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-   -   Ask Cryptic: Ground Combat (August 10) (http://sto-forum.perfectworld.com/showthread.php?t=24348)

Archived Post 08-10-2009 06:25 PM

Ask Cryptic: Ground Combat (August 10)
 
Welcome to the 13th installment of Ask Cryptic, where we put the questions you ask to our development team. In this issue we discuss ground combat. Read more to learn about Star Trek Online!

Numerous: Can players beam anywhere on the planet, or only to specific places?

When you beam to a planet, you only beam to a specific location. This is to help retain the flow of our Episodes, which link missions between ground and space.

However, we’re looking into site-to-site transporter powers, which would allow you to “beam” across short distances for tactical purposes and allow you to get to places you couldn’t normally reach. But that’s still in the works.

Numerous: Will different places have different environmental conditions that some races are more capable of withstanding than others?

Currently, no, but that’s a great suggestion we’d like to look into. For instance, some cold environments where Andorians would get a bonus and other races would receive a penalty. We’re spending more time looking at racial bonuses right now, so it’s a good time for us to talk about it internally.

ExAstris: Will all ground missions be 5 individuals, or will some of the more epic things you encounter at "end game" require 10+ away team members?

The team size is always five. There are maps that require multiple teams to make your way through. Think of a front-line situation where numerous players bring down their away teams to work together with other players to fight against multiple teams of other players or NPCs. But your away team is always five members.

Shatterhand: Will these "kits" be supplied to your character automatically upon creation, or will there be a mission or procedure through which they'll be unlocked and ready for use/enhancement?

Kits are basically items that make special skills available, and you’ll be granted two Kits at character creation. So if you’re a Science officer, you’ll receive a Science Kit and a Medical Kit. If you’re an Engineer, you’ll receive a Shield Generator Kit and a Weapons Malfunction Kit. (The different Kits make different skills available, so you’ll be able to choose how you want to play your character from the very beginning.) We may increase the starting Kits to three, but it’s currently two. However, you’ll be able to acquire more Kits through missions and rewards.

Welsh_Knight: Will there be a disengage option? For example, if I'm in a fight I cannot win what are my options? Can I run away to a different part of the planet? Will whatever's trying to kill me persue me? Can I beam out? If I can beam out do I need to get clear of the combat before I can? Do we need to stand still to beam out? Can I call for beam out while shooting?

There’s no direct “I quit” button; that’s not fun, and it’s super lame for PvP. But there are ways to escape. On the ground, if you’re losing, you can run for cover around the corner, and your shields will replenish quickly. That will give you a breather before jumping back into the fray.

If you really want to get out of Dodge, you can run from your enemies. If you get out of combat long enough, you’ll have the option to beam back up to your ship and regroup there. But there’s no way to leave during combat.

Archived Post 08-10-2009 06:39 PM

There are a few things that I think still need to be worked out, for instance “Can players beam anywhere on the planet, or only to specific places” When you beam to a planet, you only beam to a specific location. This is to help retain the flow of our Episodes, which link missions between ground and space. But I get that this will allow the flow for their episodes. Most of the stuff looks great so no complains here as long as its reall cool i will play and hope this game improves as it comes outs and ppl play it.

Archived Post 08-10-2009 06:42 PM

Quote:

Originally Posted by Rekhan
There’s no direct “I quit” button; that’s not fun, and it’s super lame for PvP.

Well that is a plus.

Archived Post 08-10-2009 06:44 PM

some good info there. I am definately interested in the multiple away team system that will be there. I find that reallllllly cool.

Wonder if we can get a group of 10 people and split into two groups of 5 :O DO WANT! :D

Archived Post 08-10-2009 06:53 PM

so i still wanna know, will there be locations within your own ship that you can visit, like ten forward or holodecks or crewmembers' quarters?

Archived Post 08-10-2009 06:59 PM

This post is mostly anger directed at yet another Q & A with mediocre questions and simplistic answers.

I'm kind of surprised, and disappointed that the environmental effects of different planets are only just now being looked into. Seems like that would have been an initial problem to solve when dealing in planet creation and individual interaction.

I think I need to stop reading these posts because honestly the more I read the more it appears that the original idea is going down the toilet. I know we all want this out quick but I don't want just another MMO with Star Trek pasted on it. Forgive my skeptisism. I remember a time when the idea of beaming or taking a shuttlecraft anywhere on the planet was a possibility.

Some things just cant be done, some things can't be done right, and I'm getting the feeling that STO is going to fall into that category.

P.S. There are many times in the ST Universe when everyone but a red shirts behind was saved by beaming out of a firefight. It might not seem "Klingon Honorable" to cut and run but thats a tough decision left up to a Captain or Away Team commander......it's not an "I quit" button........it's called go back and get more phasers!

Archived Post 08-10-2009 07:06 PM

Quote:

Originally Posted by PinkSkin (Post 691811)
P.S. There are many times in the ST Universe when everyone but a red shirts behind was saved by beaming out of a firefight. It might not seem "Klingon Honorable" to cut and run but thats a tough decision left up to a Captain or Away Team commander......it's not an "I quit" button........it's called go back and get more phasers!

With this I agree. I remember a few times during different episodes...

I guess the hard core PvP guys would throw an absolute fit about it though, I mean...god forbid if their "win" complex isn't satisfied.

Archived Post 08-10-2009 07:16 PM

Hey, one of my questions!

Nice to hear a tad about ground combat. I like the focused format also, helps center questions.

Archived Post 08-10-2009 08:01 PM

Quote:

Originally Posted by Captain_Aran
so i still wanna know, will there be locations within your own ship that you can visit, like ten forward or holodecks or crewmembers' quarters?

Someone hide this from LordDave!!

Archived Post 08-10-2009 08:10 PM

There wasn't too much information in this installment, but I liked getting confirmation that multiple teams will be able to take part in some of the more difficult missions because I think it would not be as much fun if only five people were able to participate in what is sure to be some truly epic endgame content.


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