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-   -   NERF the quad cannons. (http://sto-forum.perfectworld.com/showthread.php?t=242815)

Archived Post 12-01-2011 08:06 PM

NERF the quad cannons.
 
OK... this is absolutely ridiculous. I've got no chance against players running quad cannons. They rip through my shields like they're paper. Dual heavy cannons don't do nearly that kind of damage. Before today I could tank against escorts no sweat... now, no way. I realize it's pay2win now, but this is ridiculous.

Archived Post 12-01-2011 08:29 PM

No Leave them as they are Healing is still very powerful

I can see more people running highly speced Fedback Pulses

Archived Post 12-01-2011 08:44 PM

Quote:

Originally Posted by dvsaris (Post 3884614)
OK... this is absolutely ridiculous. I've got no chance against players running quad cannons. They rip through my shields like they're paper. Dual heavy cannons don't do nearly that kind of damage. Before today I could tank against escorts no sweat... now, no way. I realize it's pay2win now, but this is ridiculous.

Nerf extend shields, tss, sci. QQ....
Please give me a break about p2w is this how all QQ is going to end up?

Looking at the logs they dont seem strong.

When you say your shields what shields are you running? If it bothers you then run a [pha] resist.

Archived Post 12-01-2011 09:46 PM

Quad cannons nerf?

You serious? They arent that great. I'd say they are even worse then a pair of good Mk XI DHC with good modifiers.

Archived Post 12-01-2011 09:51 PM

The quads have a significantly lower top end dmg then the dual heavies and do a measley 4-5 dps more than the DHC's. They sound cool, they look cool...but I cut through shields just as easily with them as without them. I see no real inherent advantage to using them unless you are worried about 2 less power drain to weapons. Oh, and if you are only "geared" towards phasers and not using general consoles. Why do they need to be nerfed again?

Archived Post 12-01-2011 10:04 PM

Nerf them? So they'd be less than near useless?

I guess their not bad but but MK11 very rares (depending on stats) are better.

Archived Post 12-02-2011 01:16 AM

It might be better to take some more time to familiarize ourselves with the skill tree before we start nerfing random things.

Honestly, quad cannons?

Archived Post 12-02-2011 01:51 AM

Quote:

Originally Posted by SteveHale (Post 3885000)
It might be better to take some more time to familiarize ourselves with the skill tree before we start nerfing random things.

Honestly, quad cannons?

sign...

The quad cannos are for sure not that great, the point is that we have a new skilltree and damage AND resistances work diffrent now.
So dont blame the Quads after they are... just like the new tree... in for hardly 12 hours.

Archived Post 12-02-2011 02:00 AM

Quote:

Originally Posted by SteveHale (Post 3885000)
It might be better to take some more time to familiarize ourselves with the skill tree before we start nerfing random things.

Honestly, quad cannons?

Yup. They aren't that powerful.. At least not against an honest player who knows how to skill their ship in the new system.

Archived Post 12-02-2011 02:16 AM

Pay-to-win users should get sum advantage for their invested C-points, so those items are SUPPOSED to be a bit stronger than usual items. The quad cannons aren't even that much stronger if even. The point defence cunsole is still a lot better in cumparison and the impulse burst is also quite luvly for cumbat escape. :)


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