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What clears Graviton Pulse?
Yes folks... Graviton Pulse, the latest in a line of pay 2 win toys we've been introduced to.
IMO this one is completely OP as it locks you into flying in a straight line for 30 seconds or somesuch. That might as well be a full disable. I haven't really seen any mention of it anywhere. Anybody know what power I need to swap in to clear that? |
Its just movement debuff. You are not disabled, and boffs power works. Nothing OP, if u know what to do. Maybe can be a little annoyance if u are a healer and someone is pushing u away from a target u need to heal. I have been affected with that power max 12 sec, not 30.
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Oh it's much longer than 12 seconds if it hits you. I saw the counter above 20 last night.
For an escort... no turn = no fight. APO or Aux to ID will make you immune to its effects for a short period, but that doesn't outright clear it. Is this something Sci team takes care of? |
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The duration can range from 12 seconds to 22 on the toon I tested it wih, with a less than ideal spec(aux dependant) |
Please tell me that a BoP/Kar'Fi can not use the Graviton Pulse with a Magnetometric Charge?
Being shoved 15KM out and then only being able to fly in a straight line away from the fight would suck. |
I hate this thing a lot, lol. I'd rather be shockwaved than hit with this:(.
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Any BoP or raptor can equip it, though I can't speak as to whether or not it is equippable with other +1 consoles...
But here's the real kicker... max of 10 targets in a 90deg cone (according to the tooltip anyway, unconfirmed in practice) :-/ |
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Still not as op as the perma-rift TCD effect. |
Me and my big mouth. Got hit with that thing 24 seconds ^^. But u can apo and evasive with battery. At least if not 5 bops are after you xD
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Wait til you come against a phaser wielding raptor with it talking about not knowing if you are coming or going.
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