Galaxy X Dreadnought vs Galaxy Refit
I'm going to keep this brief, seeing as I'm exhausted after a long day. I don't want to impulse buy, so I'd like to get some feedback from the community who probably knows more than I do. Long-time cruiser pilot currently in an Assault Cruiser, but bored with it, so I'm used to cumbersome turn rates.
Current weapon loadout is...
Phaser Beam Array x2
Phaser Dual Beam Bank
Phaser Beam Array x3
For bridge officers, I run...
Beam: Fire at Will I
Attack Pattern Beta I
High Yield Torpedo I
Engineering Team I
Aux to SIF I
Emergency Power to Shields III
Eject Warp Plasma III
Emergency Power to Shields I
Engineering Team II
Boarding Party II
Science Team I
Transfer Shield Strength II
For consoles, if it matters, I run...
+6.5 Weapon Power
+24 Damage Resistance (Plasma, Tetryon, Polaron, Antiproton)
+24 Damage Resistance (Phaser, Disruptor, Plasma, Tetryon)
+35% Max Shield Capacity
+15 Starshield Deflector Field x2
+22 Phaser Weapons x2
Borg Universal Assimilated Console
I use the Aegis set for Shield, Engines, and Deflector Dish. Also note that I am a Science Officer myself, so I have Sensor Scan, Subnucleonic Beam, Dampening Field, and Photonic Win at my disposal as well.
I'm accustomed to these power settings, due to consoles and skills...
Ok, maybe not as short as I thought, but I prefer to be thorough and give the number crunchers out there as much to work with as they please. :o
That being said, please illustrate for me the pros and cons of the Galaxy X versus the Galaxy R. I'd like to make an informed decision. Also, for the record, I refuse to fly the Excelsior Refit, so please don't bother bringing it up. I hate it. I hate the look, I hate the concept of a 50+ year old ship being "top of the line," so just...no. Galaxy-X vs Galaxy-R, please.
Thank you for your time. I'm going to bed and hope to see some helpful responses when I wake up. Goodnight!
edit: Y'know what? Just for the hell of it, let's throw the Nebula into the pool for consideration too. I've always liked how that ship looked.
Just sayin, By the time of STO the galaxy is 50 years old.....
That being said, the X is the same as the Assault Cruiser (uses same skills even) and has a phaser lance and cloak. The refit has loses the tactical ensign boff and gains a engineer instead and uses the same skill set as the excelsior.
Your choice, but the excelsior is a lot of fun.
I can't say anything about the Dreadnought, but I am myself cruiser captain flying a Galaxy-Refit and Sovereign.
The greatest disadvantage - I think - of the Galaxy is the missing tactical ensign, which is replaced by another engineering ensign. On the Sovereign a usually have the ensign with FAW, on the Galaxy I have to use FAW and HY on the tactical lieutenant, so no more tactical buffs availible.
If you play mainly tank role, you can use the additional engineer for another ET or EPtS. However, separating the saucer section offers the possibility to play a little more offensive. Although the saucer is not much of help, it still is a distraction in PvE, and the combat section turns into a quite agile escort. You still have more hull power than a normal escort, full weapon capacity, only the crew reduces to 150 and has to regenerate after reuniting with the saucer.
My layout is the following, sometimes a little altered, depending on the type of enemy I'm facing:
- Aceton Field
- Boarding Party
- Eject Warpplasma
- EPtE (helps getting out of harms way while flying the combat section)
2x Phaser Array
Photon and Quantum
2x Phaser Array
Quantum and Tricobalt
Galaxy-Refit pro and con:
+ Saucer pet
+ Tank (with add. eng. BOFF)
+ combat section for offensive play
+ flexible role
- only one tac BOFF
- without separation very slow
- one console less than assault cruiser
- no special ability like cloak or the Phaser lance
Thing to consider is that the Engineer Ensign powers are bland. While, I myself will never by the Galaxy-X, the Galaxy-Retrofit is okay. I stick to the Sovereign and Star Cruisers.
But you could just use your Vice Admiral token to get the Retrofit for free.
you are not going to be an effective cruiser if you are not chaining EPtS, and in a gal R, EPtW as well. with all those engineering powers you can have 2 EPtW1, ET1, 2 EPtS2, 2 DEM2, and AuxtStruc3. that's what i run, and a fore and aft pang because they don't need tactical powers like the other torpedo choices. also you need TT1 for emergency shield distribution on such poor turning ships, and then a beam skill FAW2 or BO2. a tractor beam and TSS2 are good science skills.
I made the transition from Assault Cruiser to Galaxy-R. In fact I had very similar weapon and boff setups as your Assault Cruiser. The main difference was I was using Attack Pattern Delta instead of Beta.
Things I noticed from the change (and this is a PvE perspective, playing as a Tank with allies):
-Galaxy-R is a tanking monster.
-I didn't miss the ensign tac slot. I dropped HYT. To me, beam fire at will and Attack Pattern Delta are incredible for tanking, especially if you're protecting others. Combined at the start to establish your aggro and boost allies' alpha strikes, then individually as very versatile tools. I find their utility indispensable. And the main reason I don't miss HYT is that I'm playing in groups a lot more, there are plenty of DPS focused players out there and it seems more responsible to let them do the DPS and focus on protecting them. You can still solo stuff on Elite difficulty; you're not exactly lacking firepower and stuff cannot crack your defense.
-The extra Eng ensign, on the other hand, is a bit redundant. This might have been because I was coming off the back of an assault cruiser that was tanking comfortably with its engineers. In the end I downranked an ET II to fill the slot and got DEM as the extra.
-When the saucer separates, you maneuver like an escort and you get an escort-style power level boost. Any further comparison to 'becoming an escort' is hyperbole. You can't scoff at the extra speed and turn rate, of course. It particularly increases the utility of your warp plasma ability, which I notice you're carrying.
And the Excelsior is over 200 years old. The D'kyr is 300+ years old. Your point? :p
The Galaxy-class was designed to last for a century with regular maintenance. Major upgrades and refits, could lengthen that even more. The Galaxy has a lot of life left to her, she was built to last.
Also the Gal-X may have more firepower and a cloak, but id trade that for the extra mobility the Gal-R has without its saucer ;)
That extra mobolity is only useful if you use a full DBB+turret setup which makes you utterly useless if you ever want to fight while still connected. If you go for full arrays like many cruiser captains do, you don't need the extra turn rate because it's easy to keep any target permanently in your broadside arc. I'd much rather have a big honking gun that I could use occassionally that acts as a free Lt. Cmdr tactical power.
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