship will be either the biggest or the most advanced ship the KDF has it's more likely it will be rammed by a smaller enemy ship.
So my proposal is the opposite.
Give the ship "shield hardening" which is essentially a "brace for impact" for shields.
It diverts Aux into the shields to increase their resistance to a ramming attack.
The amount of Aux determines the time it lasts.
In addition since it can be combined with the Ramming the ship has anyway it would increase the chances of the flagship's survival.:D
First, thanks for using the Lo'gaN-class name; I think it could be very much deserved.
Back to concepting. Shields are for Romulans and the Federation. I think that if the KDF Flagship should have any particular special 'niche' skill, it should be akin to the Klingon's own remarkable resilience in combat; a ship-equivalent to their Brak'lul.
In another - sail-based - MMO, there's a Naval Officer skill called 'Final Defence'. This skill allows a ship to keep fighting for a duration, even with the hull at 0%. I counter-propose something similar for the KDF Flagship - the ship could be ablaze, in a condition that would destroy any other ship, but still fighting like a Klingon in the middle of warrior madness.
The practical side of this would be to give the player a rare chance to fight on while certain healing cooldowns came around. Obviously, this 'Brak'lul' skill would need an equally respectable recharge, considering the possibility of being able to fully heal during this last ditch situation, but it would make for one damn good tank when the chips are down.
Hmm, interesting idea.
I thought of shields since there was actually a Klingon involved in the metaphasic shield project in TNG:"Suspicions", Kurak who was also mentioned as the designer of the Negh'var in the novels and is also the constructor of the modern Raptor design.
Anyway your idea fits certain Klingon design aspects indeed.
The "Starship Spotter" mentions that a great improvement the K't#inga has over the old D7 model was its enhanced compartmentalization that allows the ship to withstand damage that would have utterly destroyed other ships.
Bulkheads could simply be closed off and used as additional "internal armor" so the speak.
Also ships like the Raptor on "Enterprise" had an advanced "coherent molecular alloy" as armor.
Even though that's over 200 years in the past when you combine the two known facts, rather good armor concepts, highly sophisticated internal arrangement and compartmentalization along with your idea of a "Brak'lul"-like redundancy you'd end up with a rather impressive ability to withstand damage.
Another idea I originally came up with for a Gorn "armored cruiser" concept that was pretty much ignored was an ability I called "enhanced molecular cohesion" that allowed energy to be projected onto the hull to increase its resistance to damage but also fuse hull breaches together and thus regenerate the hull over time.
It would probably work with the "coherent molecular alloy" on a Klingon ship as well.
Well, I certainly wasn't implying that advance shielding aren't outside the abilities of Klingons ("Suspicions", as you say, is a good example of evidence for Klingon technological expertise). However, I think in order to have a more Klingon flavour for any potential 'ship class specific super-skill', something other than a weapon would give the ship a more unique shelf space.
As for your 'enhanced molecular cohesion', one could say that Hazard Emitters already cover that in all but name. I know they certainly cover my own fan-fic automatic hull repair mechanic back in the day when I actually had time to sit down and write...!
You don't strike me as the "Klingons are just boom,boom" but as someone genuinely interested in a cool and interesting faction with capabilites that fit the flavour.
Which is why I mentioned the part about the compartmentalization.
Because your idea fits that pretty well and I like the "emphasis on hull" approach.
I just wanted to point out that even though my idea essentially went into the opposite direction I also used a piece of equipment from 'Trek as a basis that had involved a Klingon to show that on some level we seem to think alike even when the result is completely different.
And on the bright side even when we don't manage to get an idea out that makes everyone snap his fingers and shout "That's it! That's it!" every concept we have has a chance to be revisited when ideas for other special abilites for other ships (Federation, Klingon, Romulan, True Way) are needed.
As you pointed out, the shield idea might suit another faction a bit better.
And maybe the gravitiy waves of an artificial Quantum Singularity can be hernessed in a way to make the shields resistant to large and powerful kinetic impacs for a few critical seconds.;)
So in any case this brainstorming is no wasted time for me even if we don't come to an agreement.
And it's still fun.
Mainly because the Halon console implies the system is basically a gigantic fire extinguisher in space.
Anyway you seem to have missed the second half of that idea.
The enhance molecular cohesion also reduces damage taken by the hull.
Even though not particularly creative either it would mean the ability combines aspects of Hazard Emitters and Polarize hull, just without the clear ability of Hazard and without the Tractor counter of Polarize.
And regularly you can't use both skills together because of their shared cooldown.
If this idea fails here, maybe the Cardassians who seem to build their ships out of some of the sternest stuff among the major powers could use this ability.:p
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