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Fleet Escort: looking for feedback
Here's the build I'm using for STF's: I'm not going to list power settings, because they rotate constantly. All you need to know is that weapon power during attacks is 125, and I use Aux power when using healing CD's, and have enough engine power and skills to hold at 67.5% defense when at impulse speeds.
Fore: Antiproton Dual Heavy Cannons Mk XII Antiproton Dual Heavy Cannons Mk XII Antiproton Dual Heavy Cannons Mk XII Dual Antiproton Beam Bank Mk XI Aft: Antiproton Turret Mk XII Antiproton Turret Mk XII Antiproton Turret Mk XII Deflector, Engines, Shields: M.A.C.O. 3 piece set, Mk XII Devices: Subspace Field Modulator Weapons Battery Engineering Consoles: EPS Flow Regulator Mk XI EPS Flow Regulator Mk XI RCS Accelerator Mk XI Science Consoles: Shield: Field Generator Mk XI Assimilated Borg Console Tactical Consoles: Antiproton Mag Regulator Mk XI Antiproton Mag Regulator Mk XI Antiproton Mag Regulator Mk XI Antiproton Mag Regulator Mk XI Tactical Commander Bridge Officer: Tactical Team I, Cannons Rapid Fire I, Beam Overload III, Attack Pattern Omega III Tactical Lt. Commander Bridge Officer: Tactical Team I, Cannons Rapid Fire I, Attack Pattern Omega I Engineer Lieutenant Bridge Officer: Emergency Power to Shields I, Directed Energy Modulation I Engineer Ensign Bridge Officer: Engineering Team I Science Lieutenant Bridge Officer: Hazard Emitters I, Transfer Shield Strength II I had some concerns about using 7 energy weapons, but with two EPS relays it seems to easily recharge to 125 power between volleys, only dropping to about 80ish power after finishing a round. I've played around with having a second Beam Overload III, but am mixed on the results. I'd like to know why people might avoid my build in favor of something different. |
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Also note that you are using two Tac Teams and an Eng team.
One of these will always be on cool down. |
To address that, if you need to pop ET, then usually you don't have enough shield to justify using TT. That's just me though.
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Thank you for the effort of your reply, BlackWyvern. Just a few things you mentioned I was unsure about:
I have used EptS x2 in the past and enjoyed it, I do agree that having two is beneficial. Is Auxiliary Power to Structural Integrity I worth consideration for the final engineering slot over Engineering Team? The large instant heal is very handy, but there's something to be said for regular damage resistance on a 15 second hull heal CD. Maintaining 70%-80% defense. I had been using APO to be able to hi 85% defense while moving at much slower impulse speeds to allow more forward facing weapon up-time, however I'm not completely sold on this idea. APB sounds interesting, as I've never really tried it. How does one maintain a high defense while facing the target? I'm thinking more about larger targets such as tactical cubes, where having to move away many times during a fight can ruin my damage (or the feel of it, anyways). You mentioned dropping BOIII in favor of more survivability, could you elaborate a bit more on this? If I did drop BOII, I obviously wouldn't need a DBB, opening another slot. What would you recommend as a replacement? |
Aux2SIF is invaluable, but, it's a Tier2 power. On my boat (Being a 100% armour tank) I run EP2Aux, Aux2SIF || ET1 || PH1, HE2 across my support slots. Coupled with 34% base resits, enhanced plasma manifolds and the red matter, I can get upto 67-69% Kinetic/Plasma resits without much issue. It isn't enough to tank a clean heavy plasma torpedo, but it will handle everything else with near impunity whilst sitting at impulse stall.
With the borg set and double EP2S, you should be fairly well off at low power, or even stall, and if things hit the fan can pop the SSFM and EV to make a quick getaway. It's more about gauging when you need to move and heal up than it is how to move. As for BO3, if you do decide to drop it, I'd suggest a torpedo launcher. Photon for DPS, quantum for burst. If you don't have any torp skills, or dont have it pointed into, I'd suggest going with the Hargh'pengs. Long cooldown, but they do impressive damage even unskilled. (Just don't replace BO3 with something, expensive skill that) |
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