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PVP Healer build.
I was wondering with all the changes, what is the optimal healer build and what ship and consoles?
I would go with: aux2sif3,ET3,es1,epts1 for commander ET3,RSP maybe depends i dont normally use RSP, and epts1 for ltc (for the gal-r epta1) ST1, HE2. Consoles; 3 SIF Gens, and Field Emiiter Borg Console, And Shield Emitter console |
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epts1 rsp1 et3 es3 epts1 et2 atsi2 he1 tss2 ur choice* apd1 tss1 2sif 1Armour 1Field 3Shield 1Borg 1Weapon* But i don't know if you would want a full aux healer...cuz you don't really make use of NI and EPS power transfer / do any damage. Im also not sure if hybrid healers work any more...but I would use it as you can change power levels according to the situation and help out with damage. Hybrid Healer: epts1 rsp1 et3 es3 epts1 et2 atsi2 he1 tss2 btse1 apd1 btss1 or pugging go epts1 rsp1 et3 es3 epts1 et2 atsi2 he1 tss2 bfaw1 apb1 bfaw1 2eps 1Armour 1Field 1Shield 1Borg 3Weapon* Always happy to help a fellow Panda out :p when are joining again Mikey??.... |
Those templates look solid to me.
Aux2sif3 over extend3 for me. Extend1 works great unless your escort is a total dud. And I love engie team3 with those SIFs stacked. Tacteam1 and delta IMO as well. But I only fiddled some with my healer since the patch. I do know that lots of the ops/sci skill slots like inertial damp and such are just still not effective to spec into. So I went really heavie on the engie pts of course, and made sure I gave it good mobility. (my healing cruiser Achilles heal) have fun mikey. Horizon |
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I can see a case for atsi3 over es3 if your fighting a gw heavy team. But having so much more shield resist is better than a few points on your eng team, es3 normally stops you from needing to using the eng team in the first place, and I think with the buff 2 escorts you need all the shield resist you can get. |
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lemme clarify why tac team and delta... (all while under extend) the most dangerous ive ever seen an tac/escort is when they can hull tank around 50% and make the most out of their 60 second go down fighting. so, thats why tss1 and 2, tac team and delta go on all my support ships. stop the hull bleeding... harden hull, harden and self distribute shields. let em hold and hit em with that 12k engieteam3 if they slip too far. (if in star cruiser, you got a HE1 on standby too)...not to mention its there to help you handle bursts too.. also i got VERY accustomed to running 1 copy of each of the "teams"....to be completely situational. 1 of each means you can clear a ton and still run 1 every 15 seconds. ive recently widdled that down to no more than 2 of the "teams"...this is quite controversial among those i tell it to, as most rely on alternating 2 copies of 1 type of "team" for raw numbers i may not be the guy to go too though, i dont bind a thing and im a less than spactacular healer because of it. actually im a great sci healer. engie/intrepid is sick. |
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But its ok, you may join Pandas and we can have a good time on Ventrilo you're more then welcome. I have nothing against you im a truthful person I have no reason to lie to anyone. I wondered when we were going to see you on TOR. I thought you mentioned you were going to play TOR as well. I am afraid though that perhaps you fried your Intel Graphics Chip with 8mb shared vidmem or sumthin :O We can teach you the ways of the force, that includes having double lightsaber hax too :D Oh there is also Accuracy/Bonus Defense in this game, so u might have to check the logs :p |
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I like using a Nebula as a healer over a Cruiser. It's not as effective of a healer, but it's more fun (imo).
Lt Tac: TacTeam 1, FAW 2 (Uni) Lt Eng: EPtS 1, Aux to SIF 1 LtC Eng: EPtS 1, EngTeam 2, Extend 2 Ens Sci: SciTeam 1 Cmdr Sci: HE 1, TSS 2, TSS 3, GW3/FBP 3. |
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