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-   -   Carrier Issue: To'Duj AI not working. (http://sto-forum.perfectworld.com/showthread.php?t=235666)

Archived Post 10-10-2011 07:33 PM

Carrier Issue: To'Duj AI not working.
 
When you try to summon the To'Duj Fighters, they spawn normally. How ever, they do nothing regardless of what you target, how close you get, or what happens to you in general or the To'duj.

The Bird of Prey Pets work fine. (Though their Damage is definitely noticeably higher then before.. Perhaps too high?)

Archived Post 10-11-2011 03:54 AM

Got the same problem with the Scorpion figthers, atleast on the fed side, dunno about the vile klingons

Archived Post 10-12-2011 12:20 AM

To up date on this bug, it is also affecting S'kull Fighters and Fer'jai frigates from the Kar'fi

Successfully submitted ticket ID #20,083.

Archived Post 10-12-2011 06:42 AM

The scorpion fighters I got from the Vault are doing the same thing.

Archived Post 10-12-2011 09:34 AM

klink fighters dont work acts as a noncompet
scorpin fighters dont work acts as a noncompet
shield drones might work
E.siphon pods work
BoP work *not in infected space on the tranwarp gate. they just cloak and orbit the top of the gate*

Archived Post 10-12-2011 10:57 AM

Something else I notice, after a battle my BoP's just sit around and do nothing while i fly off to kill another baddie. As soon as I shoot them with a disruptor, THEN they fly over to my target? Is this right or am I doing something wrong?

Archived Post 10-13-2011 11:37 AM

Same issue with fighters happening here too.

Archived Post 10-13-2011 04:31 PM

Forwarding this to jheinig. Thanks for the head's up.

Archived Post 10-14-2011 08:08 AM

fighters somewhat working now. when the target dies they stop moving and just get themselves blown up instead of returning to the carrier.

Archived Post 10-14-2011 09:21 AM

Hey to fix your fighters, do this!

1. Press "P" to bring up your powers screen
2. Unclick "Lock Tray"
3. Drag some of the commands, called "Fighter Command - XXXX" such as attack, recall, intercept, etc, to your power box.
4. Use them, even one time, and your fighters will do what you said. Fighters are doing nothing because your ship has *never* had a fighter command activated.


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