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-   -   Klingons get lots of universals? (http://sto-forum.perfectworld.com/showthread.php?t=252871)

Archived Post 02-06-2012 08:55 PM

Klingons get lots of universals?
 
Hello,

I was looking through the c-store klingon selection of ships and I have noticed a few ships (two or three?) have a large number of universal BOFF slots and consoles.

There is one ship (name escapes me at the moment) that had all universal BOFFs and three of each type of console. That's a very versatile ship.

Yet neither of the flagships (Bortas or Odyssey) have such versatility. They did suggest in the latest priority one podcast that the Odyssey and/or Bortas might see a change in BOFF and/or console layout but I highly doubt it would be that drastic.

As far as I can see, the Odyssey is the only Federation ship currently with a universal BOFF slot. They go as far as to say that the Lieutenant Commander universal slot is "unprecedented" when it is clearly not true when KDF ships have all universal slots.

Is this an attempt to make up with the KDF faction for lack of content? Am I missing something here?

Archived Post 02-06-2012 10:14 PM

LOL its the Klingons. You will learn the devs in this game just throw crap at them and hope it works.

In all honesty tho they could give them the most OP ship in the game and unkillable shields and they would still cloak and run away. Or just stay cloaked. =)

So I guess it really don't matter what they have. ;)

Archived Post 02-06-2012 11:54 PM

The Klingon "Bird of Prey" line has all universals.
It's not just compensating for a lack of content in terms of mission but also for a lack of different ships.
When STO launched there was a lot less diversity in playable ships.
The universals on the BoP were basically thrown at the players to give them a ship that can compensate by allowing all those different setups.
Of course the low hull, escort-like power bonus and the rather "neutral" console setups means it's not as useful for specific functions that ships designed with that purpose in mind.

Archived Post 02-07-2012 01:13 AM

There is a major tradeoff to pay for that flexibility. The principles ones are that the ship is made of stiffened paper. The otehr is that it has LESS officer slots. This is often overlooked, but remains a considerable price to pay for the flexibility. Count up the number of powers and you will see a BoP gets less at every level.

Archived Post 02-07-2012 04:34 AM

Quote:

Originally Posted by The.Restless.Kaiser
There is a major tradeoff to pay for that flexibility. The principles ones are that the ship is made of stiffened paper. The otehr is that it has LESS officer slots. This is often overlooked, but remains a considerable price to pay for the flexibility. Count up the number of powers and you will see a BoP gets less at every level.

Not to mention that its shields are little more than a plastic bag around the paper hull to help keep the air in. Lowest hull, lowest shields and least BOff slots is part of the trade off for having all universal BOff slots. Note the console slots are not universal, just (from memory) that it has equal numbers of each type - tac, eng, sci.

As well as the Odyssey, I believe the Fed Nebula also has a universal BOff station.

Archived Post 02-07-2012 05:56 AM

Good points. I hadn't realized the trade offs when looking at it all.

It makes complete sense. I was just taken back by the "unprecedented" comment in reference to universal BOFFs. With some ships existing with entire universal layouts, one single universal BOFF is hardly unprecedented unless he was referencing having a universal slot *without* the major trade offs.

On a slightly unrelated note, I might just be a bad player (i'm a Federation Engineer flying cruisers) but every cruiser i've flown it feels like i'm made of paper with almost no shields.

I do well for the most part (PvE) but occasionally in situations like Fed Mirror or Starbase 24 i'll get hit with a torpedo or something and die what seems in one shot.

I'll keep an eye on my health and shields. Everything will be fine then the next second i'm dead wondering what happened. Any ideas how to prevent this? I don't have my exact build with me at this moment but i'm running pretty decent (non-STF/set) equipment and powers (things like hazard emitters, engineering/tac/sci teams, etc...).

I'm currently flying an Odyssey but I had the same issue on both my Galaxy and my Star Cruiser.

Archived Post 02-07-2012 09:36 AM

Quote:

Originally Posted by dean1012 (Post 3999157)
Good points. I hadn't realized the trade offs when looking at it all.

It makes complete sense. I was just taken back by the "unprecedented" comment in reference to universal BOFFs. With some ships existing with entire universal layouts, one single universal BOFF is hardly unprecedented unless he was referencing having a universal slot *without* the major trade offs.

On a slightly unrelated note, I might just be a bad player (i'm a Federation Engineer flying cruisers) but every cruiser i've flown it feels like i'm made of paper with almost no shields.

I do well for the most part (PvE) but occasionally in situations like Fed Mirror or Starbase 24 i'll get hit with a torpedo or something and die what seems in one shot.

I'll keep an eye on my health and shields. Everything will be fine then the next second i'm dead wondering what happened. Any ideas how to prevent this? I don't have my exact build with me at this moment but i'm running pretty decent (non-STF/set) equipment and powers (things like hazard emitters, engineering/tac/sci teams, etc...).

I'm currently flying an Odyssey but I had the same issue on both my Galaxy and my Star Cruiser.

PvE enemies use a different set of rules than regular players do.
They have access to some abilities that would be imbalanced if used by human players.
For example we players have Torpedo Spread and we have Torpedo High Yield.
Plasma Torpedoes buffed by High Yield don't fire several torpedoes but instead one big powerful one.
The Romulan NPC ships fire several High Yield super torpeodes at once at you.
When an NPC ship magically nukes you off the map it#s not by neccessity an indicator you don't know what you're doing (unless it happens in every run of the mill mission) but it just means an NPC enemy had a really bad day.
In the Klingon Flagship mission I ran into an NPC Odyssey that destroyed my forward shild with a single 15k Phaser Critical followed by a 52k Tricobalt Ciritcal that simply nuked my ship away.
And from what I read I was not the only one who had this experience.
So don't feel too bad about it.;)

Archived Post 02-07-2012 11:34 AM

As others have said, the bop's are designed for a fast attack, pew pew and then get the hell out fast using its battlecloak.
This is the trade off for the universal slots....

Archived Post 02-07-2012 03:43 PM

Also a tier 5 BoP has only four bridge officer slots. Not five. I guess that is stated above, but I find this big enough to make it a fair trade off.

Archived Post 02-08-2012 10:06 AM

I love my BOP.

But if you think you die too much in a cruiser, I don't think you will be very happy in a BOP.


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