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-   -   About ship weapons (http://sto-forum.perfectworld.com/showthread.php?t=228982)

Archived Post 08-21-2011 02:23 PM

About ship weapons
 
Hi guys, i'd like to have some explanations about ship weapons.
I'd like to have a good pvp ship but i've no idea what are the best weapons for that.
Now i've a multi vector advanced escort with

- fore weapons -
dual beam bank
tropedo
dual heavy cannons (x2)

- aft weapons -
beam array
turret
tropedo

I'm a tactical officer

Ty guys for your help
if you want advice me also about "bof" skills don't worry about it, you'll make me happy


(sorry for my mistakes i hope u'll understand)

Archived Post 08-21-2011 02:38 PM

Remove the aft Torpedo, replace it with another turret.

Archived Post 08-22-2011 03:58 AM

And for cannons, is better dual heavy cannons or dual cannons?

Archived Post 08-22-2011 04:12 AM

Difference between Dual Heavy and Dual Cannons is this:

The base DPS over time for both the cannons is identical.

The difference comes from the burst vs. continuous damage. Duals shoot faster but have less chance of inflicting crits. Heavies fire slower but have a 10% innate ability to score crit hits. Basically a Dual Cannon is a very good tool to drag down shields and provide a continious heavy damage output source while the Heavies are better to pound the hull to pieces. That's why a lot of people go with a mixed setting on those. I'd recommend personally that you try a Dual, Dual Heavy and your DBB if you want in combination with a good torpedo. Usually Quantum torpedoes are used on escorts. I still think that Photons are better used on Cruisers and maybe Sci vessels.

Archived Post 08-22-2011 04:33 AM

k, ty very much

Archived Post 08-22-2011 04:48 AM

Quote:

Originally Posted by Meynolt (Post 3711943)
Difference between Dual Heavy and Dual Cannons is this:

The base DPS over time for both the cannons is identical.

The difference comes from the burst vs. continuous damage. Duals shoot faster but have less chance of inflicting crits. Heavies fire slower but have a 10% innate ability to score crit hits.

This is wrong, dual heavy cannons have a 10% bonus to the strength of the critical, [CrtD] that is innate to them. They don't score crits more often then dual cannons.

Archived Post 08-22-2011 05:08 AM

Quote:

Originally Posted by Idali
This is wrong, dual heavy cannons have a 10% bonus to the strength of the critical, [CrtD] that is innate to them. They don't score crits more often then dual cannons.

oh, so the only difference is that dual cannons are for shield and dual heavy cannons are for the hull

Archived Post 08-22-2011 06:29 AM

Not really, dual cannons are good for sustained damaged, while heavy dual cannons are better for burst damage since their individual hits hit harder then those of a dual cannon. One could also argue that heavies have just half the change of duals to trigger the weapons proc, since those are triggered by the amount of shots, and heavies have half the rate of fire then the normal duals.
But unless you are using phasers its not worth thinking about until the procs are reworked.

Archived Post 08-22-2011 08:00 AM

k, ty at all

Archived Post 08-22-2011 08:03 AM

I would agree with pretty much everything that has been said. I fly the Defiant-R, and have found this:
Dual Cannons are best for sustained damage. Meaning that they will be best in a prolonged fight.

Dual Heavy Cannons are best for an alpha strike. They are best for de-cloak, hit, and run. They are ok for a prolonged fight, but not the best.


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