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-   -   Jem'Hadar Loadout (http://sto-forum.perfectworld.com/showthread.php?t=245254)

Archived Post 12-18-2011 03:04 AM

Jem'Hadar Loadout
 
So I got my Jem'Hadar ship last night and came to the realisation I wasn't really prepared for it.

I've been an Engineering Cruiser guy for the last few years so this was the first time I would really be switching over to an Escort.

I looked at the cannons it came with etc.. and the universal BOFF slots and my roster/spare inventory weapons weren't really appropriate so had to change up a bunch of things in order to kit it out decently. Since it's my first time doing so for an Escort however I'm not really confident I've done a decent job so I was wondering if others could take a look and offer some suggestions on how to improve it (mostly for damage-dealing PVP as opposed to the 'beam boat tank' I've been flying up to now)...

Lt Universal Slot (chose Science)
- Science Team 1
- Hazard Emitters 2

Lt Universal Slot (chose Engineering)
- Emergency Power to Shields 1
- Auxiliary Power to the Structural Integrity Field 1

Cmdr Tactical
- Beam Array Overload 1
- Torpedo High Yield 2
- Cannon Rapid Fire 2
- Attack Pattern Omega 3

Lt Cmdr Tactical
- Target Shields Subsystems 1
- Tactical Team 2
- Target Weapons Subsystems 3

Ensign Engineering
- Engineering Team 1

Then for weapons...

FORE
- Polaron Cannon XI
- Polaron Dual Cannons X
- Polaron Dual Cannonx X
- Quantum Torpedo Launcher X

AFT
- Polaron Beam Array X
- Polaron Beam Array X
- Quantum Torpedo Launcher X

Borg deflector/console/engines, Reman shields.

Archived Post 12-18-2011 08:43 AM

Dunno why you use DCs instead of DHCs, they eat more energy due to rapid firing and do not deal more damage on the other hand which lowers your damage output.

3x DHC 1x Quantum
2x Turret 1x Quantum

TacCdr: CSV III, CSV II, APBeta, TacTeam1
TacLtCdr: TSpread III, TSpread II, TacTeam1
EngLt: ET 1, EptS2
SciLt: Polarize Hull 1, Hazard Emitters II
EngEns: EptS1

I use this for Borg stuff and general PvE. Sidenote, you can always use the single target versions of the tac skills if you prefer them. This is a SOLO setup. Tac Team 1 is some kind of "RSP for the poor". :)

Loadout: Borg Set maybe except Shield, I use the full set atm.
3x this Neutronium Mk XI Resist thing, Field Generator Mk XI
4 Tac Consoles for whatever you use.
Borg Console in the single Science slot.

Archived Post 12-18-2011 12:53 PM

Cheers for the advice. The Dual Cannons are what it comes with that's all so will swap them out for Dual Heavy after your suggestion.

I have a Prefire Chamber for one of my consoles... is that worth it?

And would you recommend switching over to Plasma rather than Polaron? I know it may not be as 'canon' but I'm not fussed about that. Isn't Plasma getting a re-balance some time soon?

Archived Post 12-18-2011 02:37 PM

i was wondering myself, lol . i bought the ship myself for a cheap price... anyways, i never played a escort type ship before. i am a tac and was wondering what best load out is mysele, lol

Archived Post 12-18-2011 04:33 PM

what weapons came stock with the ship anyway?

Archived Post 12-19-2011 12:00 AM

weapons:
3 dual heavy cannons and a dual beam bank up front
3 turrets in the back

Deflector:
Impulse:
Shields:
full mk x maco set (the gravitic ancor and a beam overload 3 is HUGE damage)

devices:
subspace field modulator
and whatever else you want

consoles:

Eng:
Field generator mk xi (rare)
Electroceramic hull plating mk xi (rare) x2
borg console

sci:
emitter array mk xi (rare)

tac:
+26 engergy damage (whatever you are running)

BOFFS:

LT UNI:
eng boff - emerg to shields 1, aux to sif 1

LT UNI:
sci boff - hazard emitters 1, transfer shield strength 2

LTC TAC:
tac team 1, attack pattern (whatever), attack pattern omega 1

CMD TAC:
tac team 1, rapid fire 1, beam overload 3, rapid fire 3

ENG ENS:
emerg to shields 1

As far as weapons I've found that Plasma, Anti-proton and Disruptors are all quite effecive. Im not a fan of the phasers, polarons or tetryons. And yes I've run stf's with a load out of each type at least once to test them.

Now then the reasons I do the dual tac teams is they really help keep your shields up, aux to sif and hazard emitters are nice hull heals as well as HE clears plasma fires. The 2 hull plating consoles also drastically reduce the plasma damage to your hull. Basically im hitting tac team whenever its available for the tac buff and the shield heals. Also I generally keep Aux to sif active at all times as its also a hull damage resistance buff.

With this build Im able to solo the one side of khitomer accord while the rest of my team clears the other side. By the time they have cleared their side I usually have one transformer dead and at least have 2 generators on the 2nd one dead as well as cleared all the spheres and probes that come through the gate.

Archived Post 12-19-2011 12:03 AM

Quote:

Originally Posted by vexashen (Post 3913432)
weapons:
3 dual heavy cannons and a dual beam bank up front
3 turrets in the back

Deflector:
Impulse:
Shields:
full mk x maco set (the gravitic ancor and a beam overload 3 is HUGE damage)

devices:
subspace field modulator
and whatever else you want

consoles:

Eng:
Field generator mk xi (rare)
Electroceramic hull plating mk xi (rare) x2
borg console

sci:
emitter array mk xi (rare)

tac:
+26 engergy damage (whatever you are running)

BOFFS:

LT UNI:
eng boff - emerg to shields 1, aux to sif 1

LT UNI:
sci boff - hazard emitters 1, transfer shield strength 2

LTC TAC:
tac team 1, attack pattern (whatever), attack pattern omega 1

CMD TAC:
tac team 1, rapid fire 1, beam overload 3, rapid fire 3

ENG ENS:
emerg to shields 1

Now then the reasons I do the dual tac teams is they really help keep your shields up, aux to sif and hazard emitters are nice hull heals as well as HE clears plasma fires. The 2 hull plating consoles also drastically reduce the plasma damage to your hull. Basically im hitting tac team whenever its available for the tac buff and the shield heals. Also I generally keep Aux to sif active at all times as its also a hull damage resistance buff.

With this build Im able to solo the one side of khitomer accord while the rest of my team clears the other side. By the time they have cleared their side I usually have one transformer dead and at least have 2 generators on the 2nd one dead as well as cleared all the spheres and probes that come through the gate.

I'm one of the other team members so I can vouch for this!

PS VEX! I'M POSTING ON THE FORUMS!!!!

Archived Post 12-19-2011 12:07 AM

With a slight tweak of this build its totally workable in a Defiant as well. Im sure an Multi-Vector could do it too.

Archived Post 12-19-2011 12:08 AM

Quote:

Originally Posted by dontdrunkimshoot (Post 3913073)
what weapons came stock with the ship anyway?

I didnt really check but Star Trek cannon would suggest polaron.

Archived Post 12-19-2011 04:51 AM

im a tac and was wondering if that load out would wrk with pvp? i havent had a chance to try yet. but that load out looks better, cepts i have one quant torp in rear so i can overload it.



ya, the jem ship comes with pol... but i am all anti protons


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