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-   -   MVAM Questoin (http://sto-forum.perfectworld.com/showthread.php?t=231990)

Archived Post 09-16-2011 11:45 PM

MVAM Questoin
 
So I picked up the MVAM for my liberated borg tac, and I <3 it SOO much. One question though, how do you put it all back together when you done with the killing?

Archived Post 09-16-2011 11:51 PM

Klick the ability again to reintegrate. Or just leave the map :)

Archived Post 09-17-2011 08:40 AM

No way to do it in map without waiting the 8 minutes or however long it is? Say, I want MVAM for a larger guy, bet then want to be all in one section again for a group of smaller ones.... no way to do this?

Archived Post 09-17-2011 09:02 AM

The ablility doesnt need to be off cooldown in order to click it off. You can do it any time after seperating.

Archived Post 09-17-2011 09:56 AM

Quote:

Originally Posted by Godimas (Post 3761300)
No way to do it in map without waiting the 8 minutes or however long it is? Say, I want MVAM for a larger guy, bet then want to be all in one section again for a group of smaller ones.... no way to do this?

Like I said, klick the ability again and the parts will reintegrate. You can do this whenever you want.

Archived Post 09-18-2011 07:05 AM

AHHHHH, I see what you guys are saying here. Its uh... my first day playing... <.<

Also, it wasn't my ship that reattached... but it magically turned into my ship after re assembly. Interesting bug :P

Archived Post 09-18-2011 11:21 AM

Yeah, that's an old one. Happened with the Galaxy-R's saucer going way back. It's a tech limitation that... hopefully they'll get around to some day. If you watch the sections, they actually leave and the parts that reattach are just an animation.

It gets worse if you have Borg components tacked on your ship. The engine and deflector attachments jumble themselves onto whichever section you take and them snap back when they reattach.

Archived Post 09-18-2011 11:26 AM

Quote:

Originally Posted by Godimas (Post 3762236)
AHHHHH, I see what you guys are saying here. Its uh... my first day playing... <.<

Also, it wasn't my ship that reattached... but it magically turned into my ship after re assembly. Interesting bug :P

Presumably you mean your first day using this ship. You cant reach VA in 24 hours without Q's help.

Archived Post 09-19-2011 08:29 AM

Quote:

Originally Posted by Korhil
Presumably you mean your first day using this ship. You cant reach VA in 24 hours without Q's help.

Second day, and I was joking :P Actually chose the ship to be able to use the photonic shock wave power, but now that I have played with it a bit, im wondering if tractor beam repulsers is a better skill... thoughts?

Archived Post 09-19-2011 08:52 AM

Quote:

Originally Posted by Godimas (Post 3763509)
Second day, and I was joking :P Actually chose the ship to be able to use the photonic shock wave power, but now that I have played with it a bit, im wondering if tractor beam repulsers is a better skill... thoughts?

I have plenty of thoughts since I fly nothing but escorts my entire sto life and currently an mvam. If you are trying to kill u have a few options with the lt cmdr sci slot.

1. Make like a bop Tractor Beam 1 at ens charged particle burst 1 at lt and psw at lt cmdr
Only reason I don't do this is because I pug and use tss1 and tss 2 but I keep the shockwave at lt cmdr

2. Since the tss nerf awhile back tss3 is less viable now so if u want heals consider hazard emitters 3 if you charge your aux up that will give you 21k heal without a console

3. If you wanna ride the bandwagon and be a noob put on scramble sensors 2 In case you can't tell I am being sarcastic. You won't need this since odds are someone else is using that anti spread console or scramble. But you know the saying if you can't beat them join them.

4. If you wanna tank for 15 seconds however try to find a boff with Polarize hull 3 this will also keep tractor beams away making your need for an attack pattern omega less needed.

5. Tractor beam repulsers only does significant damage at a fully speced and consoled version 3 at cmdr.

And one more thing I found out so you don't waste skill points. Photonic shockwave will have a cap at 4 seconds so you don't have to fully spec it. I spec it just enough to get it to 3.6 seconds then use holomatrix diode console to get it to 4.


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