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-   -   Enjoyment spoiler Consoles? (http://sto-forum.perfectworld.com/showthread.php?t=242048)

Archived Post 11-24-2011 10:43 AM

Enjoyment spoiler Consoles?
 
Hello everyone as we know there are allot of new special consoles that accompany current and future Starship variants.
Many of these consoles have very little regard of balance and do a great job of mangling the balance of PVP to obscene levels.

They main purpose of the consoles is to give ships additional abilities with the loss of a single console slot. I feel many of them are just too powerful and provide some of the most powerful and annoying debuffs imaginable.

I think they need to come up with more interesting toys rather than some of the Free abilities you gain from these consoles.
I call them Free abilities as you only lose one console slot and gain a special ability as powerful as a high level Bridge officer power.

For example

• Antimatter spread is a Free Sensor scramble and Jam sensors on a Cruiser which won’t normally utilise science abilities like this, 5KM Radius is ludicrous.:mad:
• The Photonic shock wave torpedoes are a free photonic shock wave for science captain’s yes they require you use Photon Torpedoes but you then don’t necessarily require an officer skill to stun someone when you can essentially do it for free.:(

Therefore I devise we discuss what powers could be added to the game with the new ship variants that we know are coming that will be fun to use and help PvP balance.

Take in to account what we already have and what is considered undesirable by a vast majority of the player base. What we currently have excess amounts of is.
• Healing everyone relies on heals it’s too easy and any additional healing consoles would be a terrible idea.
• Stuns Players do not like to be stunned it is just no fun and there are more than enough methods of stunning in the game.
• Movement Debuffs Gravity well Tractor beam New Klingon Console we already have ways of locking people down.
• Confuses being scrambled is not fun there are enough confuse powers already out there and many respectable players realise some confuse are simply too Powerful to even use.


My suggestions for what future consoles or devices that comes with future variants include.

• Photonic Holomatrix disintegrator something along the lines of destroys all photonic fleets within 5KM this would work in PvE when the NPC uses photonic fleet and I think would work well as a counter to the Photonic armada problem many face in PvP.
• Crew Sunglasses Reduces the effeteness of subnulonic beam. (Think of it SNB is a crew stun if they wear sunglasses they are harder to stun.:rolleyes:)
• Evasive pattern we could have a console that temporary provides movement enhancements. These would not affect ships flight speed as we have abilities that do this but could increase turn rate for like 3 seconds or improve reverse speed.
• Reroute power from life support could be repairs all sub systems and counters disables but reduces your damage resistance and crew resistance.

What Consoles that won’t hurt PvP balance and don’t mimic other powers can you come up with?:)

Archived Post 11-24-2011 03:01 PM

Well even though the enhanced plasma manifold is basically an eps power transfer power for shields and aux I would hardly consider it a game changer. It comes off the tier 1 science vessel.

Not all of them are so bad but this new kdf graviton pulse generator seems be the most deadly right up there with the ams.

Archived Post 11-24-2011 05:14 PM

Has not the fix for AMS come in or is inbound>
And having been Graviton Pulsed, yeah its annoying but no more than the AMS is or being Harpenged.
You lose some speed, a lot of turnrate and your engines may go offline for 20seconds.
Buff your shields and hull to max if possbile
POP a speed boost or engine boost and run for 8 seconds maybe little more.
Like AMS I only found it annoying when stacked on me.

Archived Post 11-24-2011 07:07 PM

I would love an evasive pattern console if it helped turn... for my vo'quv so I can scan space anomolies in pve :D

Archived Post 11-24-2011 10:41 PM

I think a console that would cause plasma torpedoes to leave a trail of warp plasma like an EWP heading to it's target would be pretty cool.

Archived Post 11-25-2011 09:56 AM

I wouldn't mind if these consoles had a extra power drain requiremnet that allows for unimpeded use on the vessel of which they belong but has a minor drain that stacks slightly the more you put these consoles on a single ship.

Otherwise I do find some to be deadly and they will become popular but none seem over powered to me.
Granted this outlook may change as they are tested and whatever combo's arise that they can be used in become more prevalent.

Archived Post 11-25-2011 12:48 PM

I'd like to see some significant draw backs to using some of these special abilities. Take the Saber console that boosts an Escort's speed. What if doing so burned your engines out and left you at half thrusters for x amount of time or until you used an Engineering Team? Maybe Anti-Matter Spread should reduce your own accuracy for a little while or until a Science Team is used? I don't know, I don't have the creative muscle for this but it also seems like a waste to brain storm ways to make things more challenging or encouraging thought in this game. Risk doesn't really exist. Almost everything is rewarded whether you do something (spamming) or nothing (AFKing).

Most of these things seem to be best used as soon as they can be, but what if people had to think twice about using them? Sure, a semi-long cooldown can be an issue but apply some risk. Even if you just include a percent chance of some related system failing for a short time. Make it a desperate choice like in the shows.

Archived Post 11-27-2011 12:59 AM

Quote:

Originally Posted by SteveHale (Post 3876219)
I'd like to see some significant draw backs to using some of these special abilities. Take the Saber console that boosts an Escort's speed. What if doing so burned your engines out and left you at half thrusters for x amount of time or until you used an Engineering Team? Maybe Anti-Matter Spread should reduce your own accuracy for a little while or until a Science Team is used? I don't know, I don't have the creative muscle for this but it also seems like a waste to brain storm ways to make things more challenging or encouraging thought in this game. Risk doesn't really exist. Almost everything is rewarded whether you do something (spamming) or nothing (AFKing).

Most of these things seem to be best used as soon as they can be, but what if people had to think twice about using them? Sure, a semi-long cooldown can be an issue but apply some risk. Even if you just include a percent chance of some related system failing for a short time. Make it a desperate choice like in the shows.

How dare you eff with my immersion.

/target hale :p

Archived Post 11-27-2011 09:33 AM

What about something that significantly boosts the effectiveness of your weapons for a short while, but leaves them burnt out or at low power for some time after?

Or a console that multiplies the effectiveness of your other consoles by 150% for X amount of time?

Archived Post 11-27-2011 12:11 PM

i actually think im more in favor of seeing some more trainable captain specifc (and objective specific) powers rather than consoles that give the xtras.

like say..... The Picard Maneuver.....i think id classify picard as a sci captain....even if he's mostly a diplomat / archeologist blah blah.....but it would be a ship maneuver only available to sci captains at VA after they complete a certain task or accolade.


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