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-   -   Beam me Up Scotty (http://sto-forum.perfectworld.com/showthread.php?t=228949)

Archived Post 08-21-2011 08:43 AM

Beam me Up Scotty
 
Now I made an Search and rescue mission, but I'm stuck.

I need the sleeping NPC actually they are wounded but that's missing under rubble that went well.
Now I saw in the series they used a phaser to destroy the rubble, how I do this in the foundry ?
Also when the rubble is away I want to use medical tricorder to heal them and they stand up how I do That.

Is there also away to Extinguish the fire because that's part off my story, And beam up critical injured people . Or isn't this possible at all at the moment ??

Archived Post 08-21-2011 08:58 AM

Quote:

Originally Posted by J.Kirk
Now I made an Search and rescue mission, but I'm stuck.

I need the sleeping NPC actually they are wounded but that's missing under rubble that went well.
Now I saw in the series they used a phaser to destroy the rubble, how I do this in the foundry ?
Also when the rubble is away I want to use medical tricorder to heal them and they stand up how I do That.

Is there also away to Extinguish the fire because that's part off my story, And beam up critical injured people . Or isn't this possible at all at the moment ??

1) Right now I haven't worked out a good way to do true destructible objects. I've been playing around with reskinning mobs as crates and using them as targets, but the crates don't stay put and chase you. Otherwise destructible objects don't exist yet as an option.

2)since you cannot despawn one version of an npc in order to load another, there isn't a way to cheat to get a NPC to appear standing after lying down. This is the same issue as you have with wanting to beam a NPC off a map.

3)Fire effects, atm, I don't believe can be made to go away using things like fire extinguishers or the CRM2000. I will admit though that I have not tested this one since Season 4 went in.

Archived Post 08-21-2011 04:32 PM

You can fake destructable objects by making the rubble an interactable object. Either through an objective or by simply following the following instructions.

1. On the rubble, go into the state tab and where it goes from visible to hiddenin the drop down box select "this component completes" This should make the object vanish when you interact with it.2. y add a small explosion effect set to appear when the object triggers as well ('component completes - rubble).

3. Once that's doneIn the 'Trigger" of the rubble object enter the interact text to something like "Destroy rubble with weapons" and set the emote to 'fire phasers'.

Archived Post 08-21-2011 04:41 PM

But the point is you can't point and shoot as it were to do this, its an interact trigger. It might be pointless though since the OP posted an I quit the foundry post over in the bugs forum though *sigh*


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