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-   -   Why put a cooldown timer on STFs? (http://sto-forum.perfectworld.com/showthread.php?t=241260)

Archived Post 11-17-2011 05:43 PM

Why put a cooldown timer on STFs?
 
I mean...you either want us to grind or you don't want us to grind...which is it?

Why does it matter to Cryptic if I choose to grind Cure/Space three times in a row instead of doing Infected and KA/Space before I come back to Cure?

If I have to grind, at least let me decide where and when and how often I do my grinding.

No stripper jokes, please. :D

Archived Post 11-17-2011 05:49 PM

Quote:

Originally Posted by boglejam (Post 3865932)
I mean...you either want us to grind or you don't want us to grind...which is it?

Why does it matter to Cryptic if I choose to grind Cure/Space three times in a row instead of doing Infected and KA/Space before I come back to Cure?

If I have to grind, at least let me decide where and when and how often I do my grinding.

No stripper jokes, please. :D

For the same reason the put cooldoowns on missions offering Dilithium Ore and the Refinemenyt cap, etc. they don't want you getting so good at farming the components for STF gear, that you're able to get them at a faster pace then what Cryptic deems appropriate.

Archived Post 11-17-2011 05:55 PM

Quote:

Originally Posted by Armsman (Post 3865948)
For the same reason the put cooldoowns on missions offering Dilithium Ore and the Refinemenyt cap, etc. they don't want you getting so good at farming the components for STF gear, that you're able to get them at a faster pace then what Cryptic deems appropriate.

Except that explanation makes no sense.

So if I run thru Cure/KA/Infected in one hour, how am I earning less rewards than by running just Cure three times in an hour? I get the same amount of dilithium, same number of EDC's, and the rest of the loot is random, so I have the same odds there.

Nothing has been changed other than I can't choose which mission to spend my grind time in.

Archived Post 11-17-2011 06:17 PM

What we now have timers that isn't Objective Related? That is major lame.

If anything that was the last straw in preventing me from doing STFs, this would be it.

Archived Post 11-17-2011 06:25 PM

It's to keep people from just piling into the one STF that's marginally faster and leaving the other five vacant. It doesn't slow down the grind so much as it forces people to spread out and do all (or at least more) of them so there's less chance of a queue wall keeping people from getting into the particular STF they want for an accolade or such.

Other MMOs do similar things with equivalent content, like WoW's lockouts on 5 man heroic dungeons. You can do STFs back to back just like you can do dungeons back to back in WoW, but you can't do the same one over and over because for whichever reason it's slightly faster for token farming.

Archived Post 11-17-2011 06:32 PM

Daily missions that encourage you to do the different STFs by offering Borg salvage would be a far better idea here. Let people grind what they want when they want, but offer incentives to do other stuff too.

Archived Post 11-18-2011 05:27 AM

Quote:

Originally Posted by hevach (Post 3865999)
It's to keep people from just piling into the one STF that's marginally faster and leaving the other five vacant. It doesn't slow down the grind so much as it forces people to spread out and do all (or at least more) of them so there's less chance of a queue wall keeping people from getting into the particular STF they want for an accolade or such.

Other MMOs do similar things with equivalent content, like WoW's lockouts on 5 man heroic dungeons. You can do STFs back to back just like you can do dungeons back to back in WoW, but you can't do the same one over and over because for whichever reason it's slightly faster for token farming.

I guess that would make sense in STO if the STFs gave vastly different loot. They don't. The odds of picking up a rare engine/shield/deflector piece are so low it isn't worth grinding the specific mission to pick it up. I'd rather do the one I like, rather than have to do the other two to kill the cooldown timer.

Archived Post 11-18-2011 06:05 AM

Timers bad. Comparing WOW lockouts to STO is not a very good comparison. A wow 5man instance typically has a lot more in it then a STO instance.. a lock out there is also not nearrly as critical. In WOW you can always find something to do. In STO at the lvel cap your options are limited. And they are going to stay limited for some time. STO is rather thin on content. Thats changing, but its not changing fast and its not changing soon.

Timer lockoutss not good.


The percieved value as entertainment of STO is not particularly high for a 2nd to 3rd tier MMO with limited player appeal that has not been able to maintain is current user fan base since launch. If STO has more then 6,000 current paying accounts (not counting LTM's) I would be utterly shocked.

If there has been this much failure in keeping subscribig accounts then I have to wonder how in the owrld Cryptic thinks its going to retain F2P accounts and make money off them? You cannont sustain a business on impulse buying alone if percieved value is not there.

I have a LTM. I play KDF. I do not percieve that as a KDF player I have gotten my moneys worth due to the lack of immersive mission content for the KDF faction. If I were a monthly subscriber I would have left STO a year ago. I do not feel appreciated as a customer. I do not feel the Cryptic wants my business. I do not valued. The foolishly constructed dilithium economy say you don't count. You crippling of the crafting system and creation of more complexity for cafting says this. The Failure to address simply bug for weeks on end say this. The Corporate attitude of Cryptic towards its customers say this. SOme individuale cryptic personall have been forthcoming and truely love what they do. But the problems are lack of clear direction at the top, a lack of common sense, and a strong lack of understanding of thier current user base and the f2p user base they hope to market the product to. F2P players are not going to be anywhere as patient as the current user base and other then a little bit of time have NOTHING invested in STO. The sooner they get that, the sooner things improve around here.

Archived Post 11-18-2011 06:10 AM

Quote:

Originally Posted by Khemaraa_Iron_Hand_KBF (Post 3866592)
I have a LTM. I play KDF. I do not percieve that as a KDF player I have gotten my moneys worth due to the lack of immersive mission content for the KDF faction. If I were a monthly subscriber I would have left STO a year ago. I do not feel appreciated as a customer. I do not feel the Cryptic wants my business. I do not valued. The foolishly constructed dilithium economy say you don't count. You crippling of the crafting system and creation of more complexity for cafting says this. The Failure to address simply bug for weeks on end say this. The Corporate attitude of Cryptic towards its customers say this. SOme individuale cryptic personall have been forthcoming and truely love what they do. But the problems are lack of clear direction at the top, a lack of common sense, and a strong lack of understanding of thier current user base and the f2p user base they hope to market the product to. F2P players are not going to be anywhere as patient as the current user base and other then a little bit of time have NOTHING invested in STO. The sooner they get that, the sooner things improve around here.

I agree. Timers on the STFs seem restrictive and limits gameplay.
Its difficult enough to get a team much less by putting a timer on the activities.

THis though is my big fear, F2P reactions. The will be pitchforks, torches and gnashing of teeth.
If you have not teeth to gnash, teeth can be provided.


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