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-   -   A idea on how to blance Pvp? (http://sto-forum.perfectworld.com/showthread.php?t=226363)

Archived Post 07-30-2011 08:40 PM

A idea on how to blance Pvp?
 
Was thinking and Im sure this has been said before but lets face it we all can get the BO powers we want with time and coin but the captain you are is well the captain you are.We got 3 caps right? Tact Eng and Sci.

make it so the Eng captain has the advantage vs Tact but Tact can beat Sci but Sci can beat Eng.


Eng>Tact Tact>Sci Sci>Eng

Right now its like Sci> the rest of us

Now doesnt have to be in this order whatever order ppl would like the most or whatever thing is we got 3 differnt captains no way we shouldnt have a blanced game I understand ships come into play but if you give each captain a anti power strong enogh vs the other you might "might" be able to pull this off.

Archived Post 07-30-2011 09:11 PM

You can't have a RPS apprach when there is more then 3 'strats on builds'. Sci> isn't true all the time. Right now science, yes, is quite strong but that is due to various reasons. That being said a team of nothing but science/buff builds is not going to do a whole heck of a lot other then trying to kill by attrition. PvP is insanely imbalanced due to a whole lot of factors, which honestly don't include you're captain, lol.

Quote:

I understand ships come into play but if you give each captain a anti power strong enogh vs the other you might "might" be able to pull this off.
I honestly have no idea what ability would 'counter' an entire build...

Archived Post 07-30-2011 09:45 PM

Quote:

Originally Posted by loyaltrekie (Post 3673960)



I honestly have no idea what ability would 'counter' an entire build...

Im not 100% on this but like moves that would make you immune maybe? Something like tact is immune to the sci powers for so and so time......the eng one is kinda hard to think of tho hard to think of how a eng could not be hurt by tact powers...point is tho we got three captain types tho the game should be blanced that way in a rock paper sissors deal.

Im not talking overhaul here I mean cooldowns are cooldowns if someone is out of powers they should die no matter who it is , but I think a good steping stone to bringing the game inline would be this method.

Archived Post 07-30-2011 09:47 PM

The Capt types one on one are all about =

What you are likely refering too are teams with multiple versions of any one cap type. Yes a team with 3 or more sci is silly time... that isn't because sci is so much better then the other 2... trust me having 3 or 4 tacs decloak and open up on a couple targets is going to be a quick match too... having 3 or 4 good engi cruisers chain healing is also annoying.

One on One... any one of those capt types can win, in fact I would say 1 on 1 its very well balanced. It shouldn't be that any of them are > then the other.

The multiple types stacking is the issue.... and ask yourself why Cryptic unlike pretty much every other MMO company thinks its a good idea to let Buffs stack. :)

Archived Post 07-30-2011 09:49 PM

Paper>Rock>Scissors balance wouldn't really work with this game, IMO.

Archived Post 07-30-2011 09:51 PM

Quote:

Originally Posted by BearClaw75
Im not 100% on this but like moves that would make you immune maybe? Something like tact is immune to the sci powers for so and so time......the eng one is kinda hard to think of tho hard to think of how a eng could not be hurt by tact powers...point is tho we got three captain types tho the game should be blanced that way in a rock paper sissors deal.

Im not talking overhaul here I mean cooldowns are cooldowns if someone is out of powers they should die no matter who it is , but I think a good steping stone to bringing the game inline would be this method.

There are skill that make you immune to skills... if you slot them. Capt skills should not give you immunity to anything. There are immunitys and counters to EVERY skill in the game though if you choose to slot it.

You can also change things in the middle of a battle. If you run into an annoying sci ship with shockwaves and Gravity wells... switch in a copy of Aux to Damp. Trust me when I am zooming around in my tac escort with aux to damp... sci ships better run.

There is no skill in this game you can use that doesn't have a counter... that ANY class can slot. Which is very nice design. (Ohh my I complimented Cryptic lol)

Archived Post 07-30-2011 09:51 PM

Quote:

Originally Posted by Kemotherapy
Paper>Rock>Scissors balance wouldn't really work with this game, IMO.

Can you go into more detail on why it wouldn't work? Like to hear all sides of this.

Archived Post 07-30-2011 09:54 PM

Quote:

Originally Posted by Husanak (Post 3673991)
There are skill that make you immune to skills... if you slot them. Capt skills should not give you immunity to anything. There are immunitys and counters to EVERY skill in the game though if you choose to slot it.

You can also change things in the middle of a battle. If you run into an annoying sci ship with shockwaves and Gravity wells... switch in a copy of Aux to Damp. Trust me when I am zooming around in my tac escort with aux to damp... sci ships better run.

There is no skill in this game you can use that doesn't have a counter... that ANY class can slot. Which is very nice design. (Ohh my I complimented Cryptic lol)

Ya ya the immunes deal was just to toss out a idea Im not that far into thinking this is a great idea to come up with failsafe ideas on how it would work.Could be a number of things maybe locking that class out of certain moves maybe just a simple dmg buff vs that class for so and so time.

So don't write that in stone just yet the rock paper scissors deal is what I am on about.

Archived Post 07-30-2011 09:57 PM

Quote:

Originally Posted by BearClaw75
Can you go into more detail on why it wouldn't work? Like to hear all sidies of this.

Honestly lets say your puggin in your tac... and you get teamed with 3 other tacs and one engi... and the game was set up that engi is > then tac... and tac is better then sci... but the other team all has engi cruisers. Guess you better warp out now.

Honestly I will say this for Cryptics design. The intention is that ANY players in ANY ship can fight any other player and the battle should always come down to skill.

Now we can discuss how that doesn't happen at times.... and some of the skill is in ship building. There are ways to beat everyone in this game... the only question is do you have the propper build and the skill to do it. :)

Teams of multiple ship types / Captain types... I will say need some type of resolution... I would suggest that the ability to stack some skills needs to be removed. Haveing 4 copies of HZ on someone... or 2 copies of TSS... or Stacking Tac Fleet buffs... or any other buff that stacks on itself is honestly just dumb. Correct that and the balance issue you are alluding too goes away.

Archived Post 07-30-2011 09:58 PM

Quote:

Originally Posted by BearClaw75
Ya ya the immunes deal was just to toss out a idea Im not that far into thinking this is a great idea to come up with failsafe ideas on how it would work.Could be a number of things maybe locking that class out of certain moves maybe just a simple dmg buff vs that class for so and so time.

So don't write that in stone just yet the rock paper scissors deal is what I am on about.

Are the pug ques going to auto balance teams ? so you don't get 5 on 5s of ships that are designed to beat the other. lol

In premade play sure you could make sure you bring 1 of everything... but the ques aren't going to balance pugs... it will make pugging very annoying in my view.


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