Torp Spread 2.0
Well, ladies and gents, we have a new Torp Spread upon us!
Thoughts? Is it just what TS needed to be useful? Is it TorpedoFAW?
Initial testing: I'm routinely getting 10k+ hits with TS 2 on my Intrepid. Also getting a LOT of misfires with Quantums. Further more, the rate of misfires seems to increase dramatically when you have your Evasives going. Oh, aaaand i can fire a second Quantum either instantly or 2 seconds (I forget which now) after the initial salvo. No 4 second GCD.
First match of extensive testing. Poor Carriers don't stand a chance. Torp Spread is amazing for clearing spam. (oh n0ez! Now you all know my build!)
I'll see if it's what I tested on Tribble. If it is, I should just copy and paste everything I said in opvp when I was on trib those couple days :p
In any case I'll break the skill down, and what it's useful for in this post after I do some heavy pvping with it.
Initial Impression: 8/31/2011
I haven't tried this in a team fully built around it yet (will be tonight at some point). However my initial impressions.
I was able to keep up with MT all night last night while using it, even on single targets. I wouldn't say it's damage is that much lower than a High Yield strike's. I'd often throw it, even if my primary target had shields up, on the off chance that one of the other targets nearby didn't have shields in the way. Sometimes it resulted in hilarious numbers like 20k popping up on the edge of my screen.
For spam clearing, I have to admit, it's phenomenal. With the way my Torp spread ship is set up, it can annihilate spam left right and center, and still score very high damage on my original target.
Is it broken? Against people that can't shield tank? Oh most definitely. However if even a sliver of shields get in the way, it has as much effect as high yield does. Infact I'd be willing to say the skill is probably abit OP in general due to the really high damage numbers I've been able to throw, consistently even with Resists etc out there, however right now at least it seems balanced by combination of Firing Arc limitations, and Shields, resists etc. It sure doesn't -feel- like I'm only doing 85 percent of HY's damage though.
And there's a bug with the skill, I can load up a High Yield right after it due to it not triggering full cool down of torps afterwards.
Even in a team built around it, I don't see this becoming easily abused though. CPB requires your team to get the midst of the enemies to get a full drain going. Tachyon beam is single target. But we'll see tonight.
TEAM BUILT AROUND IT RESERVED
I'm glad it's been given a buff, it was a bit of a joke before.
Why do i get this distinct fear of yet another Cryptic Failure, introducing a skill that will further disturb pvp gameplay.I can already see premades spamming torp spreads every few seconds.Oh and TSI will soon discover that if you combine it with X tactical skill you have an insta killer....
Ivan and I did some testing with it on tribble. It does work great vs pets and it seems to crit more often. I like that 4 torps follow each target.
I still need more testing though in a real pvp match. But I could see GW, CPB then fire off TFAW.
Below is using quantum with torp spread 3 player vs player i removed the dmg done to npcs from this log
The only thing that could potentially be devastating is having a large number of torp spread IIIs (but then youre stuck with no healers/support). On its own, it is not worth taking. Even with three torp consoles + TS III, the quantums couldnt kill photonic fleets in one shot. Enemies with any shields were not affected at all.
I'm imagining an RSV with TS 2, 3 torp consoles, GW and CPB. While it's only 85% of HYT, it's still quite high AoE damage. Combined with AoE shield strips, it'll be interesting to see who it works out.
GW, CPB, APA, GDF, TF
Get an acquiescent sci captain to throw a sensor scan in there too...
This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies. ~Stormshade
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