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-   -   Tac cruiser build with cannons? (http://sto-forum.perfectworld.com/showthread.php?t=236535)

Archived Post 10-14-2011 07:16 PM

Tac cruiser build with cannons?
 
As a tac VA do I lose something trying to build a galaxy X, galaxy retrofit as a cannon boat ala jj abrams new enterprise?

Archived Post 10-14-2011 08:24 PM

You're INSANE!

Well joking aside, the biggest problem you will have is the turn rate. Cannons, particularly Dual Heavy Cannons, have narrower firing arcs than beam arrays and the low turn rate will have you struggling to keep oponents in your firing arcs, especially when they figure out you're using cannons.

An Alpha Strike strategy won't work too well either. While you may be able to position yourself effectively for one with your cloak, you won't have access to the higher Tac Boff powers that make this effective on escorts. Trying this in tandem with the Phaser Lance won't help as it drains a lot of weapons power on use, further weakening your cannons.

The cloak and phaser lance are best used with a Torpedo: High Yield power to soften up your oponents at the beginning of an encounter, if you're using cannons you'll run into the same problem as using cannons normally, firing arcs.

Though I may have missed your point. What, exactly, are you trying to accomplish with cannons on this ship?

Archived Post 10-15-2011 01:50 AM

just a theme really, I am not a min/max player, but I dont want to be gimped either or hurt a team in a stf. Is my only option to go with beams then or to use an escort? I really dont like the small ships.

Archived Post 10-16-2011 03:34 AM

Quote:

Originally Posted by Rebel230 (Post 3811735)
just a theme really, I am not a min/max player, but I dont want to be gimped either or hurt a team in a stf. Is my only option to go with beams then or to use an escort? I really dont like the small ships.

Well Dual Heavy Cannons are definately out of the question, even against NPC's the turn rate on the Gal-x will mean you'll spend an awful lot of time not firing. You could try Dual or Single Cannons with aft Turrets but you'll have to make some sacrifices with your Engi consoles to boost your turn rate but you'll still struggle.

Another option is to make a Turret Boat, the DPS isn't great but will be consistant no matter where your enemy is, also Procs seem to hit more often (for me at least) making some energy types effective. An essential power for this is Cannon: Scatter Volley. This can be effective, I've tried it before but others do it better than I, you may want to ask around for tips with this setup.

Frankly though, you're better off with beams. You won't have to spend Skill Points on Beams and Cannons (the Phaser Lance is enhanced by Beam Skill), you'll have decent broadside DPS and if you load a Torp Launcher on your fore you can decloak and use Phaser Lance and T:HY to punch a hole in the enemy.

Archived Post 10-16-2011 03:43 AM

GX Cannons
 
I disagree, I used two dual heavy cannons, a beam and quant torp on front combined with two XI purple turn rate consoles and I have no problems at all, beam in back with two turrets and another quant torp tops it our, pop a engine battery and I can turn with the best of them.

Archived Post 10-16-2011 04:47 AM

i was thinking of try the excelsior refit also, has a slightly better turn rate for my turret/ cannon boat only cant use dhc. i kind of like the boff layout, only 1 tac but its 3 skills so actually better than a 2, 1 tac boff set up on the x. i can go back to beams i guess.

Archived Post 10-16-2011 05:37 AM

Quote:

Originally Posted by Grannamoth
I disagree, I used two dual heavy cannons, a beam and quant torp on front combined with two XI purple turn rate consoles and I have no problems at all, beam in back with two turrets and another quant torp tops it our, pop a engine battery and I can turn with the best of them.

Well maybe you can use DHC's but that comes back to my comment about making sacrifices on your Engi consoles. A battery may help but unless you're willing to wait on the very long cooldown between each engagement (definately not an option in PvP or in team play unless they're very patient) it's not a great way to keep your turn rate up. However, Auxilliary to Inertial Dampeners certainly helps as does Deuterium Surplus from the Alhena Daily (which has a much shorter CD than an engine battery).

So yeah, you can do it if you're determined and willing to compromise console slots, powers and spend extra SP speccing into beams and cannons but you still lack the tac Boff slots to capitolise on those cannons. Escorts will still turn better and make more of the cannons and other cruisers will still have better sustained DPS from their broadside beam attacks.

Quote:

Originally Posted by Rebel230 (Post 3813102)
i was thinking of try the excelsior refit also, has a slightly better turn rate for my turret/ cannon boat only cant use dhc. i kind of like the boff layout, only 1 tac but its 3 skills so actually better than a 2, 1 tac boff set up on the x. i can go back to beams i guess.

You really notice that extra turn rate on the Excelsior and makes the best DPS cruiser with that extra Tac power, never underestimate the difference one power can make!

Archived Post 10-16-2011 03:38 PM

"Deuterium Surplus from the Alhena Daily "

What is this? never heard of it? I dont see it in my dailies?

Archived Post 10-16-2011 04:48 PM

Quote:

Originally Posted by Rebel230 (Post 3813740)
"Deuterium Surplus from the Alhena Daily "

What is this? never heard of it? I dont see it in my dailies?

In the Eta Eridani sector head to the Alhena System. This daily doesn't appear on your remote contacts, instead, as you approach the system an interaction will appear for the mission contact. You have to protect Deuterium storage tanks from attack. You get one Deuterium surplus on completion and can obtain an additional one from each tank that survives for a max of 4 per day.

For all intents and purposes, it is Evasive Manouvers in a consumable device. IMO, it's much more useful than an engine battery, the CD isn't as long but still not spammable and if you use them as often as you can, only being able to get 4 per day, you'll never have enough of the stuff you take breaks from usual play to stock up on them.

Archived Post 10-19-2011 01:43 PM

Quote:

Originally Posted by Rebel230 (Post 3813102)
i was thinking of try the excelsior refit also, has a slightly better turn rate for my turret/ cannon boat only cant use dhc. i kind of like the boff layout, only 1 tac but its 3 skills so actually better than a 2, 1 tac boff set up on the x. i can go back to beams i guess.

SIngle cannons can work on a cruiser. For a Galaxy X, you might want to run one or two dual/heavy cannons and beam arrays (with a smidgen of torps). For the Excelsior, I used to run four singles up from and four turrets in the back. If I did that again, might add a torp in the aft in place of a turret (that I could whip around and fire when an enemies shield are down). Mind you that I ran my ship with a turn rate of
22.5 degrees/second.


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