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-   -   Season 5 - Great - Some Suggestions To Improve Gameplay Experience Post Season 5 (http://sto-forum.perfectworld.com/showthread.php?t=242938)

Archived Post 12-02-2011 10:55 AM

Season 5 - Great - Some Suggestions To Improve Gameplay Experience Post Season 5
 
I've been cheering Season 5 since it's been on tribble, for the most part, I am very happy with what is there. There are some changes or things the devs could do to improve the gameplay experience however, just some slight tweaks.

The Skill Tree - Firstly, the skill tree is a bit of a mess, and I wish the ground update would have also been released with the rest of it, seems odd to only release half of it. However, it is done. Therefore, what we need is a grace period to make changes to our skills. We are only human, and it takes time to figure out something new like this, we are so used to the old skill tree, we need time to figure out where to properly place our skills. Also, you will be releasing the ground update, which means we will have to respec again anyway. Please give us a grace period where changing skills doesn't cost anything. And or, give us a gift of respec tokens. I have 10 characters to spec, and I am bound to get it wrong the first time, there will be lots of respecing in my future, and I think a grace period would be very kind of you to do for your members since you have forced this new skill tree on us.

Green Highlighted Signs in ESD - There are already threads and posts about this, but those signs really are ugly. They remove you from the game and diminish the gameplay experience. Create graphics that more align with Starfleet LCARS and something we'd expect to see in the 25th century, a hologram LCARS would be neat. The graphics are just ugly at this point.

Optional Time Limits in STFs to get Salvage - Understandably this is a game element you have chosen to implement, to artificially create a harder STF. However, I don't know how the rest of you feel, but this time limit is a bit annoying, and removes from the gameplay experience of an STF. Now, it seems STFs are rushed. Now sometimes I like doing a rushed STF, but sometimes I like doing it slow with a team and enjoying what's there. I think the time limits to do the optional to get the salvage creates a chaotic and rushed STF experience. I wish the salvage wasn't linked to completing a TIMED optional. Perhaps an optional you complete, without the time limit, would be preferred, something extra you have to do in the STF, but no time limit. Then people could chose to do the optional if they want the salvage, or not.

Salvage only drops one and you need/greed/pass on it? - I am probably wrong on this one, and I hope I am, the community will correct me if I'm wrong, but do the STFs drop only one Salvage, and you need/greed on them? If this is the case, this is a bad move. The STFs should always drop something that everyone should get, whether thats the encrypted data chip, or the salvage, everyone should get one, there should be no need/greed on it, cause everyone will always be choosing need, and it will get really frustrating for people playing the STFs. I like having a reward for completing an STF, I should receive a reward for it, period.

Remove Dilithium Refinement cap - This one has been argued since it was introduced on tribble, but the cap of 8,000 dilithium a day is unacceptable for silver/gold/lifetime members. I can understand it for F2P members, but for lifers, gold players etc.... it should be either uncapped, or set a lot higher, please respect your current members and honor them, they brought you to where you are today.

This extends to other things as well, and is a point I want to harp on, your current members, for the last 2 years, have brought you to where you are now. Gold/Lifers whatever, should be given special privileges that F2P players do not have, caps should be raised, the ability to get more stuff etc... Please don't forget us.

As I play more, there might be more things I think of, I'll add if I do.

-The Doctor

Archived Post 12-02-2011 10:58 AM

Quote:

Originally Posted by The-Doctor.
I've been cheering Season 5 since it's been on tribble, for the most part, I am very happy with what is there. There are some changes or things the devs could do to improve the gameplay experience however, just some slight tweaks.

The Skill Tree - Firstly, the skill tree is a bit of a mess, and I wish the ground update would have also been released with the rest of it, seems odd to only release half of it. However, it is done. Therefore, what we need is a grace period to make changes to our skills. We are only human, and it takes time to figure out something new like this, we are so used to the old skill tree, we need time to figure out where to properly place our skills. Also, you will be releasing the ground update, which means we will have to respec again anyway. Please give us a grace period where changing skills doesn't cost anything. And or, give us a gift of respec tokens. I have 10 characters to spec, and I am bound to get it wrong the first time, there will be lots of respecing in my future, and I think a grace period would be very kind of you to do for your members since you have forced this new skill tree on us.

Green Highlighted Signs in ESD - There are already threads and posts about this, but those signs really are ugly. They remove you from the game and diminish the gameplay experience. Create graphics that more align with Starfleet LCARS and something we'd expect to see in the 25th century, a hologram LCARS would be neat. The graphics are just ugly at this point.

Optional Time Limits in STFs to get Salvage - Understandably this is a game element you have chosen to implement, to artificially create a harder STF. However, I don't know how the rest of you feel, but this time limit is a bit annoying, and removes from the gameplay experience of an STF. Now, it seems STFs are rushed. Now sometimes I like doing a rushed STF, but sometimes I like doing it slow with a team and enjoying what's there. I think the time limits to do the optional to get the salvage creates a chaotic and rushed STF experience. I wish the salvage wasn't linked to completing a TIMED optional. Perhaps an optional you complete, without the time limit, would be preferred, something extra you have to do in the STF, but no time limit. Then people could chose to do the optional if they want the salvage, or not.

Salvage only drops one and you need/greed/pass on it? - I am probably wrong on this one, and I hope I am, the community will correct me if I'm wrong, but do the STFs drop only one Salvage, and you need/greed on them? If this is the case, this is a bad move. The STFs should always drop something that everyone should get, whether thats the encrypted data chip, or the salvage, everyone should get one, there should be no need/greed on it, cause everyone will always be choosing need, and it will get really frustrating for people playing the STFs. I like having a reward for completing an STF, I should receive a reward for it, period.

Remove Dilithium Refinement cap - This one has been argued since it was introduced on tribble, but the cap of 8,000 dilithium a day is unacceptable for silver/gold/lifetime members. I can understand it for F2P members, but for lifers, gold players etc.... it should be either uncapped, or set a lot higher, please respect your current members and honor them, they brought you to where you are today.

This extends to other things as well, and is a point I want to harp on, your current members, for the last 2 years, have brought you to where you are now. Gold/Lifers whatever, should be given special privileges that F2P players do not have, caps should be raised, the ability to get more stuff etc... Please don't forget us.

As I play more, there might be more things I think of, I'll add if I do.

-The Doctor

Hey Doc...,

.. yer shouting to the chorus here...

But we agree wholeheartedly. :D

Archived Post 12-02-2011 11:07 AM

Quote:

Originally Posted by The-Doctor.
Optional Time Limits in STFs to get Salvage - Understandably this is a game element you have chosen to implement, to artificially create a harder STF.

Strange thing to say considering the STFs are a LOT easier than they were in S4. You basically had a time limit on many of those already. Time limit until you were overwhelmed and failed the mission. New STF time limit applies only to the OPTIONAL group loot bag that can contain rare/very rare items or salvage.

Quote:

Salvage only drops one and you need/greed/pass on it? - I am probably wrong on this one, and I hope I am, the community will correct me if I'm wrong.
Everyone gets one EDC (the green currency unit you use to buy almost everything). Optionally you can get 1-2 rare salvages (to buy standard [Borg] gear) or even borg tech drop. Enemies in STFs also have a very small chance of dropping those. Need if you need them (why wouldn't you?).

Quote:

Remove Dilithium Refinement cap - This one has been argued since it was introduced on tribble, but the cap of 8,000 dilithium a day is unacceptable for silver/gold/lifetime members.
It would make no sense to drop it now. The purpose is to reduce the flow of Dilithium into the system. Gold members already get the bonus of not having to log in every day to refine their Dilithium.

Edit: Obviously I agreed on the other points. :)

Archived Post 12-02-2011 11:10 AM

The biggest thing really that chapped my butt was the new Skill Tree. I just don't like it, its a mess, hard to understand, seems random some of the things. If they are going to force this on us, then give us a grace period so we can make changes without consequence as we learn it and figure it out. Especially since they are going to change it again once the ground updates come.

Everyone feel free to add your own stuff too btw, that you feel would improve the gameplay experience.

Archived Post 12-02-2011 11:12 AM

Quote:

Originally Posted by The-Doctor.
The biggest thing really that chapped my butt was the new Skill Tree. I just don't like it, its a mess, hard to understand, seems random some of the things. If they are going to force this on us, then give us a grace period so we can make changes without consequence as we learn it and figure it out. Especially since they are going to change it again once the ground updates come.

Everyone feel free to add your own stuff too btw, that you feel would improve the gameplay experience.

They shold make Respec's available In-Game for 10,000 EC's till They get this whole mess sorted out.

Archived Post 12-02-2011 11:13 AM

Quote:

Originally Posted by KitsuneRommel
Strange thing to say considering the STFs are a LOT easier than they were in S4. You basically had a time limit on many of those already. Time limit until you were overwhelmed and failed the mission. New STF time limit applies only to the OPTIONAL group loot bag that can contain rare/very rare items or salvage.

I don't mind optionals, but I feel they should be extra things you have to do, and not timed, is my argument.

Quote:

Everyone gets one EDC (the green currency unit you use to buy almost everything). Optionally you can get 1-2 rare salvages (to buy standard [Borg] gear) or even borg tech drop. Enemies in STFs also have a very small chance of dropping those. Need if you need them (why wouldn't you?).
But that's the point, everyone will be needing them, so what's the point then? I think it should drop one for everyone.

Archived Post 12-02-2011 11:14 AM

Quote:

Originally Posted by The-Doctor.
The biggest thing really that chapped my butt was the new Skill Tree. I just don't like it, its a mess, hard to understand, seems random some of the things.

It's the reason I only focus on two characters at the moment. I got familiar with the specs on Tribble and use them now. I didn't even bother spending the skillpoints on rest of the characters yet.

Archived Post 12-02-2011 11:21 AM

Quote:

Originally Posted by The-Doctor.
I don't mind optionals, but I feel they should be extra things you have to do, and not timed, is my argument.

If they were not timed there would be no challenge in getting them. For example Infected Ground optional is saving all 10 officers from being assimilated. It's definitely not easy with a pug. Optional bag can't contain EDCs or Borg Tech anyway (at least I haven't seen them).

Quote:

But that's the point, everyone will be needing them, so what's the point then? I think it should drop one for everyone.
Considering how previously bossed dropped only one item (e.g. weapon or kit) it's a huge improvement. You are always guaranteed to get loot. If anything your beef is with the need/greed system. Everyone needing on gear they actually NEED is just like a random roll.

Edit: Actually considering how selfish some people are in Holodeck (as opposed to playing in Tribble) maybe a Roll/Pass system would be better.


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