Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   PvP Gameplay (http://sto-forum.perfectworld.com/forumdisplay.php?f=125)
-   -   Problems with Space PVP forum (http://sto-forum.perfectworld.com/showthread.php?t=228120)

Archived Post 08-13-2011 05:10 PM

Problems with Space PVP forum
 
Problems with space pvp:

#1. Tactical Team: Change it to where there is an incentive to use tactical team 2 and 3. Make to where the distribution is low at 1, 2 at medium and 3 at high. Tactical 1 is currently like engineering team 3. The use of making everyone into tank is stupid and lazy.

#2. Sci Powers: SNB needs to have it when you are being sub nuke spammed there is a resistance chance. For example first sub nuke 50% to resist to the next sub nuke for 10 seconds. This seriously counter the constant problems of sci powers being the dominant in pvp espescailly 5 man scienece premades. Science Fleet lower the damage reduction effects because it's pretty much a RSF on the whole team. Say 10% to 20% At the moment sci is the dominant career to play at has been this way since beta.

#3. Exploits. Why hasn't the shield bug still been fixed? Even since this patch came out I have submitted screenshots with data pertaining to this issue and it STILL NOT HAS BEEN ADDRESSED. Do you guys really read the bug reports or are you not getting them? What is going on? Seriously....

#4. Engineering Powers: Engineering Fleet is the worst power besides abandon ship in the game right now. Change to where it is on par with tactical fleet and science fleet with the proposed nerf.

#5. Beam weapon mechanics: Beam weapons as of right now shoot many shots that normally do no damage. Change to where beam weapons rely on much slower recharge speeds but have more of a punch. This would help with cruisers and beam users try to make some use with non tactical based careers such as engineering captains and science captains. It will also benifit tactical captains as well and make to where it will more cannon to the star trek saga. Ever seen a galaxy class fire 6 beams at the same time doing no damage? I think not on both parts.

#6. Shield systems: One problem I've noticed is at no one uses the resilient shield or standard shield array system. Both of these shield system needs to be buffed because they offer no current incentive to use. The top three shields are the Covariant shield cap 3, aegis shield and the borg regen shield. These are in order.


Feel free to add anything else onto the list.

Archived Post 08-13-2011 06:01 PM

Most of the things you listed have been said many times on here, and of course nothing is done about it. The biggest two are definitely:

Tactical Team - the worst concept introduced in the game. Its essentially RSP that can be handed out to teammates as well. It makes players lazy - simply pop a tact team and keep doing what youre doing. The whole shield distribution thing needs to be removed completely.

Science Fleet - Should be no more than 10%. It's invincibility for the entire team, horrible.

Archived Post 08-13-2011 06:18 PM

Quote:

Originally Posted by Beagles (Post 3698691)
Science Fleet - Should be no more than 10%. It's invincibility for the entire team, horrible.

What is really funny about the sci fleet thing.... is they did a Shield resist reduction pass.... and left sci fleet alone. LOL
They just plain forgot about it. hahahaha

Archived Post 08-13-2011 06:33 PM

Quote:

Originally Posted by Beagles (Post 3698691)
Most of the things you listed have been said many times on here, and of course nothing is done about it. The biggest two are definitely:

Tactical Team - the worst concept introduced in the game. Its essentially RSP that can be handed out to teammates as well. It makes players lazy - simply pop a tact team and keep doing what youre doing. The whole shield distribution thing needs to be removed completely.

Science Fleet - Should be no more than 10%. It's invincibility for the entire team, horrible.

err... yah.. because cruisers can otherwise rotate shield power into arcs of attack. oh wait they cant.

Archived Post 08-13-2011 06:37 PM

Uhh what? You can distribute shields to any facing. Tact team does it for you, and a whole lot better as well.

Archived Post 08-13-2011 06:40 PM

Quote:

Originally Posted by Capt_Luke
Problems with space pvp:

#1. Tactical Team: Change it to where there is an incentive to use tactical team 2 and 3. Make to where the distribution is low at 1, 2 at medium and 3 at high. Tactical 1 is currently like engineering team 3. The use of making everyone into tank is stupid and lazy.:

Skill points should definitely have more of an impact (an impact at all) but the shield distribution and debuff remover shouldn't last for 10 seconds.

Quote:

#2. Sci Powers: SNB needs to have it when you are being sub nuke spammed there is a resistance chance. For example first sub nuke 50% to resist to the next sub nuke for 10 seconds. This seriously counter the constant problems of sci powers being the dominant in pvp espescailly 5 man scienece premades. Science Fleet lower the damage reduction effects because it's pretty much a RSF on the whole team. Say 10% to 20% At the moment sci is the dominant career to play at has been this way since beta.
SNB is fine until and unless they do something about resist/heal stacking as a whole. These two issues really need to be adjusted at the same time.

Quote:

#3. Exploits.
Lalalalalalala! I can't hear you:o!

Quote:

#4. Engineering Powers: Engineering Fleet is the worst power besides abandon ship in the game right now. Change to where it is on par with tactical fleet and science fleet with the proposed nerf.
It definitely seems like it could use something but these fleet powers shouldn't be too terribly powerful anyway, Sci Fleet certainly doesn't need to be as powerful as it is.

Quote:

#5. Beam weapon mechanics: Beam weapons as of right now shoot many shots that normally do no damage. Change to where beam weapons rely on much slower recharge speeds but have more of a punch. This would help with cruisers and beam users try to make some use with non tactical based careers such as engineering captains and science captains. It will also benifit tactical captains as well and make to where it will more cannon to the star trek saga. Ever seen a galaxy class fire 6 beams at the same time doing no damage? I think not on both parts.
I would love to see this effect. Last time I brought it up there were some pretty serious balance concerns given the likelihood that this would make Cruisers slightly more bursty (as opposed to dealing damage over time). Visually I'd really like this to happen.

Quote:

#6. Shield systems: One problem I've noticed is at no one uses the resilient shield or standard shield array system. Both of these shield system needs to be buffed because they offer no current incentive to use. The top three shields are the Covariant shield cap 3, aegis shield and the borg regen shield. These are in order.
I'm looking forward to seeing more item sets (I'd like to see a console to complete the Aegis Set:(). Hopefully more sets, with proper balancing, will help to make this less of an issue too.

Archived Post 08-13-2011 07:22 PM

Quote:

Originally Posted by Beagles (Post 3698721)
Uhh what? You can distribute shields to any facing. Tact team does it for you, and a whole lot better as well.

too bad that the normal transfer rate is inadequate considering the amount of dps ts supposed to counter act.

Archived Post 08-13-2011 08:07 PM

Quote:

Originally Posted by claydermunch (Post 3698755)
too bad that the normal transfer rate is inadequate considering the amount of dps ts supposed to counter act.

It's not stated anywhere, to my knowledge, that the standard shield redistribution that all players can use is supposed to be able to counter significant amounts of incoming damage; I'm not really sure what you're trying to get at here....

-----

As for the OP, much of what you've stated has been discussed or is being discussed in other threads currently. Some things (like the exploits) should be fixed ASAP, and should have been done a while ago but given the state of things I'll give Cryptic the benefit of the doubt and assumed that they just missed it.

I think that things like Tac Team have their pluses and minuses; they are a huge boost to the survivability of escorts and raptors, but they also contribute to making zombie cruisers and whatnot.

Perhaps the answer is to tie in the effectiveness of the Team skills to the ships that they are being used on. Meaning that an Escort/Raptor would be able to use Tac Team like it is now, but if it was a Cruiser or a Science ship then it would be less effective; the same for engineering and science team on different ships. Would need to think about it further, but I think that the concept would work...

Archived Post 08-13-2011 08:22 PM

Quote:

Originally Posted by Sivar (Post 3698794)
It's not stated anywhere, to my knowledge, that the standard shield redistribution that all players can use is supposed to be able to counter significant amounts of incoming damage; I'm not really sure what you're trying to get at here....

-----

As for the OP, much of what you've stated has been discussed or is being discussed in other threads currently. Some things (like the exploits) should be fixed ASAP, and should have been done a while ago but given the state of things I'll give Cryptic the benefit of the doubt and assumed that they just missed it.

I think that things like Tac Team have their pluses and minuses; they are a huge boost to the survivability of escorts and raptors, but they also contribute to making zombie cruisers and whatnot.

Perhaps the answer is to tie in the effectiveness of the Team skills to the ships that they are being used on. Meaning that an Escort/Raptor would be able to use Tac Team like it is now, but if it was a Cruiser or a Science ship then it would be less effective; the same for engineering and science team on different ships. Would need to think about it further, but I think that the concept would work...

Good idea.

Archived Post 08-13-2011 09:31 PM

Quote:

Originally Posted by Capt_Luke
Problems with space pvp:

#1. Tactical Team: Change it to where there is an incentive to use tactical team 2 and 3. Make to where the distribution is low at 1, 2 at medium and 3 at high. Tactical 1 is currently like engineering team 3. The use of making everyone into tank is stupid and lazy.

#2. Sci Powers: SNB needs to have it when you are being sub nuke spammed there is a resistance chance. For example first sub nuke 50% to resist to the next sub nuke for 10 seconds. This seriously counter the constant problems of sci powers being the dominant in pvp espescailly 5 man scienece premades. Science Fleet lower the damage reduction effects because it's pretty much a RSF on the whole team. Say 10% to 20% At the moment sci is the dominant career to play at has been this way since beta.

#3. Exploits. Why hasn't the shield bug still been fixed? Even since this patch came out I have submitted screenshots with data pertaining to this issue and it STILL NOT HAS BEEN ADDRESSED. Do you guys really read the bug reports or are you not getting them? What is going on? Seriously....

#4. Engineering Powers: Engineering Fleet is the worst power besides abandon ship in the game right now. Change to where it is on par with tactical fleet and science fleet with the proposed nerf.

#5. Beam weapon mechanics: Beam weapons as of right now shoot many shots that normally do no damage. Change to where beam weapons rely on much slower recharge speeds but have more of a punch. This would help with cruisers and beam users try to make some use with non tactical based careers such as engineering captains and science captains. It will also benifit tactical captains as well and make to where it will more cannon to the star trek saga. Ever seen a galaxy class fire 6 beams at the same time doing no damage? I think not on both parts.

#6. Shield systems: One problem I've noticed is at no one uses the resilient shield or standard shield array system. Both of these shield system needs to be buffed because they offer no current incentive to use. The top three shields are the Covariant shield cap 3, aegis shield and the borg regen shield. These are in order.


Feel free to add anything else onto the list.

The tac team is fine as it is cus was made primary to scort captains have some chance to manage shield under heavy fire,if cruisers gets much benefit from that is a problem about pvp/pve share the same skills,mechanics such damage reduction dimish return etc.
I agree about the exploit and some of your concerns about the sci skills and i totally down for a better beam array "revamp",i fly a cruiser and sometimes i feel it lacks a bit of punch(im using all purple mk11 phaser arrays for CrtDmG and my dmg is really good but i imagine who doesnt have such weaponry must take a nice time to take down some enemies).


All times are GMT -7. The time now is 12:54 AM.