Defiant re-fit help
Since season 5 hit I decided to take one of my va engineers and use a defiant refit. I can't tell if its that I'm used to crusiers or if the ship got squishy. Any advice for an engie in a defiant? loadouts and boof tips are a big help. Thanks
Boffs wise I have
Ens - Tac Team
Lt Cmdr - Torp Spread 1 & 2, APOmega
Cmdr - Torp Volley 1, CRF 1 & 2, APDelta
Engineer - EPtS, Aux to SIF
Science - TSS1, HE
Works for my style of play.
See if you can get a Tac to train a Boff for you. CRF III is a great asset for an escort. And yes you are squishy. Do your damage and then get out of there before you take too much damage. Rinse, repeat. Also, consider a second movement resist like another AP Omega or Polarize Hull. Being slowed is death to an escort.
Squishier than a cruiser, yes, but an Engineer in an escort tends to be the least squishiest kind of escort pilots.
On my engineer in the retrofit, I use:
Front: Double Beam Bank, Dual Heavy Cannons x2, Quantum Torpedo
Rear: Turret x2, Tricobalt Device Launcher
Ensign: Beam Overload I
Lt. Com: High Yield Torpedo I, Beam: Target Shields II*, High Yield Torpedo III
Commander: Tactical Team I, Cannon: Scatter Volley I, Cannon: Rapid Fire II, Attack Pattern Omega III
* Target Shields is a relic from when RSP was more common than it is now, and not being a science officer, was one way I had of getting through it. I had some great kills while my opponent had RSP up, but no actual shields on the side facing me because of it. You could probably replace this with CRF or ATP:D.
Emergency Power to Shields I, Reverse Shield Polarity I
Depending on your style of play, you could replace RSP with anything from an Aux to SIF to another Emergency Power to Shields/Engines/Weapons.
Tractor Beam I, Science Team II
I made a deliberate choice to not take Hazard Emitters, although I take it for most other alts, instead choosing to rely on my Engineer Captain abilities to make up for not taking that defensive ability, and using Tractor Beam to indirectly help minimize damage from my target to keep them from facing me, and to give me a better chance to deal critical damage to them by directing my attacks into one side.
I tend to stay in the fight, and on target longer than the average Defiant pilot, and less of the hit and run passes that most make as a result of my loadout, and if my initial pass isn't enough, I'll try to spin around with Evasive while I still have a tractor beam on them, and get my rear Tricobalt into them at point blank as I run back the way I came.
PvP is a team game, so at some point, your own defenses will need to be supported by allied Cruisers, as you are getting attacked by multiple enemies as well.
In (Solo) PvE, you can be normally completely self-sufficient with 2 Emergency Power to Shields, 1 Hazard Emitter and a Transfer Shield Strength. Added with your own Engineer Captain powers, you should have everything you need.
It's important to kill your enemies quickly:
Front: 3 DHCs +1 Dual Beam or Quantum Torpedo Launcher (or 2 DCHs, 1 DBB and 1 QT)
Aft: 3 Turrets
Cannon Rapid Fire, Attack Pattern Beta, Beam overload or High Yield Torpedo 3, and possibly using Nadion Inversion and EPS FLow Regulator during your alpha strike. Put all power to weapons.
Tactical Team to make distributing shield power (which is very important) easy and automatic.
Keep moving when you can, but slow down for an alpha strike. Once buffs run out and enemies are still going, consider using evasive maneuvers to retreat.
Thanks for all the responces. Looking at the advice I think i was in decient shape, or at least on the right path. Load out wise on the ship this is what I have so far.
fore: Phaser beam array mkxi, Photon torp. mk x, Dual heavy cannons mk x, The Quads.
aft: Mkxi turret, mkx photon, mkxi beam array
Breen deflector dish
maco mk x engine
eps flow regulator mk x (green)
neutronium alloy mk x
field generator mk xi
4 phaser relays (3 mk11 rares, 1 mkx)
Device: subspace modulator
fire at will 1, high yeild 2, beam overload 3, cannon rapid fire 3
tac team 1, scatter volley 1, beam overload 3
beam fire at will
emergency power to the shields 1, engineering team 2
science team 1, feedback pulse 1.
I know I have to either get another tac officer or re-train the ones I have. Don't want to loose the bo3 on them. I'm being stuborn and really want to have the quad cannons work for me. Any gear I should look to get?
2 dual heavy cannons (Phasers, used to be a plasma build) 1 Quad cannon, (I'm a sucker for the look :)) 1 Quantum torp. Rear 3 Phaser Banks.
Eng consoles 2 RCS accelerators, 1 Tribianium (not tritianium) plating (I think, +26 res to plasma, phaser, disruptor, and I think poloron).
Sci consoles. Borg universal assimilated module, Cloaking device.
Tactical 4 Phaser Relays max level. I realy more on my cannons than my torps.
BO Lay out
Commander Tact Team 1, Canon Spread, Torp HY III, AP Omega
Lt. Cmdr Beam overload, Torp Spread II, Cannon Rapid fire III
Ensign Tact team'
Eng Eng team 1, Reverse Shield pol
Sci Jam sensors, tractor beam.
This layout seems to work for me. may be switching my Eng and Sci abilities around.
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