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Damage Types
I'm a returning player, coming back after about 6 months or so, and I have a question.
When re-outfitting my ship, I noticed that the tooltip on my beams has changed. It went from something in the range of, -% power if weapons other then this type, to -10% when fired. Does this mean I can now put multiple beams with different energy types without a penalty; or is there something I am missing? |
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However, a big change with Season 5 was that Tactical consoles were subtley revamped, and you are now better off having an Energy-specific console over a generic one (In short, a Phaser Relay gives a better bonus than a Directed Energy Distribution Manifold) So if you think about that with respect to your weapons loadout, you are ultimately better off focussing on a single energy type with the consoles to match, than having Josph's Technicolour Dreamcoat with generic consoles to suit all. Specific, focussed builds will be doing more damage than a build that tries to cover everything. |
Exactly the answer I was looking for, thanks much!
I do have one other off topic question. It says that we obtain doff's as we level, but I have been 50 since about 2 months after launch. Whats the process for getting the ones I should have from leveling ? |
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If there is nothing in progress however, it could possibly be a bug and I'd recommend filing a ticket. |
Excellent. More info I was looking for. The search function is paying for itself.
My mantra has been "Phasers! Phasers everywhere!" simply because they're easy to get and seem to have a nice balance between damage and firing arc. Allowing me to fight like a high seas pirate. The only negative I've noticed so far is a dangerous power lack coming out of full impulse, but so far it seems to be working. And some of the advice above seems to support the tactic. But I must ask: Am I setting myself up for big pain in later missions? |
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