One thing that has never been really explained in much detail is “Critical Severity”
For example, let’s say you have two sets of dual heavy cannons.
I will use the generic term “flavor” to describe a type energy being used.
One set is rated is as +30 “Critical Severity” with a 396 energy “flavor” damage output.
The other one is rated as +70 “Critical Severity” with a 388 energy “flavor” damage output.
At first glance it would seem better to have the set the 396 energy damage output, verses the 388 energy damage output.
However with the +70 “Critical Severity” 388 energy damage output set, would you not in fact be delivering a greater punch despite a reduced damage output?
Simply put more killing that comes from less energy damage? Am I correct?
Easy explanation... 30% Crit Severity means for every 10 damage you deal in a critical, there is a +3 modifier... or, on a more complex term, if X = Damage Dealt Base and Y = Actual Damage X+X(0.3)=Y - not including any armor modifiers and damage type modifiers (energy versus kinetic, for one example of several).
A modifier on a weapon that reads +30% Crit Severity would add an additional 0.3 to that equation ONLY FOR THAT PARTICULAR WEAPON, and NOT your entire weapon compliment.
Meaning that weapon would fire with 60% Crit Severity, whereas your other weapons are still 30%.
I hope that helps.
Crit severity only applies on critical hits, it adds the relevant value to the damage the crit hit does.
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