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Good and Bad Ship Updates
With all the changes that are being tested on Tribble ready for F2P I’ve been talking to a lot with players and fellow Fleeters about potential changes that could be made to existing ships.
Now the issue of more Tier 5 ships being included in the game always crops up, e.g. a Tier 5 Akira class etc, but I’m always curious as to what changes players would like to see in existing ships, or if indeed there have been changes that people don’t like. For instance, despite the fact that I’m a Tac and been flying a MVA Escort since the beginning of the Borg Invasion, I’ve always loved the Luna class. That said it’s Ensign Tac slot just seems extremely out of place on a T5 ship, I believe it would be much better to dump the Ensign slot and make the Lt slot a Lt.Cmd slot much like the Excelsior, making it a “fighting man’s Sci ship” as the Excelsior is a “Fighting man’s Eng Ship” (someone pointed it out to me :p ). There are also a few stat issues I’d love to make on escorts etc but so does everyone :) But what changes would people like to see? Better maneuverability on a particular Cruiser? A different BO Console setup on a Sci ship? Or maybe better protection on an Escort? It’s always interesting to see the math to back it up but admittedly I’m no good with that side of it :D |
I'd like to see what I''m hoping the San Paulo is. The MVAM escort treatment on a fleet escort.
Com Tac, Lt Tac, Ensign Tac Lt Com Engineer Lt Science Mainly so I can fly an escort with Eject Warp Plasma. This isn't my Ideal ship though. I'd perfer Com tac, Lt tac Lt Com Engineer, Ensign Engineer Lt Science Thats assuming we have to keep to the same number of powers we have now. |
add a ensign U-slot to the Hegh'ta while we are casting wishes in the wind and change that Ensign tac slot on the Qin to a Engineer slot.
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And sort out it's pivot point! |
not to bring up a sore spot ... BUT IMHO a part of these differences are the new skill tree and the new consoles that go with them. OF course add to that the BO skill tree is also somewhat nulified since they work in conjunction with the consoles.
Do I have all of the techno-bable stuff. NOPE ! Never have .. probaly never will (when it comes to breaking down the skills/consoles and BO interface with total out come or out put fo the varrious ships. I finally resorted back to my orignial toon tactical / escort build. Much of it has VERY rare items (on Holodeck). As I had posted in another thread I had gotten so discourage with the way it had been nerfed I all but quit playing STO with that toon and moved on to another build. ( this has been going on for 8 or 9 months now). I was pleasantly surprised to see the build somewhat more balanced ON THE HOLODECK. The remaining differences I'll hold my self responsible for (needing to do a better job of game play) That said: I can tell you that if the current system goes live it will be less than fun. Not more difficult mind you .. just a royal pain in the tail end ! (IMHO) IMHO what ever is needed to bridge the two systems togeather really needs to happen. It's not a bad thing ... it just needs to happen. |
The thing is I personaly do not find the skill tree that restrictive, even while swapping into ships out of my original tac class and into something like the VoQ, anyways.
As far as being viable for pvp, who knows, but for PvE I've made it work . The new tree needs more clarification, even if some skills are split and new added through the tiers, etc. I can not say how it may need tweaking to that extent. I just do not find it restrictive as others. |
I would like to see more ships added they should make the really powerful ships (like the jupiter class schimtar maybe the breen flagship playable) I feel this would add a big challenge to the game everyone driving around in huge powerful ships, I would also like to see the vesta, tin man and the ship that attacked the enterpise at rana 4 also in the game. the more ships the merrier. I would also like to see the kelvin ship form the jjabrams movie and the enterprise from that movie as well.
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I'll try to put togeather some techno-bable later on ... (hehehe don't cont on too much though) :D |
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Though it does seem I may owe Foxrocks and apoligy on diminishing returns at the maxing of skills. I still find the new tree fine and have not had problems builiding with it, its just in need of some final tweeking in my opinion and a slight change to give spending of points a slightly better payback for the effort. |
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Hey .. I'll play nice. Let's ee what shakes out in the end. |
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