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Archived Post 01-16-2012 04:42 PM

Feedback Pulse
The strength of this ability should be reviewed and revised.

A wave of my cannons (with absolutely no buffs on myself) will do extremely low damage to a targets shields... however if he has FBP active, I end up losing an entire shield face and 50% of my hull!

And gods help you if you happen to Scatter Volley into a crowd and 1-2 people have FBP active.
You don't even have to be doing any damage to your target to get completely devastated by FBP! !! My 2 rear turrets firing at someone with FBP is enough to nearly kill myself. And i'm putting out NO DAMAGE.

It's simply way too powerful.

Archived Post 01-16-2012 06:38 PM

Well, if this is a request on PC use, how about the NPCs as well. Getting hit by two NPCs ships is not fun either.

But experience has taught, you must have ceratin counter measures to offset the returning damage to your ship.

Escorts will probably suffer more, because of limited Engineer/Sci stations, but Cruisers with extra Eng/Sci stattions, can deal with the incoming damage.

For Example:One of my cruisers, there are 3 Shield, and 3 (4) Hull heals, (but the fourth will be knocked out, because it has similar effect to another skill). An Escort may have 2 or 3 at best.

As for the returning dmg to your ship, even with low output, what changes that is their skill level, plus any console bonus they have. And plus power adjustment to said ability.

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