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-   -   Moar Torp Buffs Pls (http://sto-forum.perfectworld.com/showthread.php?t=231561)

Archived Post 09-12-2011 09:35 PM

Moar Torp Buffs Pls
 
Torpedo global cooldowns are being reduced to 1 second.

Say hello to mega 8 torpedo boats.

Everybody unequip your energy weapons.... these are not the droi-- guns you're looking for...

Stop buffing things that don't need to be buffed!

Archived Post 09-12-2011 09:36 PM

Wha? What the **** did I miss tonight?!

Archived Post 09-12-2011 10:10 PM

My post on the tribble thread:

Quote:

Originally Posted by hurleybird (Post 3754066)
Fail. Complete and utter fail. Do you understand at all what you are doing to game balance? You can already get away with not taking an escort on a premade thanks to the terrible torp spread buff, and now there is even less reason to want one. Science ships can now simply strip and stun a target while unloading a massive number of torpedoes. If Cryptic actually took some time and learned to play their own damned game, you would understand this!

With this change there is no reason to ever take an escort. You make no sacrifice in burst, while gaining more healing and control by taking more science. This is simply terrible.


Archived Post 09-12-2011 10:54 PM

On the good side, trics are not reduced to a 1 second GCD, juste tested on tribble with a 4 tric forward build. Not working.
But other torps fire in a nice solid stream of 1 second apart.

Archived Post 09-12-2011 11:08 PM

pew pew pew

Archived Post 09-12-2011 11:11 PM

So that means, equiping more than one torpedo launcher wont gimp me anymore ? damn....

On a side note, I think it has minimum impact on torpedo abilities...its just a way to make double launchers more viable option, or rather slightly OP in case of double photons hehe... pew pew pew !

I'm no "true pvp expert" nor emo queen so I will reserve my judgement for now...

I just find the change a bit funny, because it's slap to those boring all energy cruiser/escort types :o

I smell nerf to shield stripping builds in the future as well. :o

Archived Post 09-12-2011 11:28 PM

So... Let me see... The default PvP build now:
  • Get Intrepid
  • Equip 2 Torps and maybe BA or Tric, fore & aft
  • Load CPB3, TaB3, Heals to Suit
  • Load Torp Spread
  • ???
  • Profit...

*sigh*

Archived Post 09-13-2011 12:16 AM

how odd. i think the fore and aft cooldowns should be unlinked, but the global? i think there should be a global cooldown for all the forward torps, and then a separate cooldown for all the aft torps. each unassisted by station powers torpedo launch should also consist of 3 or 4 torps launched as well, not just 1. then rebalance the station powers, fix the 1% shields canceling out torps, and torpedoes will be basically correct, and useful. a 1 second global is asking for exploitation

Archived Post 09-13-2011 12:18 AM

Quote:

Originally Posted by BigRedJedi
So... Let me see... The default PvP build now:
  • Get Intrepid
  • Equip 2 Torps and maybe BA or Tric, fore & aft
  • Load CPB3, TaB3, Heals to Suit
  • Load Torp Spread
  • ???
  • Profit...

*sigh*

Let me see... The default PvP build now:
  • Get Intrepid -----> (Klingon Bird of Prey)
  • Equip 2 Torps and maybe BA or Tric, fore & aft
  • Load CPB3, TaB3, ---->PSW (subnuke for good measure)
  • Load Torp Spread
  • ???
  • Profit...

*sigh*

We gonna grief about torpedos or make this a FvK thread? :rolleyes:

Archived Post 09-13-2011 12:35 AM

Quote:

Originally Posted by rlaffargue
Let me see... The default PvP build now:
  • Get Intrepid -----> (Klingon Bird of Prey)
  • Equip 2 Torps and maybe BA or Tric, fore & aft
  • Load CPB3, TaB3, ---->PSW (subnuke for good measure)
  • Load Torp Spread
  • ???
  • Profit...

*sigh*

We gonna grief about torpedos or make this a FvK thread? :rolleyes:

Meh, the BoP can do it too, the Intrepid will just do it better. ;-)

You're right, though, I forgot the PSW shenanigans too. LOL


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