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-   -   Scheduled Maintenance (January 31, 2012) (http://sto-forum.perfectworld.com/showthread.php?t=251176)

Archived Post 01-30-2012 05:58 PM

Scheduled Maintenance (January 31, 2012)
 
We will be bringing down the shard for a minor update on Tuesday, January 31st from 7:00AM to 9:00AM Pacific Time (1500 to 1700 UTC).

Archived Post 01-30-2012 06:00 PM

Chroniton particles detected in this post :)

Hmmm they seemed to have disipated now...

Archived Post 01-30-2012 06:13 PM

Quote:

Originally Posted by 2CrypticOps
We will be bringing down the shard for a minor update on Tuesday, January 31st from 7:00AM to 9:00AM Pacific Time (1500 to 1700 UTC).

woot woot they be putting in my new ship! lol

Archived Post 01-30-2012 06:16 PM

nope they are adding some NEW CONTENT.....a post tutorial mission that points in the direction of the tailor! Just what we've been waiting for since last feb!!!:rolleyes:

Archived Post 01-30-2012 06:21 PM

Release Notes --> this way

Quote:

General:
  • The MACO Resilient Shield Array will no longer have incoming shield damage set to 10% instead of reduced by 10%.
  • The HP bar for the Jem Hadar attack ship is now a Founder-approved purple.
  • In the status window, class-exclusive skills should now only display for the appropriate class.
  • The Undine Cruisers power Undine Hull Regeneration has been tuned so it no longer heals 100% hull every tick.
  • Undine Hull Regeneration now displays an icon when it activates.
  • There is now a post tutorial mission the points players to the tailor.


Archived Post 01-30-2012 06:43 PM

wow really a marker to take you to the tailor, Elem would be so proud. :rolleyes:

Archived Post 01-30-2012 08:11 PM

We have a tailor?! :eek:

Archived Post 01-30-2012 08:48 PM

Quote:

Originally Posted by x.j
We have a tailor?! :eek:

Not only that... but Eenglase ees Our Sea-coned Land-guayge...

•There is now a post tutorial mission the points players to the tailor.

<chuckle>

Archived Post 01-31-2012 04:15 AM

As well as a post tutorial explaining that we have a tailor, I think there should be a post tutorial explaining how to disable the visual effects of armour and kits. It's rather nuts the number of people who don't realise you can do that.

Archived Post 01-31-2012 04:43 AM

Quote:

Originally Posted by khamseen (Post 3981032)
As well as a post tutorial explaining that we have a tailor, I think there should be a post tutorial explaining how to disable the visual effects of armour and kits. It's rather nuts the number of people who don't realise you can do that.

So THAT's why ESD is full of clowns in red, yellow and blue suits!


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