Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   PvP Gameplay (http://sto-forum.perfectworld.com/forumdisplay.php?f=125)
-   -   Combatlog and dps (http://sto-forum.perfectworld.com/showthread.php?t=229809)

Archived Post 08-29-2011 03:47 AM

Combatlog and dps
 
So,

here i'm sitting and trying to get my damage output increased.
What is the opinion on using STOICs in regard to the DPS?
So far i found it rather helpful, to get more bang out of my meager bucks.

What would be a good raw dps value at peak?

Intentional ship and class agnostic.

Archived Post 08-29-2011 05:03 AM

Spike DPS or DoT DPS? Theres a world of difference.

Archived Post 08-29-2011 05:26 AM

Well, DPS per definition is DoT :)

Archived Post 08-29-2011 09:26 AM

Well, to calculate Damage Per Second you need a timeframe, and that is where Goose's question originates.

Do you want to optimize your (total damage) / (match length) or your (spike damage) / (window of opportunity) DPS?

Archived Post 08-29-2011 10:36 AM

I think i want to improve the damage over time, to keep the pressure up, since as tac in a battlecruiser i don't have much spike potential.

Archived Post 08-30-2011 01:32 PM

GDF, low hull and ram, all the spike you need, if you can hit your target <.< >.>

Archived Post 08-30-2011 02:05 PM

Quote:

Originally Posted by Beary666 (Post 3726415)
GDF, low hull and ram, all the spike you need, if you can hit your target <.< >.>

or yeah You gdf, go into evasive enginebattery omega and all sorts of crap... skid over the cruiser abit and ramming speed you score a miss and then score a critical hit on yourself :F


All times are GMT -7. The time now is 11:08 AM.