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-   -   Turrets and BOff abilities (http://sto-forum.perfectworld.com/showthread.php?t=228398)

Archived Post 08-15-2011 10:57 PM

Turrets and BOff abilities
 
Do ship turrets benefit from the BOff abilities "Cannon Rapid Fire" and "Cannon Scatter Shot"? How do these abilities work with turrets? The same as with cannons?

Archived Post 08-15-2011 11:24 PM

I just realized this the other day, but yes turrets can use both powers just like regular cannons. Totally making me redo ship and Boff layouts. I like it a lot being a cruiser cap mainly.

Archived Post 08-16-2011 01:39 AM

They do indeed act exactly like their cannon counterparts, this is why the ole '3x Dual heavy cannons/1x Q.torp front/all cannons in rear' build is so much fun

Archived Post 08-16-2011 02:40 AM

Turrets ARE Cannons. That said: Everything that effects Cannons effects Turrets.

Archived Post 08-16-2011 09:08 AM

Hmm - just incase there's not enough info here for you, go here:

http://www.stowiki.org/Turret

Archived Post 08-16-2011 09:36 AM

They really need to rename turrets into Cannon Turrets. After all, a turret is just a mechanically controlled tripod for aiming and firing weapons. You can mount several types of weapons to a turret.

In STO all turrets are cannon turrets, so they should probably mention it in the item text.

Archived Post 08-16-2011 01:41 PM

Quote:

Originally Posted by Jarnin (Post 3702781)
They really need to rename turrets into Cannon Turrets. After all, a turret is just a mechanically controlled tripod for aiming and firing weapons. You can mount several types of weapons to a turret.

In STO all turrets are cannon turrets, so they should probably mention it in the item text.

Perhaps... but the fact that they shoot globs of energy as opposed to beams should be a huge giveaway that they are Cannons NOT Beams considering there are only two types of energy weapon in the game.

In their subtext though they could have "Cannon" on them.

Archived Post 08-16-2011 02:09 PM

As a slight aside, what is the reason for cannons and turrets being unable to target subsytems?

Archived Post 08-16-2011 02:38 PM

Turrets, Single Cannons, Dual Cannons and Dual Heavy Cannons all fall under the category of cannons.

Beam Arrays, Dual Beam Banks, and 360 degree Shuttle Beams are all in the category of beam weapons.

Interestingly, I have seen people assume that Cannon: Scatter Volley just fires in an arc around your current target, but on a Turret, it has a similar effect to Beam: Fire at Will. It's not exactly the same, but close enough in function. I know I use it. :)

Archived Post 08-16-2011 02:46 PM

Quote:

Originally Posted by Brigadoom
As a slight aside, what is the reason for cannons and turrets being unable to target subsytems?

Not speaking for the devs but my guess is:

1) Encourages Science Vessels to stick to beams. (Cannons are more for Escorts, obviously, and to an extent Cruisers)

2) Makes up for beams' lesser damage, due to arc of fire. (Gets back to 1, although Science Vessels ended up getting Sensor Analysis as well, so apparently it doesn't help compensate for low damage THAT much)

3) Prevents Escorts from making full use of it even if they gain the skill with a BO.

4) Targetting a specific subsystem requires precise aiming and a fast travel time weapon. Beams strike the target sooner than energy bolts, and the point of impact can be used to adjust the aim continuously. The energy may also be built up on the target more gradually.

5) In the canon, Federation ships loved to target subsystems as a non-lethal method of defeating a foe, and they all tended to use phasers. So the connection was made between non-lethal tactics and the beam weaponry of the Federation. (Note also phasers seem to have a "stun" setting but blasters typically don't)


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