Dreadnaught Cruiser Engineer help
Hi all I just got back into STO after a long break and would like to get some built advice, I am VA1 Engineer. Flying a Dreadnaught Cruiser. Here is what I current have going on.
Duel phaser bank Mk X [acc x 2]
Retrofit Forward Phaser bank Mk x [crth] [dmg]
Plasma beam array Mk VIII [crtd] [dmg x 2]
Rapid reload transpgasic torpedo Mk X
Antiproton beam array Mk X [acc] [crth] [borg]
Poloron beam array Mk X [crth] [dmg]
Tetryon beam array Mk X [acc] [dmg x 2]
Phaser turret Mk VIII [dmg x 2}
Deflector: Breen Mk X
Engine: Breen Mk X
Shield: Reman Mk x
+16 kenetic resist +16 all energy resist
+2.8% weapon power setting
+22% paser, disruptor, plasma, tetryon, resist
+22% flight turn rate
+32% crew recovery rate
+15 ship counter measure system
+24% phaser dmg
+15% all energy weapon dmg
Emergency power to shield 3
Rotate shield freq 3
Miracle worker 3
Engi team 1
Nadion inversion 3
Polarize hull 1
Engi fleet 2
Brace for impact 3
Evasive maneuver 3
Tac team 1
Eps power transfer 3
Emergency power to weapons 1
Aux power to the emergency battery 1
Direct energy modulation 2
Beam array overload 2
Feedback pulse 1
Subspace field modulator
Eject warp plasma 3
fleet support 2
Any help on how to optimize or better my build for PVE would be great. Also any idea on how I should respec my toon would be great. Been using the same spec pretty much since the game was released.
I can give you a few suggestions on the console / equipment side of things. The skills you use are largely dependant on what you want to do... and I'm sure you'll appreciate someone elses input as well. Plus this post will get exceedingly long! For additional information, I also posted about a Galx-X a while ago here: http://forums.startrekonline.com/sho...11#post3863011
Nothing really wrong with deflector/engines/shields, especially for PvE, but I'd look at acquiring the Aegis set, or one of the STF sets when you do them.
Secondly, the + weapon power setting. This used to be a great choice, since the blue Mk XI ones gave a whopping +7 total power. However since season 5, they've been nerfed to half that :( This means the console is a bit of a waste now, since it gives such a small boost.
In place of those consoles I would run a Field Generator (+35% shield capacity) - for most people there's generally no excuse not to have that console. I mean... extra shields! :D For the other, perhaps a SIF generator to increase healing, or an EPS regulator to help with power drain. Even if you're an engineer, it's not a bad console to have.
Armour is perfectly fine as it is, although I'd personally go for two sets of Neutronium alloy to cover all types of damage. Alternatively run one Monotanium alloy (+ kinetic resist) for torpedos, and then another specialist armour for whatever NPC you're fighting. So for example against the Borg, run an Electroceramic armour (resists plasma damage), or against the Breen run a Parametallic armour (polaron resist). But really the choice of armour is whatever works for you.
Biofunction monitors are a joke, crew is currently meaningless in the game, so keeping them alive isn't really important. All that console does is delay the inevitable... flying around with a totally dead or injured crew! :p
Energy specific limits you to running phaser only weapons in your weapon slots but gives slightly better damage, and generic ones allow you to run multiple types of energy weapon at once at the cost of slightly reduced damage.
Either way... with three tact consoles, you'll melt PvE enemies.
Since you'll be PvEing, all sorts of MK X and XI beam arrays will drop in space battles, so you can get on with replacing the beam arrays with higher rank ones as you go.
As a personal choice, I always stuck with phasers on the Dreadnaught. Partly out of habit, and partly because since I PvP - I want to squeeze as much damage out of the ship as possible. Hence the extra 2% on the specific tactical console was nice to have. :)
Rakesth has given you some good advice here. Search the forums for post by a member called Hakaishin, He has put up some great posts on Gal X builds also.
Awesome guys! Thank you very much for your input, and i plan to put allot of it to practice as soon as I am in game.
Any advice on the skill tree? It is so different now i am at a loss on what to do with it.
Thats some massive misinformation about Crew not affecting anything.
Your crew affect your base regen rate for your hull AND shields.... And also Tactical Team, engineering team and any skill that shows a Variable amount shown by an Asterisk...
So in short, if all your crew are dead then you are dead as an Engineer, because half of the skills you are using will rely on your Alive Crew score.
I believe, after some unnecessary melodrama, the end result is that his builds and he himself aren't on the forum anymore.
I know its been a while since you posted but I'm always looking for stuff about Dreadnoughts since that is what I fly. I can post my build when the servers come back up if you are interested but one thing I would suggest is that you pick a single energy type and go with that. I would highly recommend phaser as the Lance is affected by the phaser relay damage booster consoles.
the lance is true but phasers are really expensive nowadays try using plasma with warp plasma and a reman shield u can do a considerable amount of damage
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