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Gear repair?
I know most people dont want to risk losing gear they spent alot of time getting(and neither do I), but what about giving gear a condition stat that lowers with use(and also lowers the items stats) and needs to be repaired to stay at peak functionality?
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They already have a variant of this, if you set your difficult higher than "Normal".
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The reason I like sto alot is that there isnt any darn upkeep rubbish (i.e durability)
And as mentioned if you want risk go for the higher difficulty |
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I wouldnt mind seeing something like this added to the advanced/elite difficulty settings. That way people who want everything to be a cake walk dont have to worry with it, but those who want more of a challenge can get it. I also think mechanics like this add more complexity to the game.
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