tanking star cruiser for Red Alerts/STFs
I've been flying escorts a lot but I'm currently leveling eng captain, aiming to fly assault cruiser in solo pve and maybe a tanking star cruiser in borg STFs and red alerts.
Could use some advice in both boff abilities and ship fittings for it, should I just go with hull tanking or is shield even possible with borg shield neuts?
oh, good to know. STO wiki mention only 'hazard emitters' as counter for the shield drain.
It's Hazard Emitters that removes the shield neutralizers... and Tac Team takes away the Assimilate Ship.
Run the Borg set and keep shield power high for max regen. Carry two copies of EPtS... use RSP and TSS to help keep them up. Buffed well enough I've seen the Borg shields regen faster than the neutralizer can take them down.
It still amazes me how many people don't carry Hazard Emitters. It's simply a MUST HAVE for the Borg encounters.
And yes, Sci Team will remove it as well. Try it.
The console from teh C-Store Oberth gives a good helping hand too...
Tac/ Star cruiser
I fly a Star Cruiser
Right now I am using:
Purple Plasma beam
Purple Daul Tetryon
Reman Proto shield
Purple Tetryon Beam
Green Disrup. rank 11
Blue Tetryon Turrent (Missle Defence)
Blue Field Emitter
Blue 2X Distribution Manifolds
Add the right bridge officers and you get a nice star cruiser but the RCS is a must the ship turns like a boat. you have to fix it otherwise a escort is going to straff you side to side and you won't be able to turn 90 degrees before he has his nose on you and is on the other side. With the RCS and Alpha manuver and a tractor beam you have a chance if you hit with the crono torps you might just win. Yes I know the torps are backwards since most ships duck into the rear ach and at a point in time I did have Crono mines with the beta bridge abillity free Respec changed that.
:rolleyes:Ah the negative feedback as they rip a part my ship
That being said, you might want to consider adding something to contribute to the teams DPS. For my Eng/Star Cruiser I have 2 STF setups for this case, 1 of them more focused on direct damage and 1 is a little bit more crowd control (if there is no sci ship around). Not saying you have to do the same, but it works for me, so here are some hints:
EPtW1 / EPtS2 / ET 3 / DEM 3
EPtW1 / EPtS2 / Aux2SIF2
For basic crowd control replace DEM with Eject Warp Plasma 3
TT1 / FAW 2
You can go with HY or TS instead of FAW if you like torpedoes. Tanking / Healing would be Attack Pattern Delta 1.
PH 1 / HE 2
In case I'm going with Eject Warp Plasma 3, HE 2 is replaced by Tractor Beam Repulsors 1. This allows for an adequate control build for KA. Since all 3 of them are on the same cooldown you can replace HE 1 with TSS or Sci Team. PH is a must have to get out of Tractor Beams though.
All this is not perfect and definitly not the way to go for PvP, but for STFs / Red Alerts you will be king and dominate most crappy cruiser builds. The 2 copies of Emergency Power to Weapons and Shields each allow for constant chaining to compensate for the power drain and it will allow you to put more points into aux energy for heals.
Im a Tac/Starcruiser and I do pretty well thank you very much. It takes alot of tweaking but the star cruiser is my favourite ship so far.
My weapons at the moment are:
purple Antiproton Dual beam bank X2 mk xi
purple Antiproton beam array mk xi
purple quantum torp mk xi
purple borg stf deflector
purple borg stf engines
purple aegis shield
purple antiproton array mkxi x2
purple quantum torpedo mkxi
purple tricobalt mkxi (Although im recently unhappy with its performance).
I cant remember my consoles off the top of my head. However I use emergency power to shields 1 and 3. Reverse shield polarity1, hazard emmitters1 (Also stocked up with auxillary batteries for simultanous use), eng team 1, aceton field 3, emergency power to weapons 3 and 1 (Also stocked up with weapons batteries for simultanous use as well as having power to weapons put up to full) then I use beam overload 2. Also have torp high yield 1.
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