Back to STO | Could use some help
Well, with this being F2P, i'm back on sto again.
But so much has changed from last i played, last time i played was before ground combat got a overhaul.
So basicly, i'm a Engineer flying a Kar'Fi Carrier, in the past, when still playing, i had the perfect setup.
8 out of 10 times I did most dps in pvp, and was pretty much an awesome tank.
But now with the new skills setup, i just can't get the same effect anymore. I can't figure out what the best DPS spec is. So any ideas?
I only use beams, no torpedo's or cannons, with a carrier being so slow to turn.
And still need to figure out how to properly use the duty officers.
For doff missions, look at the various million thread Heretic has been posting in :p
For the Kar'fi, it is a unique ship, different to that of the Vo'Quv, starting with far less hull and superior turn rate (not to mention the Boff layout). Since it has less hull, you don't want to tank with it, with superior turn rate, I recommend at least one dual heavy cannon on the front of your ship and the boff layout should be something tactically based so you can dish out damage.
Using reverse and evasive manouvers is a good tactic to flip your ship around quickly and brining your cannons to bear. I've seen build with weapons of that of an escort (all dual cannons and turrets) work perfectly because they also use debuffs like Tykens Rift 3 and Scramble Sensors.
A tactical layout is your first choice I'd say and I suggest you go with it, since it is more tactically based than the Vo'Quv. Equipping Dual Heavies, Turrets and Debuffing powers will gain you a significant advantage. But all of this relies on your own ability to get your ship turning and flipping quickly so your opponent is in the sights of your cannons. With the right combo of powers and maneuvers, the Kar'fi will be a fearsome adversary.
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