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-   -   Recon Science Vessel in PvP (http://sto-forum.perfectworld.com/showthread.php?t=227598)

Archived Post 08-09-2011 01:49 PM

Recon Science Vessel in PvP
 
So here's my situation - I'm a tactical officer and I've pretty much made a star cruiser that does fairly well in PvP - not perfect, but it can usually hold its own.

Since I've pretty much done all I can with it, I decided to experiment with a new vessel, particularly something I haven't tried yet - a science vessel. I chose the Recon Science Vessel generally for the look of it, but fortune smiled on me in that it's the science vessel with the most weapons capabilities. So far so good, but the problem is that I'm having a hard time keeping it alive. Even in a Capture and Hold map where sometimes it'll go 1v1 in areas, the ship is having a hard time holding its own. I've gotten lucky once or twice, but even maxing out the DPS isn't helping if an escort sneaks up and rips through the shields.

Right now I'm trying to keep the strategy of the ship on disabling enemy vessels through viral matrix or target engines, then hitting them with a tyken's rift while they're disabled along with 2x dual phaser banks, quantum torpedoes, and three turrets from the back. I've tried all three sets in the hope of finding a combination that helps, but so far nothing.

As such, any recommendations people have for keeping an RSV alive while it's handicapped from the lack of a science officer in the Captain's chair?

Archived Post 08-09-2011 02:54 PM

yes, are you tac captain? use an escort
you have the potential of doing lots of damage and you cannot even use cannons on those ships.

Archived Post 08-09-2011 03:36 PM

Quote:

Originally Posted by cenovita (Post 3691027)
yes, are you tac captain? use an escort
you have the potential of doing lots of damage and you cannot even use cannons on those ships.

Tac Vice Admiral, and I don't really enjoy using escorts that much.

Archived Post 08-09-2011 05:55 PM

I think I know what's in your head man. But let's start here....

Sci ships aren't for the killing. They are for the setup for the kill. Even with a tac captain.

This can be done, but you gotta be way more proud of your healing numbers than how much damage you do. I'm at work so I only got a minute, but Damian (my main toon) has a recon sci that is a nasty shield tanker that provided light cmbat support and good disables. Here are some thoughts...

Your weapons layout should be 1 array front and back. 2 torps up font, and 2 mines in back. You will do a lot of kinetic and take out a lot of your targets crew this way. Go chroniton maybe for the movement debuff but I like the quantums.

Tachyon beam3 and charged particle burst3 are now tour best friends.

Science team 3 is like sci ship candy. You can heal yourself and buff offensive sci powers at the same time.

2 copies of TSS and 2 copies of HE. You are a tac, and you are squishy in every ship.

Directional facing control is 80% of the game. Sacrifice a HE or TSS for a tractor beam once you know you can survive, and watch your damage go up.

2 copies of epts. Forego RSP for the constant shield hardening buff.

Target subsystems all the time. Fire those torps all the time.

Tac fleet and FOMM help everyone on your team, not just you.

Um, I may have more but I gotta run.

Remember sci ships are support ships, no matter the captain.

See you on the battlefield.

Archived Post 08-10-2011 07:52 PM

I fly a Tac/RSV as well - it's probably my favorite combo in the game.

Best piece of advice I can give you: PSW 1 and GW 3. GW 3 on it's own does awesome damage. Add in APA/GDF/TacFleet, and it flies through the roof. PSW doesn't do much damage (though it's decent with Tac buffs), but it's mostly to make sure no one escapes melting in your GW.

For supreme AoE goodness, load up with 3 Cannons + 2 Turrets/1 Beam Array (for the innate subsystem targetting), and Cannon Scatter Volley.

Or, if you'd like, go with Beam Overload 2 and Dual Beam Banks. The RSV can easily turn to keep it's fore DBBs on target, especially with APA running. Once Sensor Analysis gets stacked up, Beam Overload 2 is very close to (if not greater than) Beam Overload 3's damage. Add in APA, and you're looking at some nasty spike - especially if you pack in a fore Quantum with an HYT. Plus you've got all of your Sci tools to help you get those shields down to make sure you're striking hull or debuffing your target.

Archived Post 08-12-2011 12:55 AM

Well, I did the recommended modifications in terms of powers and whatnot, but I'm still running into the same problem - escort ships are ripping me apart in no time. What should I be using to extend the lifespan of the ship?

Archived Post 08-13-2011 02:06 AM

Quote:

Originally Posted by Lewis_Lovhaug
Well, I did the recommended modifications in terms of powers and whatnot, but I'm still running into the same problem - escort ships are ripping me apart in no time. What should I be using to extend the lifespan of the ship?

2x EP2Shields

Borg Set + Aegis Deflector

TacTeam1

Archived Post 08-21-2011 06:18 AM

i love my little recon, i love it good.

i go for a nice dps build using cannons turrets torps and a dual beam bank.

it rocks


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