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-   -   Scramble team III (http://sto-forum.perfectworld.com/showthread.php?t=250118)

Archived Post 01-24-2012 10:30 PM

Scramble team III
 
This skill is OP. It breaks up your team and forces a player to use ninja team III to counter.

Archived Post 01-25-2012 01:51 AM

You mean you aren't running Aux to Science Emitters III? Clears that right up, man.

Archived Post 01-25-2012 07:09 AM

Only if you use Emergency power to tactical team first...

Speaking of that, emergency power to tractor beam needs a nerf :D

Archived Post 01-25-2012 10:57 AM

Crap, I usually save my Ninja Teams for Boarding Party VII. Does Ninja Team II still have a chance to proc the clear for Scramble team? I also head they are thinking about adding an auto ninja team mod to the honor guard shield to help it compete with maco Hax.

Archived Post 01-25-2012 11:19 AM

Beware Seductive Wiles 3 and the attack of the Mary Kay Commando's.
They have pink phasers even.

Archived Post 01-25-2012 11:43 AM

Just run Extend Weapons III on your escort, you'll be able to give your cruiser buddies enough DPS they won't even need coordination to win.

It helps if they have Beam: Rapid Fire, though.

Archived Post 01-25-2012 04:36 PM

Also, the ninja team increase in skill if you hit a target with Tachyon Overload III.
Be sure to have spare shuriken batteries...

Archived Post 01-25-2012 04:38 PM

Quote:

Originally Posted by CoreyTaylor (Post 3969932)
Also, the ninja team increase in skill if you hit a target with Tachyon Overload III.
Be sure to have spare shuriken batteries...

Easily fended off with a Transport Spoons 3, as everone knows Ninja's are more afraid of you than you are of them.


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