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-   -   Ground Combat TOO FAST!!!! (http://sto-forum.perfectworld.com/showthread.php?t=245943)

Archived Post 12-25-2011 12:04 AM

Ground Combat TOO FAST!!!!
 
Give us a break, Cryptic! We shouldn't be going down every single combat! Enemies are whittling us down to death faster than it takes to activate a shield recharge or a healing skill/hypo! It's ridiculous! This isn't fun to play! If people want more challenging combat, then let them play the higher difficulty level, but have pity on those of us who aren't pumped up on Red Bull and Adrenaline! No, my character isn't badly balanced; he's extremely well balanced and so is his team the enemies are just at least 4 levels higher than us, even when it says the level gap is 0.

Slow ground combat down to what it used to be, because this is totally ridiculous. It's not worth playing if you can't at least get out of a scuffle with you and your away team still alive! :mad: :mad: :mad: :mad:

Archived Post 12-25-2011 12:55 AM

Unless you ran into a bugged mob, in which case I totally understand, just lower the difficulty.

Archived Post 12-25-2011 01:01 AM

Yeah... how about you give your away team crowd control weapons, 1 or 2 guys with a shotgun will keep the battlefield easier to handle, crouching (c) mitigates damage done to you.


If you have engineer boffs, why not set up minefields and turrets, set your boffs up to form a nice cross fire and then just run and pull the enemies into your setup position?

Have some science powers that deal with crowd control instead of just all heals.

Why not have a sci boff use one of them humongous resistance buffs on you? The hypospray category of buffs has a reason for existing, you know...





The major point is: this is not star trek voyager, weapon should hurt.

People should not stand in front of each other for 5 minutes and shoot phasers and equivalent weapons that are said to be able to vaporize small houses.

Pre season 4 ground was not star trek. When running up to a guy and fisticuff him did more damage than shooting him with phasers fro ma distance something is off.




If ANY change needs to made its that ground melee weapons could use a buff to bring them up to par. (aka if batleth applied to your face = you being dead very soon)

Archived Post 12-25-2011 01:06 AM

For one, I personally completely disagree with you...

The slow place of ground is what made people avoid ground in the first place... It took forever, and the rewards were very barely worth it.

Now it's fast paced and not in any way harder than it used to be... it's just a question of finetuning your strats (they still work), and putting some points into ground.

Archived Post 12-25-2011 01:33 AM

Quote:

Originally Posted by claydermunch (Post 3921597)
Yeah... how about you give your away team crowd control weapons, 1 or 2 guys with a shotgun will keep the battlefield easier to handle, crouching (c) mitigates damage done to you.

Alternately, you can give them all miniguns and watch anything except a commander or captain level enemy just cease to exist... Though if you get used to doing things that way, the Borg will laugh at you.

Archived Post 12-25-2011 01:39 AM

Quote:

Originally Posted by hevach (Post 3921607)
Alternately, you can give them all miniguns and watch anything except a commander or captain level enemy just cease to exist... Though if you get used to doing things that way, the Borg will laugh at you.

In fact they will not only laugh... they will be screaming laughter so loud that even the people playing TOR will be able to hear them.

The Borg are the only enemy who aren't manageable by AoE/rapid fire weapons, because of their ability to adapt based on number of hits.

For those you want single bolt/beam weapons, that hit one enemy and preferably do knockback or repel damage.

Archived Post 12-25-2011 02:52 AM

Just play this REALLY LOUD !!! :)

http://youtu.be/SKdVq_vNAAI

Archived Post 12-25-2011 03:07 AM

Quote:

Originally Posted by Elsaud
Give us a break, Cryptic! We shouldn't be going down every single combat! Enemies are whittling us down to death faster than it takes to activate a shield recharge or a healing skill/hypo! It's ridiculous! This isn't fun to play! If people want more challenging combat, then let them play the higher difficulty level, but have pity on those of us who aren't pumped up on Red Bull and Adrenaline! No, my character isn't badly balanced; he's extremely well balanced and so is his team the enemies are just at least 4 levels higher than us, even when it says the level gap is 0.

Slow ground combat down to what it used to be, because this is totally ridiculous. It's not worth playing if you can't at least get out of a scuffle with you and your away team still alive! :mad: :mad: :mad: :mad:

If you're having difficulty on normal then you're doing something wrong; even Elite is easy once you get used to it.
First thing is to make sure all your away team is in level appropriate armour, it doesn't have to be the top Mk for the tier but even a Mk IX at RA will be better than the Mk IV you levelled in. Likewise weapons, make sure they're at least close to your level or else you'll lose out to the NPCs.

BOff skills are also important, make sure you have plenty of heals, both shield and armour. Skills such as Medical Tricorder, Vascular Regenerator, Nanite Health Monitor are all excellent heals, Shield Recharge is also a life saver. Well placed Medical Generators and Shield Generators are also very helpful as the yadd resistance to armour and shield respectively as well as the HoT they grant whilst in their aura.
Once you get the hang of things with plenty of heals it may be worth cutting some of the heals and using CC skills in there place, they may not appear too powerful but Science CC skills in particular are potent and deal a lot of damage to NPCs that won't try to break the roots or clear the DoTs. Engineer and Tac CC skills such as Fuse Armour and Suppressing Fire (the latter in particular) can also be nasty with the run speed reduction (-66% IIRC and a DR debuff) which makes them useful against NPCs that like to melee. My personal favourite, although it requires a Science player is the Physicist kit; it's an aggressive Science kit that's very effective against NPCs at lower levels but is a little trickier on Elite as it has no heals. Used well it's very effective though.
Engineer turrets and mortars are also powerful skills, mortars in particular. Turrets have to have LoS on the target so don't last long in PvE as NPCs love to get up close and personal with them but Mortars can be placed outside the chamber you're in and will fire for the duration. The resulting AoE kinetic damage deals impressive damage to NPCs; although shields reduce this it's still a nice amount of damage to armour. If you're struggling with the NPCs fire then skills like Weapons Malfunction are effective against NPCs as they won't use a power cell to clear the debuff so there attacks will be much weaker for the duration.

For BOff weapons then it's usually a good idea to give them weapons that expose the target (I like Wide Beam pistols but there are other expose options) and carry Exploit weapons yourself. Tapping G when you see and exposed target will alow you to one shot the NPC if you're lucky or at the very least take a big chunk of HP out of them.
It's also worth remembering that it's a good idea to hit yourself with heals and HoTs before drawing aggro, with your low HP the resistances and HoT will keep you in the fight for a surprisingly long time

Archived Post 12-25-2011 04:35 AM

Quote:

Originally Posted by oberlerchner123 (Post 3921594)
Unless you ran into a bugged mob, in which case I totally understand, just lower the difficulty.

It's as low as it goes.

Archived Post 12-25-2011 04:37 AM

Quote:

Originally Posted by claydermunch (Post 3921597)
Yeah... how about you give your away team crowd control weapons, 1 or 2 guys with a shotgun will keep the battlefield easier to handle, crouching (c) mitigates damage done to you.


If you have engineer boffs, why not set up minefields and turrets, set your boffs up to form a nice cross fire and then just run and pull the enemies into your setup position?

Have some science powers that deal with crowd control instead of just all heals.

Why not have a sci boff use one of them humongous resistance buffs on you? The hypospray category of buffs has a reason for existing, you know...





The major point is: this is not star trek voyager, weapon should hurt.

People should stand in front of each other for 5 minutes and shoot phasers and equivalent weapons that are said to be able to vaporize small houses.

Pre season 4 ground was not star trek. When running up to a guy and fisticuff him did more damage than shooting him with phasers fro ma distance something is off.




If ANY change needs to made its that ground melee weapons could use a buff to bring them up to par. (aka if batleth applied to your face = you being dead very soon)

Yeah, that's remarkably unhelpful. I already have an excellent team, like I said. The enemies are just whittling down my life and shield faster than skills can activate to restore them. Combat is too fast now. Either slow down combat, or speed up activation times.


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