Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Tribble - Announcements and Release Notes (http://sto-forum.perfectworld.com/forumdisplay.php?f=228)
-   -   TRIBBLE Maintenance and Release Notes - January 31, 2012 (http://sto-forum.perfectworld.com/showthread.php?t=251354)

Archived Post 01-31-2012 04:35 PM

TRIBBLE Maintenance and Release Notes - January 31, 2012
 
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120129b.2

General:
  • Updated text for the Excelsior T3 to read "Transwarp Computer" as opposed to "Transwarp Coil".
  • Eliminated many of the black texture problems displayed in DX11 mode.
  • Increased the drop rate for Borg Tech on both versions of all STFs, Normal and Elite.
  • Lowered the difficulty of all Elite STFs.
    • Encounters have all dropped a level.
  • Replicators are now usable on the ground.

Duty Officers:
  • Adjusted Tribble Bounty assignment rewards.
  • Updated a number of Dilithium rewards on critical and old rigging of outcomes for several assignment types including Review Colonial Applications, Emergency Supplies, Contain Outbreak, Colonial Botany and others.
  • Improved most Prisoner-related assignments, both for trait application and general rewards.
  • Increased rarity for repeatable Colonial support assignments and commensurate numerical rewards.
  • Switched Scavenge Minefield Marauding assignment slotting requirement from Fabrication to Explosives speciality.
  • A duty officer’s portrait now shows when the duty officer is active instead of the Active placeholder icon.
  • Increased the availability of Lethean bridge officer assignments.
  • Added damage immunity to the Kar'fi Phase Shift console to compensate for the fact that torpedoes fired before the Phase Shift was activated were still getting through.
  • Warp Theorist active duty roster power will now extend the duration if it happens to proc while an existing Warp Theorist effect is still active.
  • Updated some active duty roster powers that were causing multiple slottings of the same quality to not double or triple as appropriate the effect.
  • Tuned Entertain duty officer assignment numerics.
  • Bartender and Chef duty officers on your reserve roster now may, depending upon the species and quality of the duty officer, make available on your ship's replicator additional food and drink types.
    • Note that the Bartender or Chef cannot be on your active roster to function.
    • A few food types that were formerly available on your ship's replicator will now not be available without the appropriate Chef or Bartender.
  • Photonic Studies will now affect Photonic Shockwave Torpedo.
  • Warp Theorist will now correctly display a debuff when it is in effect.
  • Clarified text for Transporter Officer.
  • Modified Negotiate Prisoner Exchange duty officer assignment to take into account prisoner's traits.
    • Increased some numerical rewards for the assignment.
  • Removed Isometric Charge and Magnometric consoles from the Deflector category.
    • This means that they will no longer be affected by the Deflector duty officer's active roster ability to proc a cooldown reduction.
    • It also means they will no longer be on the same global cooldown as other deflector powers such as Gravity Well, meaning that overall you should be able to use them much more frequently.
  • Reduced consumable assignment turrets' cooldown from 10m to 5m.
  • Duty officer active roster Technician power is no longer a proc.
    • The amount the cooldown is reduced has been reduced to take this into account, but the effective uptime will be much higher.
  • Duty officer active roster Conn power is no longer a proc.
    • The amount the cooldown is reduced has been reduced to take this into account, but the effective uptime will be much higher.
  • Duty officer active roster Maintenance power no longer pretends to affect Aux to SIF.
    • Maintenance now affects all teams - Tactical and Science as well as Engineering.
    • Purple Maintenance officers effect has been increased from 9s to 10s.
  • Duty officer active roster shield inversion power available on some very rare duty officers will properly affect the Kar’fi Phase Shift.
  • Clarified text for duty officer active roster Deflector Officer so it is clear what powers are affected.
  • Clarified text for duty officer active roster Photonic Studies Officer so it is evident that it affects some of the new consoles as well.

Systems:
  • Bird-of-prey carrier pets no longer have their turrets and torpedoes disabled.
  • NPCs and bridge officers should more reliably avoid hazards now.
  • Rapid-fire weaponry should be slightly more effective against Borg Energy Adaptation powers.
  • Resolved a typo in the trait "Resilient".
  • Removed an erroneous extra [Cap] bonus from the MACO Space Shield.
    • This item is still far superior to other shields of its mark, but should not be seen as quite so overpowered.
  • Jem'Hadar Ground Enemies Group Updates:
    • Removed "Smoke Grenade" from all Jem’Hadar enemies.
    • Removed "Overwatch" from all Jem’Hadar enemies.
    • Replaced "Suppressing Fire" with "Rally Cry" for Jem’Hadar Veterans.
    • Removed or reduced the Control aspects of many of this groups' powers.
    • Reduced the cooldown and healing magnitude on the Jem'Hadar version of Rally Cry.
    • Houdini Mines are now slightly deadlier and have a faster recharge, but can now be destroyed by AoE abilities.
      • Houdini Mines will now survive the death of the NPC that summons them.
      • The visual appearance of Houdini mines has also been updated.

UI:
  • Added a keyboard layout viewer.
    • This is accessible via /keybinds and via a button in the Key Bind options window.
    • The keyboard layout can be used to bind commands to specific keys.
    • It will also show you which keys are already bound.
  • The change instance button will no longer work if changing instances is disabled.
  • Added the ability to resize the inventory window horizontally.
  • The item notifications should no longer appear off screen unless there isn't enough space for it on screen to begin with.
  • The calendar will now remember its position & size.
  • The Skill Up button will no longer appear unless you have at least 1000 skill points to spend.
  • Updated the Thunderchild to display the perspective angle as the default view of the ship.
  • Updated the Transwarp window to streamline the transwarp process.

Archived Post 01-31-2012 04:40 PM

ZeroniusRex, we noticed a reduction in the Test-Odyssey Star Cruiser's turn rate after patching Tribble yesterday. Can you please confirm on any change that occured then?

Archived Post 01-31-2012 05:56 PM

Quote:

Removed an erroneous extra [Cap] bonus from the MACO Space Shield.
This item is still far superior to other shields of its mark, but should not be seen as quite so overpowered.

Just a suggestion... instead of nerfing the shield, how about buffing the other shields?

Archived Post 01-31-2012 06:06 PM

Quote:

Originally Posted by Cuatela
Just a suggestion... instead of nerfing the shield, how about buffing the other shields?

god no, each shield already has like 5 modifiers, + extra effects. bring them all down to 3 modifiers + extra effects, god items are BAD

Archived Post 01-31-2012 06:11 PM

Quote:

Originally Posted by ZeroniusRex
[*]Replicators are now usable on the ground.

This should help greatly with STFs when someone hasn't made a remodulator yet. You still need to put some sort of notice in the STF text or similar that you need a remodulator since event vets don't always know what a remodulator is.

Archived Post 01-31-2012 06:56 PM

Are you guys working on the training bugs, where F2P can't trade BOFFs to train as well as not being able to train Science Team 3?

Archived Post 01-31-2012 07:02 PM

Quote:

Originally Posted by Zoberraz (Post 3982624)
ZeroniusRex, we noticed a reduction in the Test-Odyssey Star Cruiser's turn rate after patching Tribble yesterday. Can you please confirm on any change that occured then?

http://forums.startrekonline.com/sho...19#post3982619

Archived Post 01-31-2012 07:02 PM

Quote:

Originally Posted by superherofan1701 (Post 3982885)
Are you guys working on the training bugs, where F2P can't trade BOFFs to train as well as not being able to train Science Team 3?

http://forums.startrekonline.com/sho...15#post3982615

Archived Post 01-31-2012 07:05 PM

In space, I can not use either the upper half or lower half of the Bridge Crew taskbar depending on where it is moved in the UI. Seems that if it is near the top of the Big Personal Tray or lower, it allows only bottom half to work, if the tray is moved higher, the upper half works instead. If I stretch it out from default size so it is one long bar, it works normally. Multiple toons with multiple ships, at least on feddie side, did not try KDF.

EDIT: I see the issue now, default size is two levels high but in the UI it defaults to one level high, stretch it out to two levels high, bar works normally again.

Archived Post 01-31-2012 07:48 PM

Quote:

Originally Posted by ZeroniusRex

UI:
  • Added the ability to resize the inventory window horizontally.

HOLY CRAP!!!!!!!! I will happily fly out there from the east coast and buy every single one of you involved in this a round of beer.


All times are GMT -7. The time now is 12:50 PM.