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-   -   Returning admiral, how are my weapons? (http://sto-forum.perfectworld.com/showthread.php?t=247874)

Archived Post 01-11-2012 05:44 PM

Returning admiral, how are my weapons?
 
So yeah, I've gotten back into the game after the F2P transition (I played the game HEAVILY when it was first released, hit 45 very fast) and I'm enjoying the game again.

I'm running with an Assault Cruiser, here's my weapon layout:

Fore:
3x Antiproton Beam Array Mk. X (Purple)
1x Quantum Torpedo Mk. X (Green)

Aft:
3x Antiproton Beam Array Mk. X (Purple)
1x Tricobalt Micro Device Launcher Mk. X (Purple)

Any tips are welcome! I have around 300k energy points... or whatever the currency is!

Archived Post 01-12-2012 07:23 PM

My only suggestion is that if you are going to use mines, you'd probably get better usage out of quantum mines, to go with your quantum torpedo, assuming, of course, that you have a Zero Point chamber thingy to add quantum damage.

Archived Post 01-12-2012 10:31 PM

you might wanna redo the breen cold missions. got some new Mk XI purple IMpulse drive, shields and deflector that work together as one component, or so I understand

Archived Post 01-13-2012 02:59 AM

I''d change out the mine launcher for a wicked torpedo and look to obtain harsh Tactical consoles. Consoles that modify AP weapons can be pricey, but you can get consoles to modify beam arrays at a more reasonable price. Those consoles will buff your damage.


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