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-   -   Constructive Feedback: Lotto Boxes I wouldn't mind seeing. (http://sto-forum.perfectworld.com/showthread.php?t=253875)

Archived Post 02-10-2012 01:58 PM

Constructive Feedback: Lotto Boxes I wouldn't mind seeing.
 
A quick Preface: I am trying to show how Lotto-Boxes could be done fairly and still profitably, it is important to know that every item I propose in the following Lotto-Boxes have equivalent drop chances to the other items in the box, which are a matter of simple math to work out.

VA/LG Ship Salvage Box:

The War has been waging for a few years, and more than a few ships from both sides have been crippled, evacuated, and left to drift. Ghost ships, devoid of living crew, but full of each Factions technology, left in the voids of space that held their last moments. A number of these ships have been salvaged on each side, repaired, and given to select Captains for use in the war. Even some from the other side.

Each Box has the chance to give you a LG/VA ship. No matter what ships you have or don't have, every VA/LG ship is possible to attain via Ship Salvage Box. if you already have that particular ship on that character, the Ship-item in your inventory will not be usable, but it can be traded or sold on the Exchange.

Each Box will drop one of the following:
  • Exploration Cruiser Retrofit
  • Long-Range Science Vessel retrofit
  • Tactical Escort Retrofit
  • Advanced Heavy Cruiser Retrofit
  • Advanced Research Vessel Retrofit
  • Multi-Vector Advanced Escort
  • Marauder Patrol Cruiser
  • Kar'Fi Battle Carrier
  • Varanus Fleet Support Vessel
  • B'Rel Bird of Prey Retrofit
  • Jem'Hadar Attack Ship
  • Galor Class Cruiser

Price: 1300 C-Points. 8.3% Drop Chance per Item.

Away Team Field Kit Box:

Away Teams are the quintessential front-line explorers and strike teams employed by both the Federation and the Klingon Empire. keeping them well-equipped is in the survival intrest of the Away-Teams, their Commanding Officers, and their governments at large. With one of these Field Kits, you can equip an entire way team. If the gear isn't suited to your tastes, then you can always trade it away or sell it on the Exchange. *Note: Items with [Borg] Modifiers will not drop from Away Team Field Kit Boxes.

Each box will contain five items from each category:

Personal Shields:
  • Very Rare Mk X Personal Shields with random Modifiers.
  • Rare Mk XI Personal Shields with random Modifiers.
  • Uncommon Mk XII Personal Shields with random Modifiers.
Body Armor:
  • Very Rare Mk X Body Armor with random Modifiers.
  • Rare Mk XI Body Armor with random Modifiers.
  • Uncommon Mk XII Body Armor with random Modifiers.
Ground Weapons:
  • Very Rare Mk X Ground Weapons of any type with random Modifiers.
  • Rare Mk XI Ground Weapons of any type with random Modifiers.
  • Uncommon Mk XII Ground Weapons of any type with random Modifiers.
Price: 1400 C-Points. Low (>1%) chance of getting any specific item, but you're getting five from each category (Ground Shields, Body Armor, and Ground Weapons).

Ship Refit/Retrofit Console Requisition:

As Ships wear out and technology advances, oftentimes new ships take their place, but sometimes, necessity requires that older vessels be refitted, sometime several times, in order to be put back into service. Many times, these refits include updates to old technologies and new technologies that take the place of truly obsolete systems, or are put in places previously reserved for technology which has since been simplified or simply made smaller and more efficient. Now, you can get your hands on these updated and refined technologies and specialized consoles. If you get one you already have, the item-box it comes in will be trade-able and sell-able on the Exchange.

Each Ship Refit/Retrofit Console Requisition Box will drop one of the following:
  • Quad Phaser Cannons
  • Graviton Pulse Generator
  • Magnetometric Generator
  • Point Defense System
  • Ionized Gas Sensor
  • Impulse Capacitance Cell
  • Nadeon Detonator Module
  • Tachyon Detection Field
  • Cloaking Device
  • Bio-Neural Warhead
  • Subspace Jump console
  • Quad Disruptor Cannons
  • Tachyon Drones
  • Orion Interceptors
  • Theta Radiation Vent console
  • Plasmonic Leech console
  • Aceton Assimilator console
  • Barrier Field Generator
  • Transwarp Computer
  • Isometric Charge Module
  • Photonic Displacer Module
  • Antimatter Spread Module
  • Enhanced Plasma Manifold
  • Tachyon Detection Grid console
  • Grappler console
  • Advanced Transwarp Drive console
  • Repair Platform Console

Price: 350 C-Points. 3.7% drop chance per item.

Archived Post 02-10-2012 02:53 PM

If they're going to put mega Rare things like the Bug and Galor in the boxes, I'd rather have the ships alone in the C-Store for a higher price ($30?) and then have the boxes also available.

That way you have an incentive to get the boxes (if you get one on your first box, you save a bunch of money/C-Points) or an easy way to get the ship as well if not. Regardless, Cryptic makes a nice profit.

Archived Post 02-10-2012 03:00 PM

Well, really, the point of the boxes isn't to give you ships, it is to sell keys. If you put the ships in the C-store for a set price fewer people are likely to just buy the ship. You'll sell a lot more keys for the opportunity to get a free ship as opposed to just selling a few ships.

A boat is just a boat...but the mystery box could be anything! It could even be a boat!

Archived Post 02-10-2012 03:06 PM

Having a box that randomly gives ships that are already for sale makes no sense to me, why would I randomly keep trying to get a ship that I could just buy? What MVS5191 said in his post makes more sense. I get the way the present boxes work and I'm fine with it. I know how to say ok that's enough and stop, the same way I don't need to buy every lottery ticket I see at the news stand or a 5000 buck replica ToS Captain's Chair.

Archived Post 02-10-2012 03:09 PM

I get where you're going with it, but it's not practical.

Ship Salvage Box:

Few problems with this one. First and foremost, that you're proposing cross-factional ships that aren't supposed to be cross-factional. Second, that you're proposing that these should be tradeable/sellable. Third, the proposed cost of the box is too high to "hook" anybody into wanting it that bad.

I get that you're trying to open a path whereby Cryptic might be able to offer something like the Galor without actually selling it. But I already have a way to obtain most of the ships you're talking about on the C-Store, with account-wide unlocks... the salvage box is simply not a great way to get those. And they're not going to undercut the C-Store.

Away Team Box:

First problem is that you have just opened the door to selling "pay-to-win" gear in the C-Store. I don't think that's such a great idea. You're also proposing to deal out 15 very useful items in one "drop"... which strikes me as more than generous, even though the proposed cost of the box is not exactly cheap. And the final issue is that the box is not exactly cheap. Is it a good deal? Sheyeah. But it's not chump change and its not going to be a "hot sell".

Ship Refit Box:
Now this idea I like, apart from the fact that some of these consoles are ship-specific and can't easily be made to work on every ship. I think the price is just about right, even. I'd like it even better if Cryptic would just sell the consoles outright on the C-Store so I can skip the ship if I don't want it.

But, as with your other examples, it departs from the Lock-Box paradigm that Cryptic has already committed to follow. There will be future boxes and the Master Key for 100 CP is supposed to work with all of them. They're not going to load the box with nothing but consoles for 100 CP.

The current Lock-Box would have been a much better deal if they had left out the shuttle pets, the non-combat Sehlat, the tribble and the special commodities. Probably the shield, and the lesser XP buffs too. They should have saved that stuff for a Q giveaway mission. I wouldn't have minded getting stuff I don't need if I don't have to pay for it. The DS-9 costume, I will grudgingly admit, probably belongs in the box even though it's not that great a prize. One of the mistakes was putting items in the boxes that would be perceived as throwaway items.

The boxes should have had chances to get one of:
- The Galor
- The cross-faction console
- A cross-faction Runabout
- Large skill boost
- Large CXP boost
- DS9 Costume Pack (Fed)
- Cardassian Costume Pack (which doesn't exist)
- Bajoran Militia Costume Pack
- Combat Horta Pet (? - Not DS-9 themed, but at least theoretically useful)
- Special DS-9 themed DO Pack
- Stack of 5 Combo consumable devices

THAT would have been somewhat tempting to buy a few keys for.

Archived Post 02-10-2012 03:12 PM

Quote:

I don't need to buy every lottery ticket I see at the news stand or a 5000 buck replica ToS Captain's Chair.
yeah, but don't you REALLY want that $5000 captains chair? The guy at the comic shop i go to really wants to talk my wife and i into one. they look so great!

:)

Archived Post 02-10-2012 03:21 PM

Quote:

Originally Posted by Sketch5430 (Post 4010721)
yeah, but don't you REALLY want that $5000 captains chair? The guy at the comic shop i go to really wants to talk my wife and i into one. they look so great!

:)

Heh, I really do, I first saw it a year or two ago, but I've managed to keep my senses on that.:D

Archived Post 02-10-2012 03:22 PM

Quote:

Originally Posted by mvs5191 (Post 4010682)
If they're going to put mega Rare things like the Bug and Galor in the boxes, I'd rather have the ships alone in the C-Store for a higher price ($30?) and then have the boxes also available.

That way you have an incentive to get the boxes (if you get one on your first box, you save a bunch of money/C-Points) or an easy way to get the ship as well if not. Regardless, Cryptic makes a nice profit.

The whole point (or part of it) is that they realized there are items people would pay much more than $30 for and they need a system to extract that money.

Like I say, I'd be more comfortable with blind auctions because then the losers get their C-Points back to spend on whatever else they want.

Archived Post 02-10-2012 03:28 PM

Quote:

Originally Posted by Leviathan99
The whole point (or part of it) is that they realized there are items people would pay much more than $30 for and they need a system to extract that money.

Like I say, I'd be more comfortable with blind auctions because then the losers get their C-Points back to spend on whatever else they want.

Sure, but the game isn't set up to do blind auctions. The Lock-Boxes don't require anything special in the way of a UI or a special system that wouldn't be useful except during the auction. They're just drops. The only special mechanic involved is the unlock part and I imagine it wasn't that difficult to set up, relatively speaking.

Archived Post 02-10-2012 03:32 PM

Quote:

Originally Posted by bluegeek (Post 4010760)
Sure, but the game isn't set up to do blind auctions. The Lock-Boxes don't require anything special in the way of a UI or a special system that wouldn't be useful except during the auction. They're just drops. The only special mechanic involved is the unlock part and I imagine it wasn't that difficult to set up, relatively speaking.

I think it would pay to develop the blind auction tech. I could crunch numbers if I had access to them.

I can say that, from what I understand, once a C-Point becomes an STO point, it's credited as an STO sale on the books so a blind auction that returns STO points would have the same net effect and then the losers could CHOOSE if they want a DS9 costume pack or a dilithium horta (what do they do? I haven't opened mine yet) or a bundle of DOff provisions.


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